Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics

Reinforcement learning

Institution
Publication Year
Publication
Publication Type

Articles 1 - 30 of 64

Full-Text Articles in Engineering

A New Cache Replacement Policy In Named Data Network Based On Fib Table Information, Mehran Hosseinzadeh, Neda Moghim, Samira Taheri, Nasrin Gholami Jan 2024

A New Cache Replacement Policy In Named Data Network Based On Fib Table Information, Mehran Hosseinzadeh, Neda Moghim, Samira Taheri, Nasrin Gholami

VMASC Publications

Named Data Network (NDN) is proposed for the Internet as an information-centric architecture. Content storing in the router’s cache plays a significant role in NDN. When a router’s cache becomes full, a cache replacement policy determines which content should be discarded for the new content storage. This paper proposes a new cache replacement policy called Discard of Fast Retrievable Content (DFRC). In DFRC, the retrieval time of the content is evaluated using the FIB table information, and the content with less retrieval time receives more discard priority. An impact weight is also used to involve both the grade of retrieval …


Research And Development Of Simulation Training Platform For Multi-Agent Collaborative Decision-Making, Cheng Cheng, Zhijie Chen, Ziming Guo, Ni Li Dec 2023

Research And Development Of Simulation Training Platform For Multi-Agent Collaborative Decision-Making, Cheng Cheng, Zhijie Chen, Ziming Guo, Ni Li

Journal of System Simulation

Abstract: Reinforcement learning simulation platform can be an interactive and training environment for reinforcement learning. In order to make the simulation platform compatible with the multi-agent reinforcement learning algorithms and meet the needs of simulation in military field, the similar processes in multi-agent reinforcement learning algorithms are refined and a unified interface is designed to embed and verify different types of deep reinforcement learning algorithms on the simulation platform and to optimize the back-end service of the simulation platform to accelerate the training process of the algorithm model. The experimental results show that, by unifing the interface, the simulation platform …


Neural Airport Ground Handling, Yaoxin Wu, Jianan Zhou, Yunwen Xia, Xianli Zhang, Zhiguang Cao, Jie Zhang Dec 2023

Neural Airport Ground Handling, Yaoxin Wu, Jianan Zhou, Yunwen Xia, Xianli Zhang, Zhiguang Cao, Jie Zhang

Research Collection School Of Computing and Information Systems

Airport ground handling (AGH) offers necessary operations to flights during their turnarounds and is of great importance to the efficiency of airport management and the economics of aviation. Such a problem involves the interplay among the operations that leads to NP-hard problems with complex constraints. Hence, existing methods for AGH are usually designed with massive domain knowledge but still fail to yield high-quality solutions efficiently. In this paper, we aim to enhance the solution quality and computation efficiency for solving AGH. Particularly, we first model AGH as a multiple-fleet vehicle routing problem (VRP) with miscellaneous constraints including precedence, time windows, …


Intercell Dynamic Scheduling Method Based On Deep Reinforcement Learning, Jing Ni, Mengke Ma Nov 2023

Intercell Dynamic Scheduling Method Based On Deep Reinforcement Learning, Jing Ni, Mengke Ma

Journal of System Simulation

Abstract: In order to solve the intercell scheduling problem of dynamic arrival of machining tasks and realize adaptive scheduling in the complex and changeable environment of the intelligent factory, a scheduling method based on a deep Q network is proposed. A complex network with cells as nodes and workpiece intercell machining path as directed edges is constructed, and the degree value is introduced to define the state space with intercell scheduling characteristics. A compound scheduling rule composed of a workpiece layer, unit layer, and machine layer is designed, and hierarchical optimization makes the scheduling scheme more global. Since double deep …


Uav-Enabled Task Offloading Strategy For Vehicular Edge Computing Networks, Feng Hu, Haiyang Gu, Jun Lin Nov 2023

Uav-Enabled Task Offloading Strategy For Vehicular Edge Computing Networks, Feng Hu, Haiyang Gu, Jun Lin

Journal of System Simulation

Abstract: As intelligent vehicles are equipped with more and more sensors, the explosive growth of sensor data is generated, which brings severe challenges to vehicular communication and computing. In addition, the modern road presents a three-dimensional structure, and the system architecture of traditional vehicular networks cannot guarantee full coverage and seamless computing. A task offloading strategy for UAV-assisted and 6G-enabled (Sixth Generation) vehicular edge computing networks is proposed. Furthermore, a flexible and intelligent vehicular edge computing mode is composed by vehicles and UAVs, which provide three-dimensional edge computing services for delay-sensitive and computation-intensive vehicular tasks, and ensure timely processing and …


Imitative Generation Of Optimal Guidance Law Based On Reinforcement Learning, Zhengxuan Jia, Tingyu Lin, Yingying Xiao, Guoqiang Shi, Hao Wang, Bi Zeng, Yiming Ou, Pengpeng Zhao Nov 2023

Imitative Generation Of Optimal Guidance Law Based On Reinforcement Learning, Zhengxuan Jia, Tingyu Lin, Yingying Xiao, Guoqiang Shi, Hao Wang, Bi Zeng, Yiming Ou, Pengpeng Zhao

Journal of System Simulation

Abstract: Under the background of high-speed maneuvering target interception, an optimal guidance law generation method for head-on interception independent of target acceleration estimation is proposed based on deep reinforcement learning. In addition, its effectiveness is verified through simulation experiments. As the simulation results suggest, the proposed method successfully achieves head-on interception of high-speed maneuvering targets in 3D space and largely reduces the requirement for target estimation with strong uncertainty, and it is more applicable than the optimal control method.


Aircraft Assignment Method For Optimal Utilization Of Maintenance Intervals, Runxia Guo, Yifu Wang Sep 2023

Aircraft Assignment Method For Optimal Utilization Of Maintenance Intervals, Runxia Guo, Yifu Wang

Journal of System Simulation

Abstract: The aircraft assignment problem is studied from a maintenance assurance perspective. In order to ensure its continuous airworthiness, civil aircraft are required to perform maintenance tasks, i. e., scheduled inspections, at specified intervals. The scheduled inspection interval is usually controlled by the number of flight cycles (FC), flight hours (FH), or flight days (FD), whichever comes first. In order to make balanced use of the inspection interval, an aircraft assignment model for a given fleet size is developed to optimize the maintenance interval utilization, and it is solved by a reinforcement learning algorithm to minimize the variance of the …


Dynamic Influence Diagram-Based Deep Reinforcement Learning Framework And Application For Decision Support For Operators In Control Rooms, Joseph Mietkiewicz, Ammar N. Abbas, Chidera Winifred Amazu, Anders L. Madsen, Gabriele Baldissone Sep 2023

Dynamic Influence Diagram-Based Deep Reinforcement Learning Framework And Application For Decision Support For Operators In Control Rooms, Joseph Mietkiewicz, Ammar N. Abbas, Chidera Winifred Amazu, Anders L. Madsen, Gabriele Baldissone

Articles

In today’s complex industrial environment, operators are often faced with challenging situations that require quick and accurate decision-making. The human-machine interface (HMI) can display too much information, leading to information overload and potentially compromising the operator’s ability to respond effectively. To address this challenge, decision support models are needed to assist operators in identifying and responding to potential safety incidents. In this paper, we present an experiment to evaluate the effectiveness of a recommendation system in addressing the challenge of information overload. The case study focuses on a formaldehyde production simulator and examines the performance of an improved Human-Machine Interface …


Imitation Improvement Learning For Large-Scale Capacitated Vehicle Routing Problems, The Viet Bui, Tien Mai Jul 2023

Imitation Improvement Learning For Large-Scale Capacitated Vehicle Routing Problems, The Viet Bui, Tien Mai

Research Collection School Of Computing and Information Systems

Recent works using deep reinforcement learning (RL) to solve routing problems such as the capacitated vehicle routing problem (CVRP) have focused on improvement learning-based methods, which involve improving a given solution until it becomes near-optimal. Although adequate solutions can be achieved for small problem instances, their efficiency degrades for large-scale ones. In this work, we propose a newimprovement learning-based framework based on imitation learning where classical heuristics serve as experts to encourage the policy model to mimic and produce similar or better solutions. Moreover, to improve scalability, we propose Clockwise Clustering, a novel augmented framework for decomposing large-scale CVRP into …


Sim-To-Real Reinforcement Learning Framework For Autonomous Aerial Leaf Sampling, Ashraful Islam May 2023

Sim-To-Real Reinforcement Learning Framework For Autonomous Aerial Leaf Sampling, Ashraful Islam

Department of Computer Science and Engineering: Dissertations, Theses, and Student Research

