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Full-Text Articles in Educational Assessment, Evaluation, and Research

Integrating Web 2.0 Technologies Into Face-To-Face Pbl To Support Producing, Storing, And Sharing Content In A Higher Education Course, Jaana Virtanen, Päivi Rasi Jan 2017

Integrating Web 2.0 Technologies Into Face-To-Face Pbl To Support Producing, Storing, And Sharing Content In A Higher Education Course, Jaana Virtanen, Päivi Rasi

Interdisciplinary Journal of Problem-Based Learning

In this article we present and discuss the process of developing and implementing a PBL-based course entitled Moving Images in Teaching and Learning that was held at the University of Lapland, Finland. In the course of the project, this fairly traditional face-to-face course was redesigned into a blended PBL course by integrating Web 2.0 applications into the course. The pedagogical rationale was to support students’ meaningful learning in various phases of the PBL process, and to enable easy storage and sharing of the ideas produced by the students. In addition, the rationale was to create more opportunities for students to …


A Review Of Video Triggers And Video Production In Higher Education And Continuing Education Pbl Settings, Päivi M. Rasi, Sari Poikela May 2016

A Review Of Video Triggers And Video Production In Higher Education And Continuing Education Pbl Settings, Päivi M. Rasi, Sari Poikela

Interdisciplinary Journal of Problem-Based Learning

Higher education faces the challenges of bridging education and authentic work. In addition, it needs to respond to the highly multimodal and participatory communication and content creation practices, preferences, and cultures of present and future students. The aim of our article is to discuss how the use of video triggers and video production in PBL can help to respond to these challenges. Based on a literature review, we present and discuss the uses and outcomes of video triggers and video production within PBL contexts and related higher education and continuing education contexts. The research evidence reviewed in this article clearly …


Solving Real World Problems With Alternate Reality Gaming: Student Experiences In The Global Village Playground Capstone Course Design, Mary J. Dondlinger, Julie K. Mcleod Jan 2015

Solving Real World Problems With Alternate Reality Gaming: Student Experiences In The Global Village Playground Capstone Course Design, Mary J. Dondlinger, Julie K. Mcleod

Interdisciplinary Journal of Problem-Based Learning

The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems as a design team tasked with developing an alternate reality game that makes an impact on the United Nations Millennium Development Goals. Researchers employed a qualitative case study approach to evaluate what aspects of this problem-based, hybrid, course design students found most and least beneficial to their learning. Findings suggest strategies …


Learning, Problem Solving, And Mindtools: Essays In Honor Of David H. Jonassen, Donna Russell Ph.D. Apr 2014

Learning, Problem Solving, And Mindtools: Essays In Honor Of David H. Jonassen, Donna Russell Ph.D.

Interdisciplinary Journal of Problem-Based Learning

No abstract provided.