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Educational Assessment, Evaluation, and Research Commons™
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Articles 1 - 4 of 4
Full-Text Articles in Educational Assessment, Evaluation, and Research
Training Design Enhancement Through Training Evaluation: Effects On Training Transfer, Elham Arabi
Training Design Enhancement Through Training Evaluation: Effects On Training Transfer, Elham Arabi
UNLV Theses, Dissertations, Professional Papers, and Capstones
With recurring changes in the society, in terms of economy and technology, companies need to ensure that their human capital is aligned with these transformations in order to sustain in a competitive industry. To date, organizations view training as a requirement to increase their employees’ efficiencies and productivity, and reduce their attrition rates. Despite investment in employee training, research shows a lack of transfer of learning to job and as a result minimal return on investment. This issue is due to many barriers, but can be addressed by learning professionals. Poor learning design and training evaluation practices have been identified …
The Influence Of Peer Tutors And Technology-Actuated Reading Instruction Process On Third-Grade Students' Self-Perceptions As Readers: A Multiple Case Study, Brenda Shill Daw
The Influence Of Peer Tutors And Technology-Actuated Reading Instruction Process On Third-Grade Students' Self-Perceptions As Readers: A Multiple Case Study, Brenda Shill Daw
UNLV Theses, Dissertations, Professional Papers, and Capstones
Driven by Lev Vygotsky's Sociocultural Theory (1986), my study investigated the self-perceptions and interactions of seven underperforming, third-grade readers while using Technology-Actuated Reading Instruction (TARI). Partnered with same-age peer tutors, readers used digital tools to listen to, read/record, and playback oral reading passages. They practiced, peer- or self-edited, and selected their best reading products as part of the iterative process. As reading is a complex cognitive skill (Reinking, 2005), TARI incorporated higher cognitive learning activities via a synthesis of Gagné's (1985) nine conditions of learning and the Four-Component Instructional Design Model (van Merriënboer & Kester, 2005).
Much of the current …
Enhancing The Cultural Competence Of Women’S Health Nurses Via Online Continuing Education, Ella T. Heitzler
Enhancing The Cultural Competence Of Women’S Health Nurses Via Online Continuing Education, Ella T. Heitzler
UNLV Theses, Dissertations, Professional Papers, and Capstones
By 2050, current minority groups will comprise almost half of the US population further challenging healthcare providers and nurses to deliver culturally competent care. Numerous organizations have published documents supporting cultural competence and its incorporation into nursing curricula has been encouraged since 1986. However, practicing nurses, specifically those providing care to childbearing women and families, continue to acknowledge their lack of cultural competence. This is concerning as large health disparities exist between culturally diverse women and cultural competence can lead to greater health equality and better client care. Studies have shown face-to-face education increases the cultural competence of healthcare providers; …
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue
UNLV Theses, Dissertations, Professional Papers, and Capstones
Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.
Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …