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Full-Text Articles in Engineering

27-10-15 Wigan Ieee Smart Cities Guadalajara Education Workshop Presentatation, Marcus R. Wigan Oct 2015

27-10-15 Wigan Ieee Smart Cities Guadalajara Education Workshop Presentatation, Marcus R. Wigan

Marcus R Wigan

Smart Cities are driven by rapid changes in both information generation and access. These are driven initially by technology, but quickly demand adaptive governance and social science demands as a result. A strategy to address the skills required - and the associated disciplines engaged - is laid out. It includes Smart Cities educational agendas from social, technology, and investment perspectives and addresses how the core skill : swift appreciation of the contributions of different disciplines and the ability to speed up genuine adaptive interworking - can be achieved. This strategy builds upon the educational and interchange commitments made in IEEE …


Lessons Learned From A Simulation Project In Construction Education, Saeed Rokooei, James Goedert Jun 2015

Lessons Learned From A Simulation Project In Construction Education, Saeed Rokooei, James Goedert

Saeed Rokooei

Virtual Interactive Construction Education (VICE) is a simulation designed for construction education. The purpose was to provide the traditional lecture-based construction contents along with supplementary instructions in a project-based learning environment. Six modules were proposed as a curriculum delivery guideline including: single span bridge, residential building, light commercial, heavy commercial, highway, and segmental bridge. The single span bridge was the first module used for prototype development providing an opportunity to design, analyze, implement, and test for effectiveness. This paper describes the design steps and results of this three-year research project. VICE-Bridge required participants to sequentially order the construction activities and then …


The Weather And Air Traffic Management Integration Course In The Graduate Aeronautics Program At Embry-Riddle, John Lanicci Jun 2015

The Weather And Air Traffic Management Integration Course In The Graduate Aeronautics Program At Embry-Riddle, John Lanicci

John M Lanicci

One year ago, Embry-Riddle Aeronautical University added a new Area of Concentration (AOC) in Aviation Meteorology to the Master of Science in Aeronautics (MSA) program at the Daytona Beach, Florida campus. As part of the preparation for the start of this program, an experimental graduate seminar in Weather and Air Traffic Integration was taught over the summer, which attracted graduate students with backgrounds in commercial and private aviation, applied meteorology, and engineering physics. The purpose of this course was to introduce the students to the concept of weather and air traffic integration as it currently exists and is being planned …


Visual Error Augmentation For Enhancing Motor Learning And Rehabilitative Relearning, Yejun Wei, Preeti Bajaj, Robert A. Scheidt, James L. Patton Mar 2015

Visual Error Augmentation For Enhancing Motor Learning And Rehabilitative Relearning, Yejun Wei, Preeti Bajaj, Robert A. Scheidt, James L. Patton

Robert Scheidt

We developed a real-time controller for a 2 degree-of-freedom robotic system using xPC Target. This system was used to investigate how different methods of performance error feedback can lead to faster and more complete motor learning in individuals asked to compensate for a novel visuo-motor transformation (a 30 degree rotation). Four groups of normal human subjects were asked to reach with their unseen arm to visual targets surrounding a central starting location. A cursor tracking hand motion was provided during each reach. For one group of subjects, deviations from the "ideal" compensatory hand movement (i.e. trajectory errors) were amplified with …


Integrating Games To Teach A First Programming Course, Soumia Ichoua Feb 2015

Integrating Games To Teach A First Programming Course, Soumia Ichoua

Soumia Ichoua

In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …


Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James Goedert Feb 2015

Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James Goedert

Saeed Rokooei

This paper briefly illustrates the design procedure, implementation and findings of a three year research project. Virtual Interactive Construction Education (VICE) is a project-based pedagogical model that uses a simulated environment to alter traditional subject-based lectures into virtual project-based interactive learning methods in construction education. For this purpose, the context of construction engineering and management curricula were aggregated into six construction project prototypes. VICE-Bridge is the first of these six prototypes that exposes players to experiential problem solving activities toward achieving a goal situation (construct the bridge) from an initial situation (start of construction). It was designed for students with …


Supporting Teacher Orchestration In Ubiquitous Learning Environments: A Study In Primary Education, Juan Muñoz Cristóbal, Ivan Jorrín Abellán, Juan Asensio Perez, Alejandra Martínez Monés, Luis Prieto, Yannis Dimitriadis Dec 2014

Supporting Teacher Orchestration In Ubiquitous Learning Environments: A Study In Primary Education, Juan Muñoz Cristóbal, Ivan Jorrín Abellán, Juan Asensio Perez, Alejandra Martínez Monés, Luis Prieto, Yannis Dimitriadis

Ivan M. Jorrín Abellán

During the last decades, educational contexts have transformed into complex technological and social ecologies, with mobile devices expanding the scope of education beyond the traditional classroom, creating so-called Ubiquitous Learning Environments (ULEs). However, these new technological opportunities entail an additional burden for teachers, who need to manage and coordinate the resources involved in such complex educational scenarios in a process known as “orchestration”. This paper presents the evaluation of the orchestration support provided by GLUEPS-AR, a system aimed to help teachers in the coordination of across-spaces learning situations carried out in ULEs. The evaluation, following an interpretive research perspective, relied …