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Articles 1 - 5 of 5
Full-Text Articles in Science and Mathematics Education
Understanding Second Grader’S Computational Thinking Skills In Robotics Through Their Individual Traits, Youngkyun Baek, Dazhi Yang, Yibo Fan
Understanding Second Grader’S Computational Thinking Skills In Robotics Through Their Individual Traits, Youngkyun Baek, Dazhi Yang, Yibo Fan
Educational Technology Faculty Publications and Presentations
This study investigated the relationship between the personal traits and computational thinking skills of second graders within the context of robotics activities. The hypothesized model showed that learning preference, intrinsic motivation, and self-efficacy were the main predictors of coding achievement and computational thinking skills, while no direct relationship was found between learning preference, intrinsic, or extrinsic motivation. The final path analysis revealed that intrinsic and extrinsic motivation predict self-efficacy, self-efficacy predicts coding achievement, and coding achievement predicts computational thinking skills. Another important finding was the strong impact of self-efficacy on coding achievement as well as computational thinking skills. Results are …
Elementary School Student Development Of Stem Attitudes And Perceived Learning In A Stem Integrated Robotics Curriculum, Yu-Hui Ching, Dazhi Yang, Sasha Wang, Youngkyun Baek, Steve Swanson, Bhaskar Chittoori
Elementary School Student Development Of Stem Attitudes And Perceived Learning In A Stem Integrated Robotics Curriculum, Yu-Hui Ching, Dazhi Yang, Sasha Wang, Youngkyun Baek, Steve Swanson, Bhaskar Chittoori
Educational Technology Faculty Publications and Presentations
Robotics has been advocated as an emerging approach to engaging K-12 students in learning science, technology, engineering, and mathematics (STEM). This study examined the impacts of a project-based STEM integrated robotics curriculum on elementary school students’ attitudes toward STEM and perceived learning in an afterschool setting. Three elementary school teachers and 18 fourth to sixth graders participated in an eight-week-long program. Quantitative and qualitative data were collected and analyzed, and showed students’ attitudes toward math improved significantly at the end of the robotics curriculum. Three specific areas of learning were identified, including STEM content learning and connection, engagement and perseverance, …
Elementary Students’ Computational Thinking Practice In A Bridge Design And Building Challenge (Fundamental), Dazhi Yang, Youngkyun Baek, Bhaskar Chittoori, William H. Stewart
Elementary Students’ Computational Thinking Practice In A Bridge Design And Building Challenge (Fundamental), Dazhi Yang, Youngkyun Baek, Bhaskar Chittoori, William H. Stewart
Educational Technology Faculty Publications and Presentations
The increased focus on computational thinking (CT) has grown in recent years for various reasons, such as a general concern about (a) a lack of global competitiveness among American students and general literacy in science, technology, engineering, and math (STEM) fields (Hsu & Cardella, 2013), (b) maintaining the economic competitiveness of the U.S. (Yadav, Hong, & Stephenson, 2016), and (c) preparing students adequately for a society that is increasingly technological (NRC, 2011). CT can help individuals analyze and understand multiple dimensions of a complex problem and identify and apply appropriate tools or techniques to address a complex problem (Wing, 2010). …
How Do Teachers Use Comics To Promote Engagement, Equity, And Diversity In Science Classrooms?, Camilla Matuk, Talia Hurwich, Amy Spiegel, Judy Diamond
How Do Teachers Use Comics To Promote Engagement, Equity, And Diversity In Science Classrooms?, Camilla Matuk, Talia Hurwich, Amy Spiegel, Judy Diamond
World of Viruses
Equitable learning opportunities are critical to the goals of science education. However, major curriculum standards are vague on how to achieve equity goals, and educators must often develop their own resources and strategies to achieve equity goals. This study examines how educators used a comic book series designed to interest youth in virology as a way to make science more broadly appealing to their diverse students. We begin with the notion of Pedagogical Design Capacity, which describes a dynamic relationship between teachers and their tools and the ability for teachers to perceive and leverage affordances of artifacts as tools in …
Spacescape – How A Mobile Game Impact Science Learning - 2019 Presidential Research Grant Report, Sa Liu, Mina Gabriel
Spacescape – How A Mobile Game Impact Science Learning - 2019 Presidential Research Grant Report, Sa Liu, Mina Gabriel
Presidential Research Grants
This project used a laboratory trial to examine learner problem-solving in a mobile Serious Game (SG) environment designed for learning space science in middle school. It intends to understand if and how mobile game could impact learner problem-solving. To conduct the study, a team of 12 members worked together for six months on the design, development and testing the SpaceEscape mobile game for Android devices. The data was collected in a local middle school, and over 250 students participated in the study. We will share the highlights, findings, and future research in this report.