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Full-Text Articles in Outdoor Education

Outdoor Pursuits And Outdoor Learning At Rural Maine Schools: A Positive Outlier Approach, Lauren E. Jacobs May 2022

Outdoor Pursuits And Outdoor Learning At Rural Maine Schools: A Positive Outlier Approach, Lauren E. Jacobs

Electronic Theses and Dissertations

This study explored the barriers and facilitators to outdoor learning and outdoor pursuits (OPs) in some of the most rural isolated K-12 schools in Maine. The purpose was to understand why some of these schools incorporate a lot of OPs and outdoor learning into their curriculum while other schools do not. Outdoor pursuits and outdoor learning in school settings are worthy of study because they provide students with opportunities to increase physical activity, benefit from time in nature, and make important connections to local culture (Lim et al., 2017; Schafft, 2016; Trembley et al., 2015).

This study employed a comparative …


Exploring The Opportunity And Archievement Gap: The Capacity Of Inclusive Outdoor Adventure Programming In Alleviating Youth Educational Inequity, Sarah E. Mcdonald Jan 2021

Exploring The Opportunity And Archievement Gap: The Capacity Of Inclusive Outdoor Adventure Programming In Alleviating Youth Educational Inequity, Sarah E. Mcdonald

All Graduate Theses, Dissertations, and Other Capstone Projects

The United States education system is purported to be an equalizer for students in terms of providing education, socialization, skills, and opportunities. It is, however, rife with inequality as youth socioeconomic status is largely a predictor for future economic success. Socioeconomic status further constrains their participation in enriching supplemental activities that foster meaningful development. Through a content analysis of published research, this paper specifically examines the value of outdoor adventure programming as a supplemental educational device to that of the classroom experience, particularly for low-income youth. Findings suggest that outdoor adventure programs are associated with positive social outcomes and successful …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …