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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue May 2011

Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue

UNLV Theses, Dissertations, Professional Papers, and Capstones

Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.

Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …


Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger May 2011

Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger

UNLV Theses, Dissertations, Professional Papers, and Capstones

This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader's ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with real-time graphing software and inquiry-based instruction supported with traditional laboratory equipment in terms of improving fourth graders' ability to interpret motion and temperature graphs. Results of this study showed that there is a significant advantage in using real-time graphing technology to support fourth graders' ability to read and interpret graphs.


Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry Apr 2011

Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry

STEMPS Theses & Dissertations

The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.

Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …


Using Technology To Increase Interest In The Learning Of Mathematics, Teresa May Anderson Jan 2011

Using Technology To Increase Interest In The Learning Of Mathematics, Teresa May Anderson

All Graduate Projects

The purpose of this project was to develop unit openers in the form of PowerPoint presentations to introduce students to upcoming topics. Within the PowerPoint presentations, relevant visual images are used to pique the interest of the students. Also, within the presentations are opportunities for students to use a hand-held Student Response System to respond to questions. The questions the students answer are related to the upcoming material. After responses are entered, a visual display will show the responses and discussion will follow between the students and the teacher. The project will be used in geometry mathematics classrooms at the …


Interactive Technology And Engaging Learners In The Mathematics Classroom, Phyllis Camara Jan 2011

Interactive Technology And Engaging Learners In The Mathematics Classroom, Phyllis Camara

Walden Dissertations and Doctoral Studies

The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade students in an Algebra classroom. The theoretical basis of this study was a constructivist perspective, using the Piagetian concept of action as an intellect builder. A convenience sample of 76 students was divided into 4 groups: Group 1, the control group, used no technology and consisted of 21 students; Group …