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Full-Text Articles in Engineering

Identifying And Evaluating Common Subgenres In Asymmetric Virtual Reality Games, Miah Dawes Dec 2021

Identifying And Evaluating Common Subgenres In Asymmetric Virtual Reality Games, Miah Dawes

Theses and Dissertations

Recent years have seen a significant growth in what designers and players call asymmetric virtual reality (AVR) games. This dissertation creates a framework that defines the relevant characteristics of AVR as a genre and describes five common genres of AVR games, including David(s) and Goliath, Hide and Seek, Perspective Puzzle, Order Simulation, and Lifeline. The core features of each subgenre are expounded. These subgenres are then evaluated using design workshops to observe novice game designs use these subgenres in their game design process. An analysis of the workshops found that the AVR subgenre framework may benefit novice game designers in …


Fitplay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming, Dario Carlos Gonzalez Oct 2016

Fitplay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming, Dario Carlos Gonzalez

Theses and Dissertations

Many factors contribute to people's physical inactivity, but among the leading factors is a lack of motivation. Fitness trackers have been shown to encourage an increase in exercise, but they are frequently abandoned within a few short months. For this thesis I developed and asynchronous-play social gaming platform, FitPlay Games, to fill the gap in motivation left by current fitness trackers. By providing users with a variety of asynchronous cooperative and competitive gaming styles, this platform enable them to find a motivation technique that works best for their lifestyle and fitness prowess. The platform encourages prolonged use of fitness trackers, …