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Full-Text Articles in Educational Assessment, Evaluation, and Research

International Terrorism:Role ,Responsibility And Operation Of Media Channles, Ratnesh Dwivedi Mr Nov 2008

International Terrorism:Role ,Responsibility And Operation Of Media Channles, Ratnesh Dwivedi Mr

Ratnesh Dwivedi

"Terrorism" is a term that cannot be given a stable defintion. Or rather, it can, but to do so forstalls any attempt to examine the major feature of its relation to television in the contemporary world. As the central public arena for organising ways of picturing and talking about social and political life, TV plays a pivotal role in the contest between competing defintions, accounts and explanations of terrorism. Which term is used in any particular context is inextricably tied to judgemements about the legitimacy of the action in question and of the political system against which it is directed. …


Automatic Identification Of Discourse Moves In Scientific Article Introductions, Elena Cotos, Nick Pendar Jan 2008

Automatic Identification Of Discourse Moves In Scientific Article Introductions, Elena Cotos, Nick Pendar

Elena Cotos

This paper reports on the first stage of building an educational tool for international graduate students to improve their academic writing skills. Taking a text-categorization approach, we experimented with several models to automatically classify sentences in research article introductions into one of three rhetorical moves. The paper begins by situating the project within the larger framework of intelligent computer-assisted language learning. It then presents the details of the study with very encouraging results. The paper then concludes by commenting on how the system may be improved and how the project is intended to be pursued and evaluated.


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …