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Articles 1 - 6 of 6
Full-Text Articles in Art Education
The Integration Of Art: A Multiple Case Study Of Science, Technology, Engineering, Art, And Math (Steam) Schools In Three Schools In Southern California, Reyna Esther Smith
The Integration Of Art: A Multiple Case Study Of Science, Technology, Engineering, Art, And Math (Steam) Schools In Three Schools In Southern California, Reyna Esther Smith
Dissertations
Purpose: The purpose of this qualitative multi-case study was to describe and analyze how schools that implement a STEAM program include the arts in their integrated program. The study focused on 3 K-12 schools in Southern California that are located in the Antelope Valley high desert region of the state. This multi-case study analyzed an elementary school, a middle school, and a high school that are in different districts in the area.
Methodology: This multi-case study used qualitative data to analyze the research questions regarding art infusion in STEAM programs and teacher and leader perspectives. Drawing from interviews of teachers …
Don't Run Out Of Steam! Barriers To A Transdisciplinary Learning Approach, Jennifer C. Caton
Don't Run Out Of Steam! Barriers To A Transdisciplinary Learning Approach, Jennifer C. Caton
Journal of STEM Teacher Education
Reform-based instruction can maximize learning and provide equitable access for students in both mathematics and science. A proposal for change by national organizations shed light on the need for programs in integrated science, technology, engineering, and mathematics (STEM) or with the inclusion of the arts (STEAM). A balanced approach to integrated STEAM education uses real issues from around the world to challenge students to be innovative, creative, and think critically about ways they can provide solutions. The purpose of this article is to highlight the potential of a transdisciplinary STEAM instructional approach, while examining the barriers that teachers face in …
Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger
Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger
The STEAM Journal
This article discusses the potential of STEAM education in afterschool and summer learning programs. The author suggests artistic methods and pedagogies that can be implemented in the programs, such as TAB (teaching artistic abilities), art infusion, and Studio Thinking. Challenges are brought forward and essential factors are suggested for STEAM programs. This article outlines STEAM afterschool and summer programs as spaces that invite, encourage and provide a safe learning environment where the students have more freedom to explore and get a deeper understanding of the arts and other disciplines.
Steam Education In Ontario, Canada: A Case Study On The Curriculum And Instructional Models Of Four K-8 Steam Programs, Marja G. Bertrand
Steam Education In Ontario, Canada: A Case Study On The Curriculum And Instructional Models Of Four K-8 Steam Programs, Marja G. Bertrand
Electronic Thesis and Dissertation Repository
STEM (Science, Technology, Engineering, and Mathematics) learning and project-based learning are important educational initiatives in North America. However, it is important to consider whether current STEM educational practices are sufficient to prepare students for the world they are to live and work in. This prompts discussions about STEAM (Science, Technology, Engineering, Arts and Mathematics) which is shifting educational paradigms towards art integration in STEM subjects. This study investigates the STEAM education reform movement in Canada to better understand the STEAM curriculum and instructional programs offered by non-profit organizations and publicly funded schools. This research study addresses the following major questions: …
Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger
Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger
The STEAM Journal
This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …
A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall
A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall
The STEAM Journal
This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.