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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Flipped Calculus: A Study Of Student Performance And Perceptions, Lori Beth Ziegelmeier, Chad M. Topaz Oct 2015

Flipped Calculus: A Study Of Student Performance And Perceptions, Lori Beth Ziegelmeier, Chad M. Topaz

Lori Beth Ziegelmeier

No abstract provided.


Flipped Calculus: A Study Of Student Performance And Perceptions, Lori Beth Ziegelmeier, Chad M. Topaz Oct 2015

Flipped Calculus: A Study Of Student Performance And Perceptions, Lori Beth Ziegelmeier, Chad M. Topaz

Chad M. Topaz

No abstract provided.


Session H: Pisa: Behind The Headlines And Past The Rankings, Sue Thomson, Chris Wardlaw Aug 2015

Session H: Pisa: Behind The Headlines And Past The Rankings, Sue Thomson, Chris Wardlaw

Dr Sue Thomson

Whenever the results of the Programme for International Student Assessment (PISA) are announced, media headlines are full of reports about rankings, about how many countries Australia is outperformed by and outperforms. In early rounds of PISA, Australia ranked among the top 10 countries across all three education domains assessed. However, over time Australia’s position has declined, rather than improved, and Australia no longer sits in the top 10 of any of the assessed domains. This presentation will go behind the headlines and past the rankings, to look at where Australia has declined, and look at how we can improve outcomes …


Using Inquiry-Based Teaching And Kids Inquiry Conferences To Strengthen Elementary Science Instruction And To Encourage More Students To Pursue Science Careers, Paula A. Magee, Ryan Flessner Jun 2015

Using Inquiry-Based Teaching And Kids Inquiry Conferences To Strengthen Elementary Science Instruction And To Encourage More Students To Pursue Science Careers, Paula A. Magee, Ryan Flessner

Ryan Flessner

For the past 20 years, there has been a push to improve the teaching and learning of science in elementary schools. One strong reason for this was the release of the National Science Education Standards (NRC 1996). The Standards articulated not only what K-12 students should know (science content standards), but also how science teachers needed to teach (teaching standards) and be continuously supported (professional development standards). The Standards also considered ways to support inquiry-based and meaningful science learning for K-12 students (program and system standards). According to the NRC, one ot:·the four reasons underpinning all of this is because …


“Analyze, Acquire, Apply, And Write” As A New Learning Model In Science, Jeong Choe May 2015

“Analyze, Acquire, Apply, And Write” As A New Learning Model In Science, Jeong Choe

Jeong Choe

I have developed a new teaching and learning model called AAAW, which stand for Analyze, Acquire, Apply and Write. This model grows from action research and unique experience in teaching a biochemistry course to high school students who are talented in math and science. In this model, students first "Analyze" lab data to generate questions that lead them to "Acquire" background knowledge. Students then go back to the data and "Apply" their new knowledge to better understand the data. Finally, students "Write" about the connections they make from their reading, data analysis, and application of the data. The rationale behind …


Project-Based Collaborative Innovation For The Igeneration, James Gerry, Carl Heine May 2015

Project-Based Collaborative Innovation For The Igeneration, James Gerry, Carl Heine

Carl Heine

Social media provides powerful opportunities to create new learning communities. Online, project-based activities reach today's iGen students in ways they learn best, maximizing interaction and individualization through the use of free Web technologies such as CoolHub.IMSA. Discover ways to use networing tools to transform teaching and learning at your school.


Integrating Games To Teach A First Programming Course, Soumia Ichoua Feb 2015

Integrating Games To Teach A First Programming Course, Soumia Ichoua

Soumia Ichoua

In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …