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Full-Text Articles in Curriculum and Social Inquiry

Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir Mar 2021

Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir

Introduction to Research Methods RSCH 202

The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …


An Evaluation Of The Relationships Between Collegiate Aviation Safety Management System Initiative, Self-Efficacy, Transformational Safety Leadership And Safety Behavior Mediated By Safety Motivation, Daniel Kwasi Adjekum Apr 2017

An Evaluation Of The Relationships Between Collegiate Aviation Safety Management System Initiative, Self-Efficacy, Transformational Safety Leadership And Safety Behavior Mediated By Safety Motivation, Daniel Kwasi Adjekum

International Journal of Aviation, Aeronautics, and Aerospace

The study conceptualized Safety Management System (SMS) initiative, self-efficacy, and transformational safety leadership as constructs that relates to safety behavior (measured by safety compliance and safety participation) when mediated by safety motivation using a quantitative approach. Structural equation modeling techniques was used to derive a final measurement model that fit the empirical data and was used to test the study hypotheses. Utilizing a sample of 282 collegiate flight students and instructors from a large public university in the US, a 46-item survey was used to measure respondent’s perceptions on the study variables. The results indicate that perceptions of SMS policy …