Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Engineering

Excellence In Engineering Education, Mike Murphy Oct 2005

Excellence In Engineering Education, Mike Murphy

Presentations

No abstract provided.


Changing To A Student-Centred Paradigm: The Why, What And How, Mike Murphy May 2005

Changing To A Student-Centred Paradigm: The Why, What And How, Mike Murphy

Presentations

No abstract provided.


Maintaining A Balance At Undergraduate Degree Level In The Teaching Of Automation And Classical Control Systems, Eugene Coyle, Aidan O'Dwyer Jan 2005

Maintaining A Balance At Undergraduate Degree Level In The Teaching Of Automation And Classical Control Systems, Eugene Coyle, Aidan O'Dwyer

Conference papers

Advances in the past decade in the development and application of Programmable Logic Controllers (PLCs) and Automation Systems in both high technology industrial plants and in the more mainstream manufacturing sectors, has heightened the importance of ensuring that undergraduate degree programme syllabi are designed to adequately cater for the teaching and training of students in automation. Prior to this growth in automation, delivered syllabi in Control Systems on most Electrical Engineering programmes had a theoretical rigour, reflecting the mathematical nature of the topic. A major challenge currently facing departmental lecturing staff and programme coordinators is that of the design of …


Learning Games Programming With Dalek World., Bryan Duggan, Hugh Mcatamney, Fredrick Mtenzi Jan 2005

Learning Games Programming With Dalek World., Bryan Duggan, Hugh Mcatamney, Fredrick Mtenzi

Conference papers

From September 2005 the School of Computing in the DIT will offer an elective in computer games programming to final year computer science students. This paper demonstrates how students will learn games programming by developing a 3D FPS (First Person Shooter) called Dalek World. Dalek World is developed using Microsoft Visual Studio in C++ and was originally developed by the authors to learn games programming techniques themselves. In developing Dalek World, students will learn Euclidian geometry, 3D graphics programming, object orientated game design, level loading, physics, collision detection, the A* algorithm, perception and enemy AI using finite state machines.