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Full-Text Articles in Engineering

Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues Aug 2014

Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues

Electrical & Computer Engineering and Computer Science Faculty Publications

Video game consoles can no longer be viewed as just gaming consoles but rather as full multimedia machines, capable of desktop computer-like performance. The past has shown that game consoles have been used in criminal activities such as extortion, identity theft, and child pornography, but with their ever-increasing capabilities, the likelihood of the expansion of criminal activities conducted on or over the consoles increases. This research aimed to take the initial step of understanding the Xbox One, the most powerful Microsoft console to date. We report the outcome of conducting a forensic examination of the Xbox One, and we provide …


Towards Formalizing A Reputation System For Cheating Detection In Peer-To-Peer-Based Massively Multiplayer Online Games, Willy Susilo, Yang-Wai Chow, Rungrat Wiangsripanawan Mar 2014

Towards Formalizing A Reputation System For Cheating Detection In Peer-To-Peer-Based Massively Multiplayer Online Games, Willy Susilo, Yang-Wai Chow, Rungrat Wiangsripanawan

Professor Willy Susilo

The rapidly growing popularity of Massively Multiplayer Online Games (MMOGs) has given rise to an increase in the number of players world wide. MMOGs enable many players interact together through a shared sense of presence created by the game. The Peer-to-Peer (P2P) network topology overcomes communication bottleneck problems associated with centralized client/server sys- tems. Thus, P2P-based MMOGs are seen as the way of the future, and many dierent P2P-based MMOG architectures have been proposed to date. However, many architectures are proposed in an ad hoc manner and enhancing the security of such systems is an elusive research problem. In this …


The Effects Of Narrative And Achievements On Learning In A 2d Platformer Video Game, Joseph Fanfarelli Jan 2014

The Effects Of Narrative And Achievements On Learning In A 2d Platformer Video Game, Joseph Fanfarelli

Electronic Theses and Dissertations

Game design is a rigorous practice rife with complexity. The design of learning games is similarly complex to the design of their entertainment-based relatives. This complexity is partially due to the many interacting components that comprise games. The impacts of these individual components are not well understood. Advancing the understanding of how such component parts contribute to the formed game will inform decisions related to their inclusion and subsequent design within games. Achievements and narrative are two such components. They have been examined within gamified systems, but little research has studied them within the context of a serious game. The …