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Full-Text Articles in Computational Engineering

Shelfaware: Accelerating Collaborative Awareness With Shelf Crdt, John C. Waidhofer Mar 2023

Shelfaware: Accelerating Collaborative Awareness With Shelf Crdt, John C. Waidhofer

Master's Theses

Collaboration has become a key feature of modern software, allowing teams to work together effectively in real-time while in different locations. In order for a user to communicate their intention to several distributed peers, computing devices must exchange high-frequency updates with transient metadata like mouse position, text range highlights, and temporary comments. Current peer-to-peer awareness solutions have high time and space complexity due to the ever-expanding logs that each client must maintain in order to ensure robust collaboration in eventually consistent environments. This paper proposes an awareness Conflict-Free Replicated Data Type (CRDT) library that provides the tooling to support an …


Vehicle Pseudonym Association Attack Model, Pierson Yieh Jun 2018

Vehicle Pseudonym Association Attack Model, Pierson Yieh

Master's Theses

With recent advances in technology, Vehicular Ad-hoc Networks (VANETs) have grown in application. One of these areas of application is Vehicle Safety Communication (VSC) technology. VSC technology allows for vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications that enhance vehicle safety and driving experience. However, these newly developing technologies bring with them a concern for the vehicular privacy of drivers. Vehicles already employ the use of pseudonyms, unique identifiers used with signal messages for a limited period of time, to prevent long term tracking. But can attackers still attack vehicular privacy even when vehicles employ a pseudonym change strategy? The major contribution …


Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell Jun 2017

Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell

Computer Science and Software Engineering

I’m going to discuss the process used to research, design, and develop a mobile application to handle song requests from patrons to disc jockeys. The research phase was completed in the first half of the project, during CSC-491, along with much of the design. The rest of the design and all of the development was completed during CSC-492. Once development began there were times when reverting back to the design phase was needed, which became apparent as more was learned about the mobile platform chosen for development, Android, and the backend server utilized, Google Firebase. Ultimately the project was purely …


Teaching The Internet Of Things: Bridging A Path From Cpe329, Steven Han, Rafael Lopez Dec 2016

Teaching The Internet Of Things: Bridging A Path From Cpe329, Steven Han, Rafael Lopez

Computer Engineering

“The ability to connect, communicate with, and remotely manage an incalculable number of networked, automated devices via the Internet is becoming pervasive, from the commercial kitchen to the residential basement room to the arm of the fitness buff.” - WSO2

In this report, we will investigate procedures and technologies used in IoT. A variety of cloud platforms will be described to demonstrate its strengths and usage on IoT applications. Furthermore, demonstrate the most popular hardware being used in several of these applications. This report is aimed to give a good understanding on what it takes to put together an IoT …


Ofdm Simulation In Matlab, Paul Guanming Lin Jun 2010

Ofdm Simulation In Matlab, Paul Guanming Lin

Electrical Engineering

The objective of this project is to demonstrate the concept and feasibility of an OFDM system, and investigate how its performance is changed by varying some of its major parameters. This objective is met by developing a MATLAB program to simulate a basic OFDM system. From the process of this development, the mechanism of an OFDM system can be studied; and with a completed MATLAB program, the characteristics of an OFDM system can be explored.


Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci Apr 2010

Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci

Computer Engineering

Digital media players often include a visualization component that allows a user to watch a visualization synchronized to their music or videos. This project uses the visualization plugin API of an existing media playback program (WinAmp) but it displays its visuals using physical LED lights. Instead of outputting visuals to the computer screen, data is sent over USB to a micro controller that runs the LED lights. This project aims to give users a more visceral visual experience than traditional visualizations on the computer screen.