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Educational Assessment, Evaluation, and Research

Education Faculty Publications

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High school students

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Full-Text Articles in Secondary Education and Teaching

Secondary Students, Laptops And Game Design: Examining The Potential Of Homemade Powerpoint Games In A Blended Learning Environment, Michael Barbour, Jim Kinsella, Lloyd P. Rieber Oct 2011

Secondary Students, Laptops And Game Design: Examining The Potential Of Homemade Powerpoint Games In A Blended Learning Environment, Michael Barbour, Jim Kinsella, Lloyd P. Rieber

Education Faculty Publications

The integration of technology into K-12 classrooms has long been hampered by the problem of scalability. Familiar software programs, such as MS PowerPoint, can be used as a tool for students to create educational games to deepen their understanding of content. In this article, the authors examine students in two secondary social studies classes that created homemade PowerPoint games as a way to review for their mid-term and final examinations. The authors compared student performance on these exams based upon the topics covered by their game design. While no significant differences in student outcomes were found, qualitative analyses indicate that …


Powerpoint Games In A Secondary Laptop Environment, Michael K. Barbour, Jim Kinsella, Lloyd P. Rieber Mar 2009

Powerpoint Games In A Secondary Laptop Environment, Michael K. Barbour, Jim Kinsella, Lloyd P. Rieber

Education Faculty Publications

There is no denying the success and popularity of WebQuests among teachers. For those interested in technology integration, this is a significant step in the right direction. Yet, WebQuests are instructivist examples of technology integration – they are web-enhanced forms of direct instruction. We consider constructing homemade PowerPoint games as a constructionist alternative to WebQuests. PowerPoint is nearly ubiquitous software and teachers already use existing games in their classrooms. The authors contend that a better use of class time for learning is to turn over the act of game design to the children themselves. In this project, students in social …