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Full-Text Articles in Engineering

Secure Map Generation For Multiplayer, Turn-Based Strategy Games, Stephen L. Rice Jan 2014

Secure Map Generation For Multiplayer, Turn-Based Strategy Games, Stephen L. Rice

Electronic Theses and Dissertations

In strategy games, players compete against each other on randomly generated maps in an attempt to prove their superior skill. Traditionally, these games rely on a client/server architecture with one player fulfilling the role of server and holding responsibility for the map generation process. We propose, analyze and evaluate a method that allows these maps to be created in a peer-to-peer fashion and thus reduce the potential for cheating. We provide an example map generation program that puts these concepts into action and demonstrate how it can be extended and customized for any game. Finally, we analyze the performance of …


A Federated Architecture For Heuristics Packet Filtering In Cloud Networks, Ibrahim M. Waziri Jr Jan 2014

A Federated Architecture For Heuristics Packet Filtering In Cloud Networks, Ibrahim M. Waziri Jr

Electronic Theses and Dissertations

The rapid expansion in networking has provided tremendous opportunities to access an unparalleled amount of information. Everyone connects to a network to gain access and to share this information. However when someone connects to a public network, his private network and information becomes vulnerable to hackers and all kinds of security threats. Today, all networks needs to be secured, and one of the best security policies is firewall implementation.

Firewalls can be hardware or cloud based. Hardware based firewalls offer the advantage of faster response time, whereas cloud based firewalls are more flexible. In reality the best form of firewall …