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Articles 1 - 5 of 5
Full-Text Articles in Education
Teaching Information Literacy: A Review Of 100 Syllabi, Rachael E. Elrod, Elise D. Wallace, Cecelia B. Sirigos
Teaching Information Literacy: A Review Of 100 Syllabi, Rachael E. Elrod, Elise D. Wallace, Cecelia B. Sirigos
The Southeastern Librarian
This study presents an analysis of 100 syllabi of creditbearing information literacy (IL) courses from colleges and universities across the United States. The objective was to determine how IL courses were being presented and taught in academic settings; how many credits were offered; the duration of the course; platform used to teach - face to face, online, or other methods; how students were graded; what types of assignments were used, and what topics were being taught and how. The authors hypothesized that over the course of six years since the original study, syllabi would show significant changes as technology has …
Does It Pay To Discover: Teaching For Information Literacy With The Exlibris Primo Discovery Tool, Jeffrey Mortimore, Drew Mcnaughton, Elizabeth Novicki
Does It Pay To Discover: Teaching For Information Literacy With The Exlibris Primo Discovery Tool, Jeffrey Mortimore, Drew Mcnaughton, Elizabeth Novicki
Georgia International Conference on Information Literacy
See presentation description.
Partnering With It To Help Disadvantaged Students Achieve Academic Success, Janet H. Clarke
Partnering With It To Help Disadvantaged Students Achieve Academic Success, Janet H. Clarke
Library Faculty Publications
This case study will describe how the Stony Brook University Libraries instruction program partnered with another student support service (student computing office) to nurture a relationship with the Educational Opportunities Program (EOP) over several years to provide their students with the library research and computer skills needed to succeed in college. EOP is a state-funded program aimed at economically disadvantaged students whose high school education has not fully prepared them for college success.
Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale
Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale
Publications and Research
Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …
Using Join.Me To Help Library Patrons, Ann Johnston
Using Join.Me To Help Library Patrons, Ann Johnston
Faculty Scholarship – Library Science
Article describes the process used by an Informatics Librarian to test out and implement join.me, a screen sharing service. Join.me is fairly intuitive and has been invaluable in helping patrons resolve their password and login issues. It has also been useful in demonstrating searching strategies and helping patrons with problems downloading pdfs.