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Articles 1 - 2 of 2
Full-Text Articles in Educational Technology
Undergraduate Students’ Utilization Of Technologies For Self-Regulated Learning In Kwara State, Adenike Aderogba Onojah, Amos Ochayi Onojah, Olumorin C. Olubode
Undergraduate Students’ Utilization Of Technologies For Self-Regulated Learning In Kwara State, Adenike Aderogba Onojah, Amos Ochayi Onojah, Olumorin C. Olubode
Journal of Educational Technology Development and Exchange (JETDE)
Self-Regulated Learning is a method of learning in which a learner sets goals, controls and manages his learning as well as evaluating himself. Despite numerous benefits of utilization of technology-oriented strategies for learning, studies have shown that the adoptions are often poorly adopted for use. The objectives of this study therefore were to investigate undergraduate students’ utilization of technologies for SRL; and influence of gender, academic level; and school proprietorship on the utilization of technologies for SRL. This study adopted the descriptive design of quantitative survey type. The sample comprised 389 respondents across federal, state and private universities in Kwara …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …