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Full-Text Articles in Educational Technology

Using The History Of Statistics To Teach Introductory Statistics, Melissa Hansen May 2024

Using The History Of Statistics To Teach Introductory Statistics, Melissa Hansen

All Graduate Reports and Creative Projects, Fall 2023 to Present

While often taught in high school and required as part of a college degree, statistics classes are sometimes viewed by students as an obstacle rather than a support for their overall goals. One way to increase student engagement in a statistics course is to use the history of statistics. Within the literature review, the advantages to using the history of statistics are discussed as well as the more extensive research on using the history of mathematics in mathematics courses. Included are instructional strategies for using the context around the development of mathematical ideas in math classrooms which can be extended …


The Impact Of A Mobile Application (Dr. Electron) On Science Attitudes And Self-Efficacy Among Eighth-Grade Students, Sulaiman M. Al-Balushi Prof., Huda A. Al Hosni Ph.D., Zahra S. Al Shukaili, Asma H. Al Salmi Apr 2024

The Impact Of A Mobile Application (Dr. Electron) On Science Attitudes And Self-Efficacy Among Eighth-Grade Students, Sulaiman M. Al-Balushi Prof., Huda A. Al Hosni Ph.D., Zahra S. Al Shukaili, Asma H. Al Salmi

International Journal for Research in Education

This study aimed to investigate the effectiveness of an enrichment mobile application based on the gamification approach (Dr. Electron) on the attitudes towards science and self-efficacy of eighth-grade students in the Sultanate of Oman amid the COVID-19 pandemic. A quasi-experimental design was employed, utilizing both pre-test and post-test control group designs. The study sample comprised 63 students, with 33 assigned to the experimental group and 30 to the control group. The study used Measurement instruments including a science attitude scale with a reliability coefficient of 0.86 and a self-efficacy scale with a reliability coefficient of 0.93. Results indicated statistically significant …


Gender Differences In Achievement, Behavior, And Stem Interest Among Learners Using Minecraft, Maricel A. Esclamado, Ma. Mercedes T. Rodrigo Jan 2024

Gender Differences In Achievement, Behavior, And Stem Interest Among Learners Using Minecraft, Maricel A. Esclamado, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and boredom relate to these outcomes. We examine in-game data, out-of-game assessment data, self-reported frustration and boredom, and results of the STEM interest questionnaire (SIQ) from 175 Grade 8 learners from a school in the Philippines. We found that male learners tend to explore more than female learners. Both genders learn more through more exploration, making more observations, and …