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Science and Mathematics Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Educational Methods

2017

STEAM

Articles 1 - 3 of 3

Full-Text Articles in Science and Mathematics Education

Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo Dec 2017

Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo

The STEAM Journal

An artist-educator discovers how a STEAM-based approach to making art brings together a variety of subject areas in surprising ways.


Kids Inspire Kids For Steam, Kristof Fenyvesi, Tony Houghton, José Manuel Diego-Mantecón, Elizabeth Crilly, Adrian Oldknow, Zsolt Lavicza, Teresa F. Blanco Dec 2017

Kids Inspire Kids For Steam, Kristof Fenyvesi, Tony Houghton, José Manuel Diego-Mantecón, Elizabeth Crilly, Adrian Oldknow, Zsolt Lavicza, Teresa F. Blanco

The STEAM Journal

The goal of the Kids Inspiring Kids in STEAM (KIKS) project was to raise students’ awareness towards the multi- and transdisciplinary connections between the STEAM subjects (Science, Technology, Engineering, Arts & Mathematics), and make the learning about topics and phenomena from these fields more enjoyable. In order to achieve these goals, KIKS project has popularized the STEAM-concept by projects based on the students inspiring other students-approach and by utilizing new technologies, tools, open educational resources, and everyday items and materials. Through the students-inspiring-other-students-approach, we have aimed to get participating students developing STEAM activities for other students in their own local …


A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall Dec 2017

A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall

The STEAM Journal

This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.