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Full-Text Articles in Computational Engineering

A Deep Recurrent Q Network Towards Self-Adapting Distributed Microservices Architecture (In Press), Basel Magableh Jan 2019

A Deep Recurrent Q Network Towards Self-Adapting Distributed Microservices Architecture (In Press), Basel Magableh

Articles

One desired aspect of microservices architecture is the ability to self-adapt its own architecture and behaviour in response to changes in the operational environment. To achieve the desired high levels of self-adaptability, this research implements the distributed microservices architectures model, as informed by the MAPE-K model. The proposed architecture employs a multi adaptation agents supported by a centralised controller, that can observe the environment and execute a suitable adaptation action. The adaptation planning is managed by a deep recurrent Q-network (DRQN). It is argued that such integration between DRQN and MDP agents in a MAPE-K model offers distributed microservice architecture …


Agent Based Modeling In Computer Graphics And Games, Brian Macnamee Jan 2009

Agent Based Modeling In Computer Graphics And Games, Brian Macnamee

Books/Book Chapters

As graphics technology has improved in recent years, more and more importance has been placed on the behavior of virtual characters in applications set in virtual worlds in areas such as games, movies and simulations. The behavior of virtual characters should be believable in order to create the illusion that these virtual worlds are populated with living characters. This has led to the application of agent-based modeling to the control of these virtual characters. There are a number of advantages of using agent-based modeling techniques which include the fact that they remove the requirement for hand controlling all agents in …