Open Access. Powered by Scholars. Published by Universities.®

Science and Mathematics Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Science and Mathematics Education

The Impact Of Pltl In Four Introductory Engineering Courses: Improving Access And Opportunity For Students Underrepresented In Stem Disciplines, Kimberly Luthi, Mohua Kar, Lisa Macon Oct 2022

The Impact Of Pltl In Four Introductory Engineering Courses: Improving Access And Opportunity For Students Underrepresented In Stem Disciplines, Kimberly Luthi, Mohua Kar, Lisa Macon

Publications

The performance assessment was a major component of the overall National Science Foundation-funded research project, Engagement in Engineering Pathways. The study examined underrepresented and female students’ abilities to translate cognitive knowledge into demonstrable performance-based proficiencies through engagement in Peer-Led Team Learning (PLTL) labs in post-secondary, undergraduate introductory engineering courses. Evidence from the study comes from 518 students enrolled in four engineering courses and PLTL labs. The research protocols, implementation process, and assessment of academic achievement of project participants are discussed. Data are analyzed across student demographics to identify performance indicators within PLTL activities that influenced students’ commitment and retention in …


Virtual Reality As An Education Tool In Biomedical Engineering, Megan Wilkerson May 2022

Virtual Reality As An Education Tool In Biomedical Engineering, Megan Wilkerson

Biomedical Engineering Undergraduate Honors Theses

Virtual Reality (VR) has become more accessible in recent years, both to experience and to create. Various studies have shown that incorporating VR in an educational setting can yield positive results. Virtual reality videos created using course-specific content could prove to be a beneficial educational tool. VR videos were implemented in a remote biomolecular engineering laboratory course. 180° VR videos of lab procedures were recorded and viewed by students using a Google Cardboard headset and their smartphones. After viewing all the VR lab videos, students were given a survey to report their experiences. The survey contained questions used to measure …