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Articles 1 - 6 of 6
Full-Text Articles in Computational Engineering
Resources Based Planning Framework For Infrastructure Maintenance And Rehabilitation Projects, Heba Gad
Resources Based Planning Framework For Infrastructure Maintenance And Rehabilitation Projects, Heba Gad
Theses and Dissertations
Infrastructure maintenance and rehabilitation projects involve activities scattered over a large geographical area (e.g., scattered road segments maintenance, telecom towers maintenance program, etc.). Planning such projects require a resource-based approach that accounts for the implications of resource mobility between activities’ locations in terms of time & cost. Existing scheduling techniques fall short of addressing the unique challenges of the scattered nature of these projects in combination with organization's limited resources availability. To address this need, this research presents a resources-based planning framework for infrastructure maintenance and rehabilitation scattered projects with the objective of enhancing resources utilization achieving time and cost …
Gesture Based Control Of Semi-Autonomous Vehicles, Brian Sanders
Gesture Based Control Of Semi-Autonomous Vehicles, Brian Sanders
Computational Modeling & Simulation Engineering Theses & Dissertations
The objective of this investigation is to explore the use of hand gestures to control semi-autonomous vehicles, such as quadcopters, using realistic, physics based simulations. This involves identifying natural gestures to control basic functions of a vehicle, such as maneuvering and onboard equipment operation, and building simulations using the Unity game engine to investigate preferred use of those gestures. In addition to creating a realistic operating experience, human factors associated with limitations on physical hand motion and information management are also considered in the simulation development process. Testing with external participants using a recreational quadcopter simulation built in Unity was …
A Scalable, Chunk-Based Slicer For Cooperative 3d Printing, Jace J. Mcpherson
A Scalable, Chunk-Based Slicer For Cooperative 3d Printing, Jace J. Mcpherson
Computer Science and Computer Engineering Undergraduate Honors Theses
Cooperative 3D printing is an emerging technology that aims to increase the 3D printing speed and to overcome the size limit of the printable object by having multiple mobile 3D printers (printhead-carrying mobile robots) work together on a single print job on a factory floor. It differs from traditional layer-by-layer 3D printing due to requiring multiple mobile printers to work simultaneously without interfering with each other. Therefore, a new approach for slicing a digital model and generating commands for the mobile printers is needed, which has not been discussed in literature before. We propose a chunk-by-chunk based slicer that divides …
The 3d Abstract Tile Assembly Model Is Intrinsically Universal, Aaron Koch, Daniel Hader, Matthew J. Patitz
The 3d Abstract Tile Assembly Model Is Intrinsically Universal, Aaron Koch, Daniel Hader, Matthew J. Patitz
Computer Science and Computer Engineering Undergraduate Honors Theses
In this paper, we prove that the three-dimensional abstract Tile Assembly Model (3DaTAM) is intrinsically universal. This means that there is a universal tile set in the 3DaTAM which can be used to simulate any 3DaTAM system. This result adds to a body of work on the intrinsic universality of models of self-assembly, and is specifically motivated by a result in FOCS 2016 showing that any intrinsically universal tile set for the 2DaTAM requires nondeterminism (i.e. undirectedness) even when simulating directed systems. To prove our result we have not only designed, but also fully implemented what we believe to be …
State-Based Peridynamic Particle Method, Siavash Nikravesh Kazeroni
State-Based Peridynamic Particle Method, Siavash Nikravesh Kazeroni
Civil Engineering ETDs
In this study, a novel discrete Peridynamics framework called the “State-Based Peridynamic Particle Model (SPPM)” is introduced. In this approach, a solid body is simulated by neither solving differential equations nor integral equations; instead, the simulation is accomplished by directly solving discrete systems of equations using finite summations. SPPM is formulated for a random distribution of particles, hence, it can be considered as a meshfree method. The assumptions of continuity and homogeneity are not necessary for this approach. The SPPM is a generalization of the “State-Based Peridynamic Lattice Model (SPLM)”. In the SPLM formulation, for sake of simplicity and computational …
Calculation And Experimental Verification Of Longitudinal Spatial Hole Burning In High-Power Semiconductor Lasers, Ting Hao
Graduate Theses - Physics and Optical Engineering
Longitudinal spatial hole burning (LSHB) is believed to be one of the limiting factors in scaling the output power of high-power semiconductor lasers. In this work, a self-consistent simulation of LSHB was performed to investigate the non-uniform longitudinal photon density distribution, carrier density distribution, and gain distribution in a high-power semiconductor laser. The calculation is based on a modification to the semiconductor laser rate equations and solved using a finite difference approach, with Newton’s method employed to numerically solve the differential equations. The impact of LSHB on output power was analyzed with different parameters, including injection current, cavity length, and …