Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 1 of 1
Full-Text Articles in Engineering
Gaming Against Plagiarism (Gap): A Game-Based Approach To Illustrate Research Misconduct To Undergraduate Engineering Students, Rami J. Haddad, Youakim Kalaani
Gaming Against Plagiarism (Gap): A Game-Based Approach To Illustrate Research Misconduct To Undergraduate Engineering Students, Rami J. Haddad, Youakim Kalaani
Department of Electrical & Computer Engineering Faculty Research & Publications
In this paper, we discuss our experience using a set of games called "Gaming Against Plagiarism" to increase awareness in different types of research misconduct, and highlight the ramification of committing such misconducts among undergraduate engineering students. Gaming Against Plagiarism consists of three mini-games that address research misconduct. The types of research misconduct addressed are stealing, misquoting, patchwriting, insufficient paraphrasing, self-plagiarism, data falsification, and data fabrication. In these games, students are virtually put into situations involving research misconduct. The students either have to identify the type of misconduct or make an ethical decision by avoiding research misconduct. We assessed the …