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Full-Text Articles in Computer Engineering
Poly-Gan: Regularizing Polygons With Generative Adversarial Networks, Lasith Niroshan, James Carswell
Poly-Gan: Regularizing Polygons With Generative Adversarial Networks, Lasith Niroshan, James Carswell
Conference Papers
Regularizing polygons involves simplifying irregular and noisy shapes of built environment objects (e.g. buildings) to ensure that they are accurately represented using a minimum number of vertices. It is a vital processing step when creating/transmitting online digital maps so that they occupy minimal storage space and bandwidth. This paper presents a data-driven and Deep Learning (DL) based approach for regularizing OpenStreetMap building polygon edges. The study introduces a building footprint regularization technique (Poly-GAN) that utilises a Generative Adversarial Network model trained on irregular building footprints and OSM vector data. The proposed method is particularly relevant for map features …
Co-Design Of An Interactive Wellness Park: Exploring Design Requirements For A Multimodal Outdoor Physical Web Installation With Older Adults, Fatima Badmos
Academic Posters Collection
The global demographic landscape is experiencing a notable shift, characterised by a growing proportion of adults over 60. According to projections, the proportion of individuals aged 60 and above is expected to reach one-sixth of the global population by 2030. Furthermore, by 2050, this demographic is projected to exceed a staggering two billion people. Amidst this shift, there is an urgent need to develop interactive and innovative solutions to address older adults' unique challenges, particularly in outdoor physical activity.
A co-design methodology involving older adults’ participation from the idea generation to the application development process will be adopted to address …