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Outdoor Education Commons

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Full-Text Articles in Outdoor Education

Teach A Person To Fish: An Examination Of The Functionalities Of Outdoor Classrooms In Windsor-Essex County, Loretta M. Sbrocca Jan 2022

Teach A Person To Fish: An Examination Of The Functionalities Of Outdoor Classrooms In Windsor-Essex County, Loretta M. Sbrocca

Education Publications

ABSTRACT

Outdoor classrooms are valuable learning environments that are adaptable in the face of differing terrain, climate, geography, weather and changing educational requirements. They can be used to teach all subjects, engage students in personal development goals and organizational priorities, and promote community involvement. How can educators harness the vast potential of outdoor classrooms as a learning tool? Understanding their functionalities is one means. This research employs an online questionnaire and optional follow-up interviews with various types of educators throughout Windsor-Essex County to help participants understand the functionalities of their own outdoor classrooms. Results showed that educators had different interpretations …


Empowering Refugees Through Self-Education, Ayanna Osborne Dec 2017

Empowering Refugees Through Self-Education, Ayanna Osborne

Master's Projects and Capstones

This project focuses on how to create easier access to education in refugee camps. This is discussed through the ideas of self-directed learning and cooperative learning. As well, the current need for education is explored. Several case studies are provided demonstrating that people without a formal education have successfully been able to seek information and teach themselves. As well, studies are discussed in which individuals have been shown to efficiently seek information and teach one another.

My website provided is still under construction as of 01/2018. It will be completed by the end of the year. Anyone is welcome to …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …