Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Engineering

One Fish, Two Fish, Red Fish, Blue Fish: The Use Of Simple Agent-Based Models And Role-Play Games To Communicate Key Messages To Community Groups, Deborah Cleland, Rollan Geronimo, A Dray, Pascal Perez, Abigail Trinidad Nov 2012

One Fish, Two Fish, Red Fish, Blue Fish: The Use Of Simple Agent-Based Models And Role-Play Games To Communicate Key Messages To Community Groups, Deborah Cleland, Rollan Geronimo, A Dray, Pascal Perez, Abigail Trinidad

Professor Pascal Perez

The principal anthropogenic factors driving reef degradation have been known for years, if not decades. Overfishing, sedimentation and nutrient loads are just some of the key impacts of human activities in and around reef communities. Therefore, the future of reefs does not rely on generating new knowledge, but rather on implementing and integrating the knowledge we already have. This will require creating effective links between researchers, managers and communities to promote mutual learning, negotiation and collaborative action for reef management. Combining agent-based models and role-play games, through a technique known as Companion Modelling (ComMod), creates a dynamic and interactive setting …


Towards Formalizing A Reputation System For Cheating Detection In Peer-To-Peer-Based Massively Multiplayer Online Games, Willy Susilo, Yang-Wai Chow, Rungrat Wiangsripanawan Jan 2012

Towards Formalizing A Reputation System For Cheating Detection In Peer-To-Peer-Based Massively Multiplayer Online Games, Willy Susilo, Yang-Wai Chow, Rungrat Wiangsripanawan

Faculty of Engineering and Information Sciences - Papers: Part A

The rapidly growing popularity of Massively Multiplayer Online Games (MMOGs) has given rise to an increase in the number of players world wide. MMOGs enable many players interact together through a shared sense of presence created by the game. The Peer-to-Peer (P2P) network topology overcomes communication bottleneck problems associated with centralized client/server sys- tems. Thus, P2P-based MMOGs are seen as the way of the future, and many dierent P2P-based MMOG architectures have been proposed to date. However, many architectures are proposed in an ad hoc manner and enhancing the security of such systems is an elusive research problem. In this …