Using unmanned aerial systems (UAS) for leaf sampling is contributing to a better understanding of the influence of climate change on plant species, and the dynamics of forest ecology by studying hard-to-reach tree canopies. Currently, multiple skilled operators are required for UAS maneuvering and using the leaf sampling tool. This often limits sampling to only the canopy top or periphery. Sim-to-real reinforcement learning (RL) can be leveraged to tackle challenges in the autonomous operation of aerial leaf sampling in the changing environment of a tree canopy. However, trans- ferring an RL controller that is learned in simulation to real UAS …


Multi-Agent Cooperative Combat Simulation In Naval Battlefield With Reinforcement Learning, Ding Shi, Xuefeng Yan, Lina Gong, Jingxuan Zhang, Donghai Guan, Mingqiang Wei Apr 2023

Multi-Agent Cooperative Combat Simulation In Naval Battlefield With Reinforcement Learning, Ding Shi, Xuefeng Yan, Lina Gong, Jingxuan Zhang, Donghai Guan, Mingqiang Wei

Journal of System Simulation

Abstract: Due to the rapidly-changed situations of future naval battlefields, it is urgent to realize the high-quality combat simulation in naval battlefields based on artificial intelligence to comprehensively optimize and improve the combat effectiveness of our army and defeat the enemy. The collaboration of combat units is the key point and how to realize the balanced decision-making among multiple agents is the first task. Based on decoupling priority experience replay mechanism and attention mechanism, a multi-agent reinforcement learning-based cooperative combat simulation (MARL-CCSA) network is proposed. Based on the expert experience, a multi-scale reward function is designed, on which a naval …


Research On Unmanned Swarm Combat System Adaptive Evolution Model Simulation, Zhiqiang Li, Yuanlong Li, Laixiang Yin, Xiangping Ma Apr 2023

Research On Unmanned Swarm Combat System Adaptive Evolution Model Simulation, Zhiqiang Li, Yuanlong Li, Laixiang Yin, Xiangping Ma

Journal of System Simulation

Abstract: Aiming at the fact that the intelligent unmanned swarm combat system is mainly composed of large-scale combat individuals with limited behavioral capabilities and has limited ability to adapt to the changes of battlefield environment and combat opponents, a learning evolution method combining genetic algorithm and reinforcement learning is proposed to construct an individual-based unmanned bee colony combat system evolution model. To improve the adaptive evolution efficiency of bee colony combat system, an improved genetic algorithm is proposed to improve the learning and evolution speed of bee colony individuals by using individual-specific mutation optimization strategy. Simulation experiment on …


Dqn-Based Joint Scheduling Method Of Heterogeneous Tt&C Resources, Naiyang Xue, Dan Ding, Yutong Jia, Zhiqiang Wang, Yuan Liu Feb 2023

Dqn-Based Joint Scheduling Method Of Heterogeneous Tt&C Resources, Naiyang Xue, Dan Ding, Yutong Jia, Zhiqiang Wang, Yuan Liu

Journal of System Simulation

Abstract: Joint scheduling of heterogeneous TT&C resources as research object, a deep Q network (DQN) algorithm based on reinforcement learning is proposed. The characteristics of the joint scheduling problem of heterogeneous TT&C resources being fully analyzied and mathematical language being used to describe the constraints affecting the solution, a resource joint scheduling model is established. From the perspective of applying reinforcement learning, two neural networks with the same structure and the action selection strategies based onεgreedy algorithm are respectively designed after Markov decision process description, and DQN solution framework is established. The simulation results show that DQN-based heterogeneous …


Optimizing Constraint Selection In A Design Verification Environment For Efficient Coverage Closure, Vanessa Cooper Jan 2023

Optimizing Constraint Selection In A Design Verification Environment For Efficient Coverage Closure, Vanessa Cooper

CCE Theses and Dissertations

No abstract provided.


Continual Optimal Adaptive Tracking Of Uncertain Nonlinear Continuous-Time Systems Using Multilayer Neural Networks, Irfan Ganie, S. (Sarangapani) Jagannathan Jan 2023

Continual Optimal Adaptive Tracking Of Uncertain Nonlinear Continuous-Time Systems Using Multilayer Neural Networks, Irfan Ganie, S. (Sarangapani) Jagannathan

Electrical and Computer Engineering Faculty Research & Creative Works

This study provides a lifelong integral reinforcement learning (LIRL)-based optimal tracking scheme for uncertain nonlinear continuous-time (CT) systems using multilayer neural network (MNN). In this LIRL framework, the optimal control policies are generated by using both the critic neural network (NN) weights and single-layer NN identifier. The critic MNN weight tuning is accomplished using an improved singular value decomposition (SVD) of its activation function gradient. The NN identifier, on the other hand, provides the control coefficient matrix for computing the control policies. An online weight velocity attenuation (WVA)-based consolidation scheme is proposed wherein the significance of weights is derived by …


Reinforcement-Learning-Based Adaptive Tracking Control For A Space Continuum Robot Based On Reinforcement Learning, Da Jiang, Zhiqin Cai, Zhongzhen Liu, Haijun Peng, Zhigang Wu Oct 2022

Reinforcement-Learning-Based Adaptive Tracking Control For A Space Continuum Robot Based On Reinforcement Learning, Da Jiang, Zhiqin Cai, Zhongzhen Liu, Haijun Peng, Zhigang Wu

Journal of System Simulation

Abstract: Aiming at the tracking control for three-arm space continuum robot in space active debris removal manipulation, an adaptive sliding mode control algorithm based on deep reinforcement learning is proposed. Through BP network, a data-driven dynamic model is developed as the predictive model to guide the reinforcement learning to adjust the sliding mode controller's parameters online, and finally realize a real-time tracking control. Simulation results show that the proposed data-driven predictive model can accurately predict the robot's dynamic characteristics with the relative error within ±1% to random trajectories. Compared with the fixed-parameter sliding mode controller, the proposed adaptive controller …


Learning To Play An Imperfect Information Card Game Using Reinforcement Learning, Buğra Kaan Demi̇rdöver, Ömer Baykal, Ferdanur Alpaslan Sep 2022

Learning To Play An Imperfect Information Card Game Using Reinforcement Learning, Buğra Kaan Demi̇rdöver, Ömer Baykal, Ferdanur Alpaslan

Turkish Journal of Electrical Engineering and Computer Sciences

Artificial intelligence and machine learning are widely popular in many areas. One of the most popular ones is gaming. Games are perfect testbeds for machine learning and artificial intelligence with various scenarios and types. This study aims to develop a self-learning intelligent agent to play the Hearts game. Hearts is one of the most popular trick-taking card games around the world. It is an imperfect information card game. In addition to having a huge state space, Hearts offers many extra challenges due to its nature. In order to ease the development process, the agent developed in the scope of this …


Low-Reynolds-Number Locomotion Via Reinforcement Learning, Yuexin Liu Aug 2022

Low-Reynolds-Number Locomotion Via Reinforcement Learning, Yuexin Liu

Dissertations

This dissertation summarizes computational results from applying reinforcement learning and deep neural network to the designs of artificial microswimmers in the inertialess regime, where the viscous dissipation in the surrounding fluid environment dominates and the swimmer’s inertia is completely negligible. In particular, works in this dissertation consist of four interrelated studies of the design of microswimmers for different tasks: (1) a one-dimensional microswimmer in free-space that moves towards the target via translation, (2) a one-dimensional microswimmer in a periodic domain that rotates to reach the target, (3) a two-dimensional microswimmer that switches gaits to navigate to the designated targets in …


Application Of Improved Q Learning Algorithm In Job Shop Scheduling Problem, Yejian Zhao, Yanhong Wang, Jun Zhang, Hongxia Yu, Zhongda Tian Jun 2022

Application Of Improved Q Learning Algorithm In Job Shop Scheduling Problem, Yejian Zhao, Yanhong Wang, Jun Zhang, Hongxia Yu, Zhongda Tian

Journal of System Simulation

Abstract: Aiming at the job shop scheduling in a dynamic environment, a dynamic scheduling algorithm based on an improved Q learning algorithm and dispatching rules is proposed. The state space of the dynamic scheduling algorithm is described with the concept of "the urgency of remaining tasks" and a reward function with the purpose of "the higher the slack, the higher the penalty" is disigned. In view of the problem that the greedy strategy will select the sub-optimal actions in the later stage of learning, the traditional Q learning algorithm is improved by introducing an action selection strategy based on the …


Research On The Construction Method Of Simulation Evaluation Index Of Operation Effectiveness Operation Concept Traction, Ziwei Zhang, Liang Li, Zhiming Dong, Yifei Wang, Li Duan Mar 2022

Research On The Construction Method Of Simulation Evaluation Index Of Operation Effectiveness Operation Concept Traction, Ziwei Zhang, Liang Li, Zhiming Dong, Yifei Wang, Li Duan

