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Full-Text Articles in Educational Assessment, Evaluation, and Research
Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton
Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton
Instructional Technology and Learning Sciences Faculty Publications
The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite apparent similarities between the two fields, there has been no formal effort to explore the connections between them. This conceptual paper examines the basic tenants of PBL with an eye toward making prescriptive recommendations for the design and use of problem-based educational games. Examples within existing educational games are …
Out Of The Classroom And Beyond, Gary R. Brown, Nils Peterson, Adrian Wilson, Jim Ptaszynski
Out Of The Classroom And Beyond, Gary R. Brown, Nils Peterson, Adrian Wilson, Jim Ptaszynski
Office of Academic Innovation Publications
E-portfolios that function as collaborative, personalized learning spaces rather than just showcases offer a means of assessment that can support generative learning and build the skills essential for 21st century students. Gary Brown, Nils Peterson, Adrian Wilson, and Jim Ptaszynski identify the challenges and discuss some lessons learned in the Washington State University effort to adopt an e-portfolio program based on Microsoft® Office SharePoint Server 2007. The emerging technology supporting e-portfolios and personal learning environments present opportunities to engage students and external stakeholders more fully by making learning visible.
Career Concerns, Pathing, And Professional Development Of High-School Technology Educators, Linda A. Tolan
Career Concerns, Pathing, And Professional Development Of High-School Technology Educators, Linda A. Tolan
Dissertations
No abstract provided.
Total Cost Of Ownership & Total Value Of Ownership, Kathryn Moyle
Total Cost Of Ownership & Total Value Of Ownership, Kathryn Moyle
Professor Kathryn Moyle
School leaders are regularly required to make decisions concerning the effective integration of ICT into their schools’ teaching and learning programs. School leaders however, face challenges about the processes to use to inform their decision-making. These challenges include knowing which data to draw upon; how to collect the data and how to analyze it so that meaningful decisions can emerge. As such, this chapter examines some recent activities aimed at using data to inform leadership and management strategies in schools as they pertain to teaching and learning with educational technologies, and focuses in particular on total cost of ownership and …
What Is The Value Of Educational Technologies In Schools?: Initial Findings From The International Research Project ‘Measuring The Value Of Educational Technologies In Schools’, Kathryn Moyle
Professor Kathryn Moyle
Understanding the costs as well as the value of educational technologies in schools is important for school leaders to be able to strategically lead school development processes. This paper outlines some of the findings from the first case studies emerging from the international project, Measuring the value of educational technologies in schools, involving a school in each of USA, UK and Australia. The Measuring the value of educational technologies in schools research project is examining the relationships that exist in schools between educational technologies or ‘tangible information technology (IT) assets’, and ‘intangible assets’ such as the capabilities of teachers and …
Education Research With Electronic Focus Groups, Kathryn Moyle, R Fitzgerald
Education Research With Electronic Focus Groups, Kathryn Moyle, R Fitzgerald
Professor Kathryn Moyle
An emerging trend in education research methods is to integrate digital technologies into the research process. Electronic focus groups represent one such innovation. Drawing on four examples of research and practice undertaken using a synchronous, digital system, this chapter reflects on how an innovative tool can assist in focus group research in the fields of school and higher education. The examples presented illustrate how some of the theoretical, practical and ethical problems that have arisen with traditional approaches to focus groups research can be overcome. It is anticipated that reflecting on such experiences and building upon the findings of these …