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Full-Text Articles in Education

Improvisation For Agricultural Communicators: Investigating The Effect Of Paired Role-Play Discussions On Students’ Empathy Development Using A Quasi-Experiment, Jean A. Parrella, Carrie N. Baker, Holli Leggette, Deb W. Dunsford Nov 2022

Improvisation For Agricultural Communicators: Investigating The Effect Of Paired Role-Play Discussions On Students’ Empathy Development Using A Quasi-Experiment, Jean A. Parrella, Carrie N. Baker, Holli Leggette, Deb W. Dunsford

Journal of Applied Communications

Empathy is integral to effective civil discourse because it enables people to understand others’ perspectives (cognitive) and feel concern toward others’ feelings (affective). Although no studies have empirically investigated agricultural communications students’ empathy development, scholars in other disciplines have identified improvisational role-play exercises as effective means to develop students’ empathy skills. Therefore, we sought to determine how paired role-play discussions affected agricultural communications students’ empathy development when compared to class-wide discussions during the course of one semester using a quasi-experimental pretest-posttest control group research design. The pretest-posttest survey instrument included Reniers et al.’s (2011) Questionnaire of Cognitive and Affective Empathy. …


The Effectiveness Of Microcontroller Instructional System Through Simulation Program Method By Using Trainer Kit, Edidas Edidas, Jalius Jama Dec 2015

The Effectiveness Of Microcontroller Instructional System Through Simulation Program Method By Using Trainer Kit, Edidas Edidas, Jalius Jama

REID (Research and Evaluation in Education)

The study was to test the learning effectiveness of program simulation method by using the trainer kit in Microcontroller System courses. The study was conducted to the students who took the microcontroller system courses in the academic year of 2013/2014. The students who took the course were divided into three groups and each of the group served as: (1) the experimental group; (2) control group; and (3) test instrument group. The learning outcome variables (Y2) and the awareness of thinkings (Y1) served as the dependent variable; on the other hand, the motivation (X1) and the creativity (X2) served as independent …


Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron Nov 2015

Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron

Communication

Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic game play experience and gender affected how (and which) students benefit from playing a life simulation game. Dependent variables included several civic dispositions: justice-oriented citizenship norms and interest in politics, news, and global issues. The simulation game especially …