Journal of System Simulation

Abstract: Agents are difficult to be directly modeled and simulated due to the complexity of their own interaction and learning behaviors. Aiming at the common problems in the discrete simulation of the agent, the event transfer mechanism of the discrete event system specification (DEVS) atomic model is applied to express the interaction and learning of an agent. Through the interaction mode of the agent, the transfer control of multi-state external events, the port connection mode, as well as the introduction of reinforcement learning event transfer representation, a discrete simulation construction method of the agent based on the DEVS atomic model …


Team Air Combat Using Model-Based Reinforcement Learning, David A. Mottice Mar 2022

Team Air Combat Using Model-Based Reinforcement Learning, David A. Mottice

Theses and Dissertations

We formulate the first generalized air combat maneuvering problem (ACMP), called the MvN ACMP, wherein M friendly AUCAVs engage against N enemy AUCAVs, developing a Markov decision process (MDP) model to control the team of M Blue AUCAVs. The MDP model leverages a 5-degree-of-freedom aircraft state transition model and formulates a directed energy weapon capability. Instead, a model-based reinforcement learning approach is adopted wherein an approximate policy iteration algorithmic strategy is implemented to attain high-quality approximate policies relative to a high performing benchmark policy. The ADP algorithm utilizes a multi-layer neural network for the value function approximation regression mechanism. One-versus-one …


Dqn-Based Path Planning Method And Simulation For Submarine And Warship In Naval Battlefield, Xiaodong Huang, Haitao Yuan, Bi Jing, Liu Tao Oct 2021

Dqn-Based Path Planning Method And Simulation For Submarine And Warship In Naval Battlefield, Xiaodong Huang, Haitao Yuan, Bi Jing, Liu Tao

Journal of System Simulation

Abstract: To realize multi-agent intelligent planning and target tracking in complex naval battlefield environment, the work focuses on agents (submarine or warship), and proposes a simulation method based on reinforcement learning algorithm called Deep Q Network (DQN). Two neural networks with the same structure and different parameters are designed to update real and predicted Q values for the convergence of value functions. An ε-greedy algorithm is proposed to design an action selection mechanism, and a reward function is designed for the naval battlefield environment to increase the update velocity and generalization ability of Learning with Experience Replay (LER). Simulation results …


Research On Experimental Method Of Joint Operation Simulation Based On Human-Machine Hybrid Intelligence, Ma Jun, Jingyu Yang, Wu Xi Oct 2021

Research On Experimental Method Of Joint Operation Simulation Based On Human-Machine Hybrid Intelligence, Ma Jun, Jingyu Yang, Wu Xi

Journal of System Simulation

Abstract: In view of the difficulties that the joint operation simulation experiment methods are mainly for guiding equipment evaluation and demonstration, which is difficult to effectively support the research of operation problems, a joint operation simulation experiment method based on human-machine hybrid intelligence is proposed. The classification, generation and accumulation process of the knowledge in joint operation simulation experiment are clarified. Through the detailed descriptions of experimental interaction process, experimental operation process, experimental driving mode, simulation operation mode, supporting system structure, etc., a joint operation simulation experiment framework based on man-machine hybrid intelligence is constructed. It provides a new method …


Study On Next-Generation Strategic Wargame System, Wu Xi, Xianglin Meng, Jingyu Yang Sep 2021

Study On Next-Generation Strategic Wargame System, Wu Xi, Xianglin Meng, Jingyu Yang

Journal of System Simulation

Abstract: Strategic wargame is an important support to the strategic decision. The research status and challenges of the strategic wargame are analyzed, and the influence of big data and artificial intelligence technology on the strategic wargame system is studied. The prospects and key technologies of the next-generation strategic wargame system are studied, including the construction of event association graph for strategic topics, generation of strategic decision sparse samples based on generative adversarial nets, gaming strategy learning of human-in-loop hybrid enhancement, and public opinion dissemination modeling technology based on social network. The development trend of the strategic wargame is proposed.


Self-Learning-Based Multiple Spacecraft Evasion Decision Making Simulation Under Sparse Reward Condition, Zhao Yu, Jifeng Guo, Yan Peng, Chengchao Bai Aug 2021

Self-Learning-Based Multiple Spacecraft Evasion Decision Making Simulation Under Sparse Reward Condition, Zhao Yu, Jifeng Guo, Yan Peng, Chengchao Bai

Journal of System Simulation

Abstract: In order to improve the ability of spacecraft formation to evade multiple interceptors, aiming at the low success rate of traditional procedural maneuver evasion, a multi-agent cooperative autonomous decision-making algorithm, which is based on deep reinforcement learning method, is proposed. Based on the actor-critic architecture, a multi-agent reinforcement learning algorithm is designed, in which a weighted linear fitting method is proposed to solve the reliability allocation problem of the self-learning system. To solve the sparse reward problem in task scenario, a sparse reward reinforcement learning method based on inverse value method is proposed. According to the task scenario, …


High-Density Parking For Autonomous Vehicles., Parag J. Siddique Aug 2021

High-Density Parking For Autonomous Vehicles., Parag J. Siddique

Electronic Theses and Dissertations

In a common parking lot, much of the space is devoted to lanes. Lanes must not be blocked for one simple reason: a blocked car might need to leave before the car that blocks it. However, the advent of autonomous vehicles gives us an opportunity to overcome this constraint, and to achieve a higher storage capacity of cars. Taking advantage of self-parking and intelligent communication systems of autonomous vehicles, we propose puzzle-based parking, a high-density design for a parking lot. We introduce a novel method of vehicle parking, which leads to maximum parking density. We then propose a heuristic method …


Step-Wise Deep Learning Models For Solving Routing Problems, Liang Xin, Wen Song, Zhiguang Cao, Jie Zhang Jul 2021

Step-Wise Deep Learning Models For Solving Routing Problems, Liang Xin, Wen Song, Zhiguang Cao, Jie Zhang

Research Collection School Of Computing and Information Systems

Routing problems are very important in intelligent transportation systems. Recently, a number of deep learning-based methods are proposed to automatically learn construction heuristics for solving routing problems. However, these methods do not completely follow Bellman's Principle of Optimality since the visited nodes during construction are still included in the following subtasks, resulting in suboptimal policies. In this article, we propose a novel step-wise scheme which explicitly removes the visited nodes in each node selection step. We apply this scheme to two representative deep models for routing problems, pointer network and transformer attention model (TAM), and significantly improve the performance of …


Approximate Difference Rewards For Scalable Multigent Reinforcement Learning, Arambam James Singh, Akshat Kumar, Hoong Chuin Lau May 2021

Approximate Difference Rewards For Scalable Multigent Reinforcement Learning, Arambam James Singh, Akshat Kumar, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

We address the problem ofmultiagent credit assignment in a large scale multiagent system. Difference rewards (DRs) are an effective tool to tackle this problem, but their exact computation is known to be challenging even for small number of agents. We propose a scalable method to compute difference rewards based on aggregate information in a multiagent system with large number of agents by exploiting the symmetry present in several practical applications. Empirical evaluation on two multiagent domains - air-traffic control and cooperative navigation, shows better solution quality than previous approaches.


Relational-Grid-World: A Novel Relational Reasoning Environment And An Agentmodel For Relational Information Extraction, Faruk Küçüksubaşi, Eli̇f Sürer Jan 2021

Relational-Grid-World: A Novel Relational Reasoning Environment And An Agentmodel For Relational Information Extraction, Faruk Küçüksubaşi, Eli̇f Sürer

Turkish Journal of Electrical Engineering and Computer Sciences

Reinforcement learning (RL) agents are often designed specifically for a particular problem and they generallyhave uninterpretable working processes. Statistical methods-based agent algorithms can be improved in terms ofgeneralizability and interpretability using symbolic artificial intelligence (AI) tools such as logic programming. Inthis study, we present a model-free RL architecture that is supported with explicit relational representations of theenvironmental objects. For the first time, we use the PrediNet network architecture in a dynamic decision-making problemrather than image-based tasks, and multi-head dot-product attention network (MHDPA) as a baseline for performancecomparisons. We tested two networks in two environments -i.e., the baseline box-world environment and …


Deep Q-Network-Based Noise Suppression For Robust Speech Recognition, Tae-Jun Park, Joon-Hyuk Chang Jan 2021

Deep Q-Network-Based Noise Suppression For Robust Speech Recognition, Tae-Jun Park, Joon-Hyuk Chang

Turkish Journal of Electrical Engineering and Computer Sciences

This study develops the deep Q-network (DQN)-based noise suppression for robust speech recognition purposes under ambient noise. We thus design a reinforcement algorithm that combines DQN training with a deep neural networks (DNN) to let reinforcement learning (RL) work for complex and high dimensional environments like speech recognition. For this, we elaborate on the DQN training to choose the best action that is the quantized noise suppression gain by the observation of noisy speech signal with the rewards of DQN including both the word error rate (WER) and objective speech quality measure. Experiments demonstrate that the proposed algorithm improves speech …