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Full-Text Articles in Educational Technology

A Utility Framework For Selecting Immersive Interactive Capability And Technology For Virtual Laboratories, Shuo Ren Apr 2019

A Utility Framework For Selecting Immersive Interactive Capability And Technology For Virtual Laboratories, Shuo Ren

Computational Modeling & Simulation Engineering Theses & Dissertations

There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a variety of consumer VR electronics have boosted educators and researchers’ interest in using these devices for practicing engineering and science laboratory experiments. However, little is known about how such devices may be well-suited for active learning in a laboratory environment. This …


Victorias Épicas En Comunidades Virtuales De Práctica Con El Videojuego Clash Of Clans. Posibilidades En Educación, Jorge Mario Karam Rozo Jan 2019

Victorias Épicas En Comunidades Virtuales De Práctica Con El Videojuego Clash Of Clans. Posibilidades En Educación, Jorge Mario Karam Rozo

Doctorado en Educación y Sociedad

No abstract provided.


Nuanced Narratives: Reporting With Critical Race And Feminist Standpoint Theories, Emily Margaret Pelland Jan 2019

Nuanced Narratives: Reporting With Critical Race And Feminist Standpoint Theories, Emily Margaret Pelland

Graduate Theses, Dissertations, and Problem Reports

The Google Expedition titled WWI Era Through the Eyes of the Chicago Defender explores African American experiences during the early years of the Great Migration (1910-1970). Conventional journalism relies on the false idea that journalists are meant to be, and can be, objective, outside observers. This report provides tools for journalists to create more nuanced, thorough storytelling endeavors. This report describes the theoretical framework and intent of the Virtual Reality (VR) project for students in grades 8 and above. It utilizes Feminist Standpoint Theory (FST) and Critical Race Theory (CRT) to cultivate a VR experience that acknowledges particular, overlooked aspects …