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Articles 1 - 3 of 3

Full-Text Articles in Education

Partnering With It To Help Disadvantaged Students Achieve Academic Success, Janet H. Clarke Feb 2012

Partnering With It To Help Disadvantaged Students Achieve Academic Success, Janet H. Clarke

Library Faculty Publications

This case study will describe how the Stony Brook University Libraries instruction program partnered with another student support service (student computing office) to nurture a relationship with the Educational Opportunities Program (EOP) over several years to provide their students with the library research and computer skills needed to succeed in college. EOP is a state-funded program aimed at economically disadvantaged students whose high school education has not fully prepared them for college success.


Using Join.Me To Help Library Patrons, Ann Johnston Jan 2012

Using Join.Me To Help Library Patrons, Ann Johnston

Faculty Scholarship – Library Science

Article describes the process used by an Informatics Librarian to test out and implement join.me, a screen sharing service. Join.me is fairly intuitive and has been invaluable in helping patrons resolve their password and login issues. It has also been useful in demonstrating searching strategies and helping patrons with problems downloading pdfs.


Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale Jan 2012

Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale

Publications and Research

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …