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Articles 1 - 30 of 78
Full-Text Articles in Computer Engineering
Deepfake It Til You Make It: How To Make A Short Film, Adam G. Lee
Deepfake It Til You Make It: How To Make A Short Film, Adam G. Lee
ELAIA
A recent development in the realm of computer technology is the deepfake. Deepfakes, which train a computer model to digitally superimpose one person’s face onto another body in a separate video, has its uses for good and for ill, with the unfortunate tendency to the latter. The vast majority of deepfakes are used for pornography, most commonly depicting female celebrities as the subjects. At the less notable level, it is also often used for revenge pornography. These aspects of deepfake technology are rarely discussed in mainstream media, which tends to focus on the less harmful uses, such as those for …
Predicting The Water Situation In Jordan Using Auto Regressive Integrated Moving Average (Arima) Model, Shahed Al-Khateeb
Predicting The Water Situation In Jordan Using Auto Regressive Integrated Moving Average (Arima) Model, Shahed Al-Khateeb
Jerash for Research and Studies Journal مجلة جرش للبحوث والدراسات
Countries' water security is inextricably related to their economic position. Jordan is one of the world's five poorest countries regarding water resources. Climate change and water scarcity are threatening Jordan's economic growth and food security.
The objectives of the study are to use a statistical artificial intelligence model, which is called the Autoregressive Integrated Moving Average model to predict water productivity in Jordan and the world for the year 2021-2026, based on a real dataset from World Development Indicators from the World Bank. The study also aims to predict the total per capita share of fresh water based on the …
Performance Analysis Of Mobile Edge Computing Deployment Models In 5g Networks, Safaa Alali, Abdulkaim Assalem
Performance Analysis Of Mobile Edge Computing Deployment Models In 5g Networks, Safaa Alali, Abdulkaim Assalem
Jerash for Research and Studies Journal مجلة جرش للبحوث والدراسات
5G networks and Mobile Edge Computing (MEC) are two main pillars of the next technological revolution. The first pillar provides ultra-reliable, high-bandwidth connectivity with ultra-low latency, while the second pillar gives mobile networks cloud computing capabilities at the edge of the network, enabling compute-dense, context-aware services for mobile users. So the next generation of mobile networks will see close integration between computing and communication. Therefore, it was necessary to study the different deployment options for edge hosts in 5G network, to know the effect of those options on the overall performance of the network. In this research, (Omnetpp 6.0) network …
Requirements For Employing Artificial Intelligence Applications In Higher Education And Its Challenges, Nuha Musa Otoom
Requirements For Employing Artificial Intelligence Applications In Higher Education And Its Challenges, Nuha Musa Otoom
Jerash for Research and Studies Journal مجلة جرش للبحوث والدراسات
The study aimed to determine the requirements for applications of artificial intelligence in the field of higher education, and its challenges. The descriptive survey method (content analysis) was used, where the researcher collected information and documents about artificial intelligence and the requirements for employing its applications and challenges, by referring to many reliable sources and references that contributed to Reaching the results that the research seeks to achieve, The results showed that there are a set of requirements for employing artificial intelligence applications in higher education, the most prominent of which is spreading a culture that supports artificial intelligence in …
Love Machina, John C. Lyden
Love Machina, John C. Lyden
Journal of Religion & Film
This is a film review of Love Machina (2024), directed by Peter Sillen.
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Journal of Nonprofit Innovation
Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.
Imagine Doris, who is …
Apple “Porn” 2.0: Apple’S Vision (Pro), Suzanne E. Ferriss
Apple “Porn” 2.0: Apple’S Vision (Pro), Suzanne E. Ferriss
Class, Race and Corporate Power
This article extends the argument made in “Apple ‘Porn’: Design Videos as Seduction and Exploitation” (Ferriss 2018) to consider the corporation’s filmed representation of its newest device: an augmented reality headset dubbed Vision Pro. It argues that Apple’s latest narratives further relegate human work and community to the margins by presenting human experience as thoroughly mediated by computer-enhanced simulation, its pinnacle achieved through its Apple Vision Pro headset that turns the home and workspace into one immersive audiovisual world. Rather than its devices and software becoming an inseparable part of our personal and shared spaces, they become the spaces. We …
Finchain: Adaptation Of Blockchain Technology In Finance And Business - An Ethical Analysis Of Applications, Challenges, Issues And Solutions, Naresh Kshetri, Keith Miller, Gaurango Banerjee, Bikesh Raj Upreti
Finchain: Adaptation Of Blockchain Technology In Finance And Business - An Ethical Analysis Of Applications, Challenges, Issues And Solutions, Naresh Kshetri, Keith Miller, Gaurango Banerjee, Bikesh Raj Upreti
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
Blockchain Technology is a distributed database technology that has emerged as a ground-breaking technology with several possible solutions to critical applications, say from supply chain management, agribusiness, marketing to healthcare industry including internet of medical things. Although it started as a digital coin (popularly known as bitcoin), it is slowly influencing business, marketing policy and society. We have presented an in-depth study and ethical analysis of how blockchain is applied over the economic and financial sector including banks, credit unions and other retail giants. During our research, we have also investigated how blockchain technology can affect financial institutions around the …
Tech Time
DePaul Magazine
DePaul is embracing tech more than ever, incorporating innovative devices and approaches into education in all corners of the university. Here are seven ways DePaul provides hands-on experiences with cutting-edge tools that position students and faculty in the forefront of their industries and disciplines.
Osmosis: Asymmetries In Telematic Performance, Matthias Ziegler
Osmosis: Asymmetries In Telematic Performance, Matthias Ziegler
Journal of Network Music and Arts
For the 2022 edition of the NowNet Arts Conference on October 31st, the telematic research team of the Zurich University of the Arts (ZHdK) presented a project entitled OSMOSIS. OSMOSIS was a concert event, highlighting how telematically connected spaces always confront each other asymmetrically. Their telematic connection is part of a continuous space in which information is fragmented and selectively reassembled. Like the biochemical process of osmosis in which molecules diffuse across a cell membrane from one level of concentration to another, in telematic connections certain elements such as sound, physicality, movement, and empathy are diffused across spaces, each being …
Synthesis: Works Of Sarah Weaver And Collaborations (2020-2022), Sarah Weaver
Synthesis: Works Of Sarah Weaver And Collaborations (2020-2022), Sarah Weaver
Journal of Network Music and Arts
Synthesis Series is a set of contemplative contemporary network arts works for solo, chamber, and large ensemble performance. The works are my compositions and collaborations from the years 2020 to 2022. The concept of synthesis is conceived as an activation of synchrony. Synthesis Series follows my prior works in Synchrony Series and Source Series as sequences of compositions since 1998 proliferating into a networked system of artistic realization. In Synchrony Series I defined synchrony as the perceptual alignment of distributed time and space components. Synthesis builds on this to activate the alignment as a networked state of composite resultants, networked …
Distributed Networks Of Listening And Sounding: 20 Years Of Telematic Musicking, Doug Van Nort
Distributed Networks Of Listening And Sounding: 20 Years Of Telematic Musicking, Doug Van Nort
Journal of Network Music and Arts
This paper traces a twenty-year arc of my performance and compositional practice in the medium of telematic music, focusing on a distinct approach to fostering interdependence and emergence through the integration of listening strategies, electroacoustic improvisation, pre-composed structures, blended real/virtual acoustics, networked mutual-influence, shared signal transformations, gesture-concepts and machine agencies. Communities of collaboration and exchange over this time period are discussed, which span both pre- and post-pandemic approaches to the medium that range from metaphors of immersion and dispersion to diffraction.
An Overview Of Immersive Virtual Reality Music Experiences In Online Platforms, Ben Loveridge
An Overview Of Immersive Virtual Reality Music Experiences In Online Platforms, Ben Loveridge
Journal of Network Music and Arts
As the field of Virtual Reality (VR) continues to mature, so too does the potential for creative and immersive musical experiences in the medium. However, of the thousands of applications now available across the major VR platforms, only a small number of titles focus on the ability to create or explore musical content. This article outlines the current state of music games, experiences, and creative applications across the current VR ecosystem. Firstly, it surveys the quantity of commercial titles currently available across the major VR platforms with a music-related focus. Secondly, the article classifies music applications into the following subcategories: …
Musical Time In Network Interaction: The Case Of Unfinished Line, Silvio Ferraz, William Teixeira
Musical Time In Network Interaction: The Case Of Unfinished Line, Silvio Ferraz, William Teixeira
Journal of Network Music and Arts
Considering recent world events, art and music could not be unmoved by the dramatic turn of directions in both the way people relate and the place of technology in their lives. An ongoing project of both the authors in writing a new piece for cello and Disklavier operated by interactions in real-time gave place to a new kind of composition, mixing written music to improvisation and replacing real-time for something we are calling remote time. This paper presents such walking of resilience, first reviewing some relevant points of view about musical interaction in real-time and the importance of synchrony for …
The Entanglement: Volumetric Music Performances In A Virtual Metaverse Environment, Damian Dziwis, Henrik Von Coler
The Entanglement: Volumetric Music Performances In A Virtual Metaverse Environment, Damian Dziwis, Henrik Von Coler
Journal of Network Music and Arts
Telematic music performances are an established performance practice in contemporary music. Performing music pieces with geographically distributed musicians is both a technological challenge and an artistic one. These challenges and the resulting possibilities can lead to innovative aesthetic realizations. This paper presents the implementation and realization of “The Entanglement,” a telematic concert performance in a metaverse environment. The system is realized using web-based frameworks to implement a platform-independent online multi-user environment with volumetric, three- dimensional, streaming of audio and video. This allows live performance of this improvisation piece based on an algorithmic quantum computer composition within a freely explorational virtual …
Adventures In [A]Synchrony: Tools And Strategies For The Network Arts-Curious Music Educator, Seth Adams
Adventures In [A]Synchrony: Tools And Strategies For The Network Arts-Curious Music Educator, Seth Adams
Journal of Network Music and Arts
Networked Music Performance (NMP) is ensemble music mediated by a network such as the internet. NMP can be usefully divided into asynchronous and synchronous formats. Prototypical examples of the asynchronous format familiar to music educators are Eric Whitacre’s virtual choirs that began in 2009. A decade later, the virtual ensemble format exploded in popularity due to the COVID-19 pandemic. Although the format does not allow participants to interact with one another, virtual ensembles nonetheless provide ample opportunities for both musical and nonmusical benefits. Synchronous NMP is, by comparison, little known and rarely practiced by music educators. However, both types of …
Editorial, Sarah Weaver
Enhancing The Battleverse: The People’S Liberation Army’S Digital Twin Strategy, Joshua Baughman
Enhancing The Battleverse: The People’S Liberation Army’S Digital Twin Strategy, Joshua Baughman
Military Cyber Affairs
No abstract provided.
Game On
DePaul Magazine
Video game industry icon Eugene Jarvis and DePaul alumna and Trustee Sasha Gerritson take the College of Computing and Digital Media to the next level with a landmark gift. The gift renames the college in honor of Jarvis and launches the Jarvis Student Center for Innovation and Collaboration, a multidisciplinary, student-focused space.
Cobol Cripples The Mind!: Academia And The Alienation Of Data Processing, Neel Shah
Cobol Cripples The Mind!: Academia And The Alienation Of Data Processing, Neel Shah
Swarthmore Undergraduate History Journal
This paper writes a social history of the programming language COBOL that focuses on its reception in academia. Through this focus, the paper seeks to understand the contentious relationship between data processing and the academy. In historicizing COBOL, the paper also illuminates the changing nature of the academy-industry-military triangle that was a mainstay of early computing.
Unstumm | Augmented Voyage: A Platform For Telematic Live Performances In Augmented Reality, Unstumm Unstumm, Nicola Hein, Claudia Schmitz, Sven Hahne Hahne
Unstumm | Augmented Voyage: A Platform For Telematic Live Performances In Augmented Reality, Unstumm Unstumm, Nicola Hein, Claudia Schmitz, Sven Hahne Hahne
Journal of Network Music and Arts
UnStumm | Augmented Voyage is curated and developed by time-based media artist Claudia Schmitz and sound artist and guitarist Nicola L. Hein. It was programmed and developed by software engineer Sven Hahne. UnStumm | Augmented Voyage is also a mobile app and server infrastructure that serves as the artistic vehicle to realize telematic live performances with artists from around the globe. It consists of video art, music, and dance in augmented reality. Through the use of our software, the audience is able to view the video streams by video artists as 3D video sculptures and listen to the audio streams …
“Dancedemic” In A Pandemic: A New Networked Reality, Ellen Pearlman
“Dancedemic” In A Pandemic: A New Networked Reality, Ellen Pearlman
Journal of Network Music and Arts
The Covid-19 pandemic of 2020 forced large parts of the globe and entire industries to shut down. Network connectivity became a necessary lifeline deploying a host of technologies that, while once considered experimental, were to be adopted as a vital part of just-in-time solutions-based practices. This report examines the implementation of one of these topologies in the form of an artist-built, artist-owned global network in the hopes that other small-sized organizations can benefit from these ad hoc, but successful solutions.
A Spectrum Of Online Rehearsal Applications: A Potential Means For Cultural Connection, Dana Kemack Goot, W. Scott Deal
A Spectrum Of Online Rehearsal Applications: A Potential Means For Cultural Connection, Dana Kemack Goot, W. Scott Deal
Journal of Network Music and Arts
The current array of telematic music applications offers exceptional opportunities to transcend distance and enable networking between various cultures and communities. As a means to achieve this, network music applications require assessment through their previous implementations, installation requirements, cost, hardware requirements, and usability in order to assess their potential and to decipher improvements needed as a means of cultural connectivity. An early precursor of telematic music was an innovative concert by Paul Robeson in 1957, which circumvented political restrictions and enabled activism as it occurred, despite the U.S. State Department’s revocation of Robeson’s passport due to his left-wing tendencies and …
Telematic Immersion: Performance, Technology, And Audiovisual Work In Virtual Studies (2020) By Paulo C. Chagas, Cássia Carrascoza Bomfim
Telematic Immersion: Performance, Technology, And Audiovisual Work In Virtual Studies (2020) By Paulo C. Chagas, Cássia Carrascoza Bomfim
Journal of Network Music and Arts
This article discusses the concept of telematic immersion developed in partnership with composer Paulo C. Chagas. Focusing on Chagas’s work Virtual Studies (2020) for flute, live electronics, and 3D video, we reflect on different aspects of artistic creativity in the telematic environment including the use of audio and video technology and the multiple connections between musicians and apparatuses. The article discusses how the parameters of chamber music in the physical environment, such as the uniqueness of the live performance, the corporality of sound, and the visual and choreographic dimension of the performance are being transformed through the virtual setting of …
Sonic Proximities: Locating Oneself And The Others Within A “Migratory Journey”, Ximena Alarcon Diaz
Sonic Proximities: Locating Oneself And The Others Within A “Migratory Journey”, Ximena Alarcon Diaz
Journal of Network Music and Arts
The INTIMAL App© is a mobile application that synchronously senses people’s walking rhythms in distant locations and then rhythmically sonifies these with the user’s chosen audio frequencies. Taken altogether, the perception of breathing and walking rhythms across space and time creates an embodied telepresence. At the level of content, the app has provided first-hand narrative accounts about the migration experiences of Colombian women living in Europe. These stories are meant to elicit a response from the listener, allowing for a path to be built out of new relationships that emerge between voices and sound frequencies. In the context of the …
Editorial, Sarah Weaver
Du Undergraduate Showcase: Research, Scholarship, And Creative Works: Abstracts, Emma Aggeler, Elena Arroway, Daisy T. Booker, Justin Bravo, Kyle Bucholtz, Megan Burnham, Nicole Choi, Spencer Cockerell, Rosie Contino, Jackson Garske, Kaitlyn Glover, Caroline Hamilton, Haley Hartmann, Madalyne Heiken, Colin Holter, Leah Huzjak, Alyssa Jeng, Cole Jernigan, Chad Kashiwa, Adelaide Kerenick, Emily King, Abigail Langeberg, Maddie Leake, Meredith Lemons, Alec Mackay, Greer Mckinley, Ori Miller, Guy Milliman, Katherine Miromonti, Audrey Mitchell, Lauren Moak, Megan Morrell, Gelella Nebiyu, Zdenek Otruba, Toni V. Panzera, Kassidy Patarino, Sneha Patil, Alexandra Penney, Kevin Persky, Caitlin Pham, Gabriela Recinos, Mary Ringgenberg, Chase Routt, Olivia Schneider, Roman Shrestha, Arlo Simmerman, Alec Smith, Tessa Smith, Nhi-Lac Thai, Kyle Thurmann, Casey Tindall, Amelia Trembath, Maria Trubetskaya, Zachary Vangelisti, Peter Vo, Abby Walker, David Winter, Grayden Wolfe, Leah York
Du Undergraduate Showcase: Research, Scholarship, And Creative Works: Abstracts, Emma Aggeler, Elena Arroway, Daisy T. Booker, Justin Bravo, Kyle Bucholtz, Megan Burnham, Nicole Choi, Spencer Cockerell, Rosie Contino, Jackson Garske, Kaitlyn Glover, Caroline Hamilton, Haley Hartmann, Madalyne Heiken, Colin Holter, Leah Huzjak, Alyssa Jeng, Cole Jernigan, Chad Kashiwa, Adelaide Kerenick, Emily King, Abigail Langeberg, Maddie Leake, Meredith Lemons, Alec Mackay, Greer Mckinley, Ori Miller, Guy Milliman, Katherine Miromonti, Audrey Mitchell, Lauren Moak, Megan Morrell, Gelella Nebiyu, Zdenek Otruba, Toni V. Panzera, Kassidy Patarino, Sneha Patil, Alexandra Penney, Kevin Persky, Caitlin Pham, Gabriela Recinos, Mary Ringgenberg, Chase Routt, Olivia Schneider, Roman Shrestha, Arlo Simmerman, Alec Smith, Tessa Smith, Nhi-Lac Thai, Kyle Thurmann, Casey Tindall, Amelia Trembath, Maria Trubetskaya, Zachary Vangelisti, Peter Vo, Abby Walker, David Winter, Grayden Wolfe, Leah York
DU Undergraduate Research Journal Archive
Abstracts from the DU Undergraduate Showcase.
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Frameless
While the use of American Sign Language (ASL) interpreters and real-time captioning significantly increases deaf individuals’ ability to participate in a wide variety of functions, there are some limitations. The major problem is that current ways of providing communication and information access to deaf people require them to split their attention between the visual focus of the specific content and the interpreter/captioning display. At any given point in time, deaf people are forced to decide what explanation to miss with subsequent effects on topic comprehension and perceptions of the interaction and environments.
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Frameless
This presentation will examine common concepts of traveling between formalized spaces inside virtual reality (VR) experiences.
The common method for traveling in virtual reality is to click on an area or trigger and be transported to that location. These “teleportations”, however, remove the notion of distances from our virtual worlds. This is akin to a magic wand that eliminates the consequences of travel in VR. Often heralded as a boon for the virtual worlds we can create, wherein we can travel to far away lands without lag in time and without effort on the part of the participant. We posit …