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Full-Text Articles in Engineering
Cyberinet: Integrated Semi-Modular Sensors For The Computer-Augmented Clarinet, Matthew Bardin
Cyberinet: Integrated Semi-Modular Sensors For The Computer-Augmented Clarinet, Matthew Bardin
LSU Doctoral Dissertations
The Cyberinet is a new Augmented instrument designed to easily and intuitively provide a method of computer-enhanced performance to the Clarinetist to allow for greater control and expressiveness in a performance. A performer utilizing the Cyberinet is able to seamlessly switch between a traditional performance setting and an augmented one. Towards this, the Cyberinet is a hardware replacement for a portion of a Clarinet containing a variety of sensors embedded within the unit. These sensors collect various real time data motion data of the performer and air fow within the instrument. Additional sensors can be connected to the Cyberinet to …
Touching Light: A Framework For The Facilitation Of Music-Making In Mixed Reality, Ian Thomas Riley
Touching Light: A Framework For The Facilitation Of Music-Making In Mixed Reality, Ian Thomas Riley
Graduate Theses, Dissertations, and Problem Reports
Drawing upon the historical development of analog and digital technologies alongside the proliferation of computer-assisted performance practices, this research seeks to develop a framework for integrating Mixed Reality applications to live musical performance, specifically through the creation of a Microsoft HoloLens 2 Mixed Reality application in order to facilitate a live performance of an original musical composition for percussion and real-time Mixed Reality environment. Mixed Reality enables a performer to interact with virtual (holograms, VSTs, etc.) and physical (vibraphone, tuned drums, microphones, etc.) objects simultaneously. Tandem to the development of the conceptual framework was the composition of an original score …
Music Reactive Led Lights, Peter P. Chu
Music Reactive Led Lights, Peter P. Chu
Computer Engineering
This project enhances the user’s music listening experience by not only adding but also synchronizing visuals to the music. The project digitally analyzes music being played back and controls LEDs to give an audio-visual experience. This report describes the materials and knowledge used to create a proof of concept for a wireless and portable music reactive LED lighting system.
Slaps Music Sharing App, Maximillian L. Parelius
Slaps Music Sharing App, Maximillian L. Parelius
Computer Engineering
Slaps is a fun way to share new songs with friends. Users can simply select songs from their personal library of music, select a short sample of the song to share, and then select which friends to share it with. If a user loves a song that he/she receives, they can link directly to iTunes through the app to download the full song.
Project Llama: Making A Cappella Arranging Easier, Jason Lu
Project Llama: Making A Cappella Arranging Easier, Jason Lu
Liberal Arts and Engineering Studies
This project was intended to improve the current state of a cappella arranging. It explains the problems with current tools and explores other options.
Understanding The Relationships Of User-Selected Music In Video Games, Memphis Wong
Understanding The Relationships Of User-Selected Music In Video Games, Memphis Wong
Liberal Arts and Engineering Studies
Music has been an integral part of video games in its contribution to users' gameplay experiences. Varying from simple sound effects to elaborate scores, music helps shape the reactive environment of each video game. In particular, video games that generate unique levels and scenarios based on music has become more popular as its own genre. Games such as Audiosurf take this further, with having the game revolve entirely around levels generated to custom tracks. The aim of this study is to analyze the impact of such games, when it allows a user to select his or her own music.