Open Access. Powered by Scholars. Published by Universities.®

Science and Mathematics Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Science and Mathematics Education

Amplifying The "A" In Steam Education, Grace Floerke Dec 2021

Amplifying The "A" In Steam Education, Grace Floerke

Honors College Theses

This paper discusses the importance of teachers implementing STEAM education in the classroom. Previously, science, technology, engineering, and mathematics (abbreviated as STEM) education was used as a tool to prepare students to excel in career fields that are projected to grow in the near future. However, recently the acronym was changed to STEAM to add “the arts” to the original acronym. It is imperative that the arts are seen as an equal to STEM, as they can complement and enhance the goals STEM is trying to reach. Since not all students possess the same interest, ways of learning, or abilities, …


Metacognition In A Mathematics Classroom, Paige Murta Apr 2021

Metacognition In A Mathematics Classroom, Paige Murta

Honors Projects

The purpose of this action research study is to explore the connections between students’ ability to engage in metacognitive methods, their understanding of mathematical content, and their mathematical performance. By having a group of students engage in a lesson about metacognition and a mathematical modeling problem then comparing their test scores to that of a control group a correlation can be found to analyze the effects of metacognition methods in a mathematics classroom.


Standardized Tests: Effects On Science Education And Diversity In Science, Rachel A. Rucker Apr 2021

Standardized Tests: Effects On Science Education And Diversity In Science, Rachel A. Rucker

Honors Thesis

Standardized tests are ubiquitous in the American educational system. The excessive use of standardized tests has led to a decrease in taught content and has pushed teachers at the high school level to adopt less effective teaching styles that are also extremely common for introductory STEM courses at the undergraduate level. The heavy reliance on ACT and SAT scores for acceptance into college is misplaced, as the ACT/SAT are poor predictors of STEM college graduation. Also, underrepresented students (women, racial minorities, and lower socioeconomic groups) are disproportionately impacted by the heavy use of standardized tests. These students tend to score …


Don't Run Out Of Steam! Barriers To A Transdisciplinary Learning Approach, Jennifer C. Caton Mar 2021

Don't Run Out Of Steam! Barriers To A Transdisciplinary Learning Approach, Jennifer C. Caton

Journal of STEM Teacher Education

Reform-based instruction can maximize learning and provide equitable access for students in both mathematics and science. A proposal for change by national organizations shed light on the need for programs in integrated science, technology, engineering, and mathematics (STEM) or with the inclusion of the arts (STEAM). A balanced approach to integrated STEAM education uses real issues from around the world to challenge students to be innovative, creative, and think critically about ways they can provide solutions. The purpose of this article is to highlight the potential of a transdisciplinary STEAM instructional approach, while examining the barriers that teachers face in …


Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir Mar 2021

Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir

Introduction to Research Methods RSCH 202

The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …