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Articles 1 - 8 of 8
Full-Text Articles in Outdoor Education
Empowering Refugees Through Self-Education, Ayanna Osborne
Empowering Refugees Through Self-Education, Ayanna Osborne
Master's Projects and Capstones
This project focuses on how to create easier access to education in refugee camps. This is discussed through the ideas of self-directed learning and cooperative learning. As well, the current need for education is explored. Several case studies are provided demonstrating that people without a formal education have successfully been able to seek information and teach themselves. As well, studies are discussed in which individuals have been shown to efficiently seek information and teach one another.
My website provided is still under construction as of 01/2018. It will be completed by the end of the year. Anyone is welcome to …
Diné Bina'nitin Dóó O'Hoo'aah/Education For Us, By Us: A Collective Journey In Diné Education Liberation, Lyla June Johnston
Diné Bina'nitin Dóó O'Hoo'aah/Education For Us, By Us: A Collective Journey In Diné Education Liberation, Lyla June Johnston
Language, Literacy, and Sociocultural Studies ETDs
This study is an educational memoir of my experience working for education liberation with hundreds of Diné (Navajo) people written in the style of auto-ethnography. We are indigenous to what is now known as the southwestern United States and organize in the wake of attempted genocide and destructive assimilation policies. Our collective set out to answer the following question: If we could teach and learn anything we wanted, in any way we wanted, what would we do? Based on our ancestral Nitsáhakees-Nahat’á-Iiná-Sii Hasin strategic framework, this Diné collective organized a summer school that reflected their hearts’ true pedagogical desires. What …
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Through The Phoropter: A Reflective Analysis Of One Practitioner’S Attempt To Sequence Social And Emotional Learning Competencies Into An Experiential Learning Program, Stephanie A. Globus-Hoenich
Through The Phoropter: A Reflective Analysis Of One Practitioner’S Attempt To Sequence Social And Emotional Learning Competencies Into An Experiential Learning Program, Stephanie A. Globus-Hoenich
Capstone Collection
This capstone is a reflective analysis of social and emotional learning programming and its implementation in traditional Western schools. It approaches the question of sequencing social and emotional competencies for instruction through experiential learning. Initially I sought a linear rationale in order to better understand my work in implementing a social and emotional learning program in nearby Keene, New Hampshire through High 5 Adventure Learning Center’s Edge of Leadership program. However, my inquiry shifted in light of several ethical implications that arise from the prospect of constraining social and emotional learning into a pre-set curriculum.
As a Course-Linked Capstone, this …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
The Sky's The Limit: An Interdisciplinary Curriculum On Sustainable Architecture Within Urban Communities, Sierra Van Ryck Degroot
The Sky's The Limit: An Interdisciplinary Curriculum On Sustainable Architecture Within Urban Communities, Sierra Van Ryck Degroot
Graduate Student Independent Studies
As trees continue to fall and buildings rise in our expanding internationally-linked cities, the future of technology, design and the health of the environment rests on instilling the importance of sustainable practices in future generations. In this interdisciplinary curriculum unit designed for grades 3-5 in the New York City metropolitan area, students are studying and then developing their own models of multi-purpose skyscrapers, utilizing sustainable technologies to reduce environmental impact.
A Retro Development In Education: Evaluating The Feasibility Of Integrating Place-Based Education Into Mississippi Curriculum Standards, Colby K. Mcclain
A Retro Development In Education: Evaluating The Feasibility Of Integrating Place-Based Education Into Mississippi Curriculum Standards, Colby K. Mcclain
Honors Theses
This thesis evaluates the feasibility of integrating place-based environmental education activities from Think Green, Take Action: Books and Activities for Kids into the Mississippi Department of Education’s (MDE) Frameworks for Science and Social Studies for K-5. As children develop and experience the world, their ability to understand and interpret the surrounding environments expand; however, Mississippi schools are not focused on experiential environmental education, even though experiencing and understanding the surrounding environment is vital in fostering eagerness to learn. Due to a growing disconnect between humans and the natural world, this thesis examined 37 place- and environment-based activities for children, sixteen …
The Effect Of The Flipped Classroom On Urban High School Students' Motivation And Academic Achievement In A High School Science Course, Keshia Dixon
Doctoral Dissertations and Projects
This study investigated the effect of the flipped classroom on urban high school students’ motivation and academic achievement in a high school science course. In this quantitative study, the sample population was comprised of North Star High School 12th grade students enrolled in human anatomy and physiology. A quasi-experimental, pretest-posttest non-equivalent group design was conducted. After receipt of Liberty University Institutional Review Board approval and the school district’s Department of Research and Evaluation for School Improvement, students completed a pretest comprised of the Science Motivation Questionnaire II (SMQ-II) and the Human Anatomy and Physiology Unit Test. Participants in the experimental …