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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Teaching With Digital 3d Models Of Minerals And Rocks, Graham Dm Andrews, Gabrielle Labishak, Sarah Brown, Shelby L. Isom, Holly Danielle Pettus, Trevor Byers Oct 2020

Teaching With Digital 3d Models Of Minerals And Rocks, Graham Dm Andrews, Gabrielle Labishak, Sarah Brown, Shelby L. Isom, Holly Danielle Pettus, Trevor Byers

Faculty & Staff Scholarship

The disruption to geoscience curricula due to the COVID-19 pandemic highlights the difficulty of making mineral and rock samples accessible to students online rather than through traditional lab classes. In spring 2020, our community had to adapt rapidly to remote instruction; this transition amplified existing disparities in access to geoscience education but can be a catalyst to increase accessibility and flexibility in instruction permanently. Fortunately, a rich collection of 3D mineral and rock samples is being generated by a community of digital modelers (e.g., Perkins et al., 2019).


Using Technology To Support Student Learning In An Integrated Stem Learning Environment, Dazhi Yang, Sally J. Baldwin Jan 2020

Using Technology To Support Student Learning In An Integrated Stem Learning Environment, Dazhi Yang, Sally J. Baldwin

Educational Technology Faculty Publications and Presentations

This paper provides the first review and illustration of technology-use strategies for supporting student learning in different integrated science, technology, engineering, and mathematics (STEM) learning environments. An integrated STEM learning environment may focus on integrating and learning science and mathematics or integrating and learning engineering and technology simultaneously for multiple levels of learners. An integrated STEM learning environment breaks down disciplinary boundaries and allows students to apply multidisciplinary knowledge in solving problems. This study illustrates four technology-use strategies to support student learning in an integrated STEM learning environment: a) providing authentic learning contexts, b) offering web-based inquiry environments, c) expanding …


Phase Ii Spacescape Mobile Game For Learning Space Science 2020 Report, Sa Liu, Mina Gabriel, Brian Grey Jan 2020

Phase Ii Spacescape Mobile Game For Learning Space Science 2020 Report, Sa Liu, Mina Gabriel, Brian Grey

Presidential Research Grants

This project is the phase II of the awarded 2019 Presidential Research Grant Project SpacEscape (PRG 2020-07; https://www.harrisburgu.edu/spacescape/). By working with teachers and students from Mechanicsburg School District, Susquehanna Township Middle school, Crossroads Middle School, and Pequea Valley High school, the research team published the mobile science learning game SpacEscape to Google Play Store, introduced the game to more than 1,000 middle school students even during the pandemic, collected more data to understand how learner conduct problem-solving using mobile games, and presented the research at the Games for Change 2020 Virtual Conference to more than 500 attendees. In this report, …