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Full-Text Articles in Engineering

Extracting A Body Of Knowledge As A First Step Towards Defining A United Software Engineering Curriculum Guideline, Anton Kiselev Apr 2023

Extracting A Body Of Knowledge As A First Step Towards Defining A United Software Engineering Curriculum Guideline, Anton Kiselev

Doctoral Dissertations and Master's Theses

In general, the computing field is a rapidly changing environment, and as such, software engineering education must be able to adjust quickly to new needs. Industry adapts to technologies as fast as it can, but the critical issue is a need for recent graduates with the necessary expertise and knowledge of new trends, technologies, and practical experience. The industries that employ graduates of computing degree programs aim to hire those who are familiar with the latest technical traits, tools, and methodologies to meet these needs, and the software engineering curriculum needs to respond quickly to these needs. Still, unfortunately, software …


The Rhetoric Of Science Education And Technology, Iwasan D. Kejawa Jan 2018

The Rhetoric Of Science Education And Technology, Iwasan D. Kejawa

School of Computing: Faculty Publications

Nearly thousands of science experiments are performed both on humans and animals every year in the United States (Gregory, 1999). Does Science enormously play a role in the well-beings of individual in the society? Research has found that science education is through motivation and satisfying the needs of humans. The scientific world is part of an elongated human development. This can be substantiated with the use and evolution of TECHNOLOGY and SCIENCE (Minton, 2004). Education of the entities that comprise the need to achieve the goal of TECHNOLOGY and SCIENCE which are important issues of today. Research has shown that …


On The Impact Of Android Api Evolution On Education Materials, Kennedy Owen Jun 2017

On The Impact Of Android Api Evolution On Education Materials, Kennedy Owen

Master's Theses

The recent growing popularity of mobile devices has led to the establishment of several popular mobile platforms such as the Android operating system. To foster growth in this evolving market, Application Programming Interfaces (APIs) were created to enable developers to create mobile device applications that utilize mobile device features and functionality for personal or widespread commercial use. However, as a result of excessive device and API evolution, mobile development faces increasingly complex issues, including an alarmingly rapid decay of development resources.

This thesis conducts a case study around one such resource: a series of Android app development lab …


Automatic Generation And Grading Of Programming Exercises, Andrew Dufrene Jun 2016

Automatic Generation And Grading Of Programming Exercises, Andrew Dufrene

Computer Science and Software Engineering

In our current age of technological advances, and rising education costs, it is becoming increasingly beneficial to use technology to aid in education, usually through automated lectures or grading. One missing feature from this automated education is complex grading and problem generation. The main objective of this project is to create a program that can automatically generate and grade problems of varying difficulties based on the topic of programming for loops. The project solution was created as a program designed for use in Dr. Clinton Staley’s Intelligent Homework System, which is used precisely for automated exercise grading and generation. Ultimately, …


Can A Five Minute, Three Question Survey Foretell First-Year Engineering Student Performance And Retention?, Stephanie M. Gratiano, William J. Palm Jan 2016

Can A Five Minute, Three Question Survey Foretell First-Year Engineering Student Performance And Retention?, Stephanie M. Gratiano, William J. Palm

Engineering, Computing & Construction Management Faculty Publications

This research paper examines first-year student performance and retention within engineering. A considerable body of literature has reported factors influencing performance and retention, including high school GPA and SAT scores,1,2,3 gender,4 self-efficacy,1,5 social status,2,6,7 hobbies,4 and social integration.6,7 Although these factors can help explain and even partially predict student outcomes, they can be difficult to measure; typical survey instruments are lengthy and can be invasive of student privacy. To address this limitation, the present paper examines whether a much simpler survey can be used to understand student motivations and anticipate student outcomes.

The survey was administered to 347 students in …


27-10-15 Wigan Ieee Smart Cities Guadalajara Education Workshop Presentatation, Marcus R. Wigan Oct 2015

27-10-15 Wigan Ieee Smart Cities Guadalajara Education Workshop Presentatation, Marcus R. Wigan

Marcus R Wigan

Smart Cities are driven by rapid changes in both information generation and access. These are driven initially by technology, but quickly demand adaptive governance and social science demands as a result. A strategy to address the skills required - and the associated disciplines engaged - is laid out. It includes Smart Cities educational agendas from social, technology, and investment perspectives and addresses how the core skill : swift appreciation of the contributions of different disciplines and the ability to speed up genuine adaptive interworking - can be achieved. This strategy builds upon the educational and interchange commitments made in IEEE …


Integrating Games To Teach A First Programming Course, Soumia Ichoua Feb 2015

Integrating Games To Teach A First Programming Course, Soumia Ichoua

Soumia Ichoua

In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …


Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco Dec 2014

Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco

CLCWeb: Comparative Literature and Culture

In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …