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Science and Mathematics Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Curriculum and Instruction

2018

Cognitive tools

Articles 1 - 2 of 2

Full-Text Articles in Science and Mathematics Education

Defining Technology For Learning: Cognitive And Physical Tools Of Inquiry, Connor K. Warner, Clare V. Bell, Arthur Louis Odom Apr 2018

Defining Technology For Learning: Cognitive And Physical Tools Of Inquiry, Connor K. Warner, Clare V. Bell, Arthur Louis Odom

Middle Grades Review

This essay explores definitions of technology and educational technology. The authors argue the following points: 1. Educational stakeholders, and the public at large, use the term technology as though it has a universally agreed upon definition. It does not, and how technology is defined matters. 2. For technology in schools to support student learning, it must to be defined in a way that describes technology as a tool for problem-solving. 3. Integration of technology, particularly when paired with teacher-centered practices, has the potential of reinforcing and heightening the negative consequences of a conception of learning that positions students as recipients …


Technologies To Enhance And Extend Children's Understanding Of Geometry: A Configurative Thematic Synthesis Of The Literature, Helen Crompton, Melva R. Grant, Khitam Y. H. Shraim Feb 2018

Technologies To Enhance And Extend Children's Understanding Of Geometry: A Configurative Thematic Synthesis Of The Literature, Helen Crompton, Melva R. Grant, Khitam Y. H. Shraim

Teaching & Learning Faculty Publications

Empirical evidence indicates that students are not learning geometry with relational understanding of the concepts. Studies have shown that digital technologies can support students in mathematics. The purpose of this study was to find which technologies and technological affordances are specific to learners of geometry. This paper presents the results of a configurative thematic synthesis of empirical studies and theoretical papers to show that dynamic geometry environments (DGEs: including 3D DGEs) and logobased environments were the main types of technologies used to support geometry learners. The results of this study also reveal that there are five main technological supports provided …