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Instructional design

Selected Works

Curriculum and Instruction

Articles 1 - 5 of 5

Full-Text Articles in Education

Internationalizing The Curriculum, Isabel Scarborough Ph.D., Sarah Grison Aug 2017

Internationalizing The Curriculum, Isabel Scarborough Ph.D., Sarah Grison

Isabel Scarborough

This interactive presentation describes the experiences of faculty in the anthropology and sociology departments, along with the Center for Excellence in Teaching and Learning at Parkland College, as they redesign courses to incorporate more international research and resources. The slides also discuss approaches to instructional design that are quick and easy and provide practical resources and tools to help design or re-design curriculum.


Archives Alive!: Librarian-Faculty Collaboration And An Alternative To The Five-Page Paper, Tom Keegan, Kelly Mcelroy Aug 2015

Archives Alive!: Librarian-Faculty Collaboration And An Alternative To The Five-Page Paper, Tom Keegan, Kelly Mcelroy

Tom Keegan

The short research paper is ubiquitous in undergraduate liberal arts education. But is this assignment type an effective way to assess student learning or writing skills? We argue that it rarely is, and instead serves as an artifact maintained out of instructor familiarity with and unnecessary allegiance to timeworn conceptions of “academia.” As an alternative, we detail the Archives Alive! assignment developed by librarians and faculty at the University of Iowa and designed to bring Rhetoric students into contact with archival collections and digital skills. We also discuss how librarians can collaborate with instructors on new assignment models that build …


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


#Doesthatreallywork? Transforming The Traditional, Rethinking, Letting Go, Michelle Jacobs-Lustig, Sally Bryant Nov 2012

#Doesthatreallywork? Transforming The Traditional, Rethinking, Letting Go, Michelle Jacobs-Lustig, Sally Bryant

Sally Bryant

After a critical examination of the "traditional," Pepperdine University Libraries has made many dramatic, yet cost effective changes in Fall 2011. We have adopted an attitude of perpetual Beta for products and library services. We learned that sometimes it is not just out with the old, but out with the too new. At Pepperdine we completely redesigned our roles for our student workers to include learning outcomes and better customer service, we even had them work on LibGuides. We consolidated staff by merging our circulation and reference desk, creating the new iPoint (Get all of your library needs met in …


Analyzing And Evaluating The Phases Of Addie, Tonia A. Dousay, Regene D. Logan Dec 2010

Analyzing And Evaluating The Phases Of Addie, Tonia A. Dousay, Regene D. Logan

Tonia A. Dousay

Even after decades of authors creating their new models of instructional design, ADDIE remains one of the most commonly taught processes to instructional systems students. The ADDIE phases showcase the most important steps taken when designing and implementing instruction. Many scholars focus on the importance of employing a systematic approach to identify a performance gap and prescribe an instructional intervention. This approach includes the concept of evaluation and the process of formatively correcting issues along the way while also providing summative feedback to the stakeholders. Yet, as the field of instructional systems continues to grow, ADDIE is continually attacked with …