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Full-Text Articles in Education

Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons Apr 2024

Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons

Instructional Message Design, Volume 3

Instructional message design uses learning theories to effectively communicate information using technology. The instructional designer identifies the main objectives and skills to be learned to devise and deliver a strategy for the learner. The graphic designer plays a role by helping guide the learner through the material without distraction. Graphic design plays a vital role with visual learners. Using instructional and graphic design principles is important for effective instructional message design. This chapter looks at the importance of graphic design in the instructional design process. It will explore what skills and strategies instructional designers can utilize from a graphic design …


Modern Practices For Responsive Web Design And Web Accessibility, Keyaun Washington May 2023

Modern Practices For Responsive Web Design And Web Accessibility, Keyaun Washington

Honors Theses

Responsive web design and web accessibility play crucial roles in ensuring an optimal user experience on the web. By designing websites with responsiveness and accessibility in mind, more opportunities are opened up for a wider audience to access and interact with our content. Through modern practices, responsive web design allows websites to reach several different devices ranging from compact smartwatches to expansive television screens. Designing for accessibility provides accommodations for individuals with impairments while also providing benefits for individuals without impairments. However, designing for responsiveness and accessibility can present challenges; a poor attempt at providing accessibility features can worsen a …


Rethinking Graphic Design Pedagogy For The Cuny Academic Commons: On Process, Generosity, And Creative Collaboration In Mapping A Foundation Graphic Design Course For Faculty And Instructors, Suzanne Dell'orto May 2023

Rethinking Graphic Design Pedagogy For The Cuny Academic Commons: On Process, Generosity, And Creative Collaboration In Mapping A Foundation Graphic Design Course For Faculty And Instructors, Suzanne Dell'orto

Publications and Research

The creation of an Open Education Resource with the CUNY Academic Commons for a foundation course in graphic communication at Bernard M. Baruch College, City University of New York (CUNY) is a natural extension of the generous visual and written communication that is at the heart of Graphic Design. Graphic designers are inherently collaborative, working through a shared visual and written language to communicate. This Open Educational Resource (OER) serves as a base template to be shared department-wide with all instructors at CUNY and beyond to provide a framework for instruction for this studio course that is taught as a …


What Is The Entrepreneurship Process For Communication Design Enterprises?, Con Kennedy Mar 2023

What Is The Entrepreneurship Process For Communication Design Enterprises?, Con Kennedy

Doctoral

The literature indicated that entrepreneurship plays a crucial role in economic development and that understanding what entrepreneurship is has changed with the development of society and entrepreneurship theory (Murphy et al., 2006). However, there is an identified skills deficit in understanding entrepreneurship in the communication design sector (Design Enterprise Skillnet, 2021; Department of Jobs, Enterprise and Innovation, 2016; Intertrade Ireland, 2009; Design Council, 2007; Enterprise Ireland, 1999). Nevertheless, within each of these studies, the deficit has not been addressed, nor is the entrepreneurship process for communication design enterprises established. The literature on entrepreneurship generally ignores entrepreneurship in the design sector, …


Art As Contextualization: Using Visual Communication As Christian Missions In Native American And Alaskan Cultures, Hali Gehring Dec 2021

Art As Contextualization: Using Visual Communication As Christian Missions In Native American And Alaskan Cultures, Hali Gehring

Senior Honors Theses

Contextualization is an important aspect of Christian ministries and cross-cultural missions to create sustaining churches around the world. There are many forms of communication that use contextualization for religious purposes, such as theatre, story, art, and dance. These important forms of communication can be used with cultural practices to contextualize the Gospel to different people groups. For Native Americans and Alaskans, artistic works that promote cultural heritage are highly regarded. A beadwork piece that explains the Gospel could be a creative way to contextualize to Native American and Alaskans.


Disconnected, James H. Reeves Ii May 2021

Disconnected, James H. Reeves Ii

Masters Theses

Even with complications, remote learning can be successful with the development of user friendly designed solutions. While there are educational tools and platforms available that electronically support remote learning, many students and teachers do not have deep technological knowledge and many lack internet access outside of school. Without access to the internet, many of them experience interruptions in their education. This underscores the needs of both the educator, and the students during sudden and unexpected periods of school closure. The research objectives of this project focus on current learning tools, their design, and their accessibility during remote learning. The level …


An Exploration Of Western Graphic Design Art Movements Through The Korean Lens, Hyunjung (Anna) Lee Mar 2021

An Exploration Of Western Graphic Design Art Movements Through The Korean Lens, Hyunjung (Anna) Lee

Honors Theses

Art history has historically centered around Western and European art. This creative thesis explores what Western graphic design movements could look like merged with Korean themes and subject matter. The movements in question include Art Nouveau, Plakatstil, Constructivism, Pop Art, and Memphis Design. What would Alphonse Mucha’s allegorical beauties look like if they were Asian? What would Korea look like represented through Ludwig Hohlwein’s reductive planes of color? Who would the celebrity-obsessed Andy Warhol make art about if it was a Korean actress? Each movement is combined with Korean events that occurred within the art movement’s lifespan. This amalgamation not …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Data (Mis) Visualization And Its Impact On Academic Advancement And Public Understanding, Nicole R. Webber, Margarita Shawcross, Dale Edwards, Rob Reinsvold, Jingying Crystal Zhen Mar 2020

Data (Mis) Visualization And Its Impact On Academic Advancement And Public Understanding, Nicole R. Webber, Margarita Shawcross, Dale Edwards, Rob Reinsvold, Jingying Crystal Zhen

Society for the Academic Study of Social Imagery

Cultures across the globe are increasingly visual—whether this be due to the popularity of video streaming, advances in the graphic arts, or the rise of accessible software, apps, and other technologies. In fact, while globalization endures as a prominent force, it seems that the rather universal languages of images and numbers do as well. Visualizations—in particular data visualizations—are valued for their efficiency in communicating messages and their efficacy in spurring emotion and instigating action. This gives such images great power.

Although all media consumers must ultimately be accountable for their own ability to interact responsibly with the visual media, educators …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


The Utilization Of Visual Design Systems To Promote Higher Levels Of Learning In Educational Environments, Keenan Sultanik May 2019

The Utilization Of Visual Design Systems To Promote Higher Levels Of Learning In Educational Environments, Keenan Sultanik

Masters Theses

Traditional higher education environments have changed very little in the last hundred and fifty years, while technology has advanced in nearly every other area of society making each more productive and more capable. This study identifies key aspects of a comprehensive and universal visual learning system that incorporates a more holistic approach to design and interactivity in educational environments. The desired effect of this is elevating classroom learning to higher levels as defined by Bloom’s Taxonomy. In this thesis, I have collected and explored empirical and observational data to examine the relationship between effective learning environments and the use of …


Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr. May 2019

Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.

Publications and Research

The creative field revolves around many professions. Creatives share a lot of common themes that are part of their process. It is with these themes that we establish a more impact way to listen to a podcast. Reviewing and breaking episodes up into chapters can effectively guide a student, aka a Scholar, in their path to establishing a creative career.Some of the most powerful ways to get ahead in the creative field is by networking, and obtaining valuable knowledge from other creatives. Gathering this information and making these connections can be quite the task. Not all young creatives are aware …


How To Create A Stunning Video Orientation By Hand, Rachel S. Evans Dec 2018

How To Create A Stunning Video Orientation By Hand, Rachel S. Evans

Articles, Chapters and Online Publications

This article describes the multi-faceted approach UGA Law Library took with their fall 2018 first year student orientation. It describes the process of the creating a virtual tour experience, pairing it with a hybrid face-to-face event, and assessing the impact of all aspects of the orientation. The creation of the video itself involved a multi-media approach using a combination of visual arts and technology to animate a product that has a longer expiration than traditional video or in-person library orientations offer.


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Ouachita To Host Senior Art Exhibit By Lauren Teague Nov. 1-15, Sarah Davis, Ouachita News Bureau Oct 2016

Ouachita To Host Senior Art Exhibit By Lauren Teague Nov. 1-15, Sarah Davis, Ouachita News Bureau

Press Releases

Ouachita Baptist University’s Rosemary Adams Department of Visual Arts will host Lauren Teague in her senior art exhibit, “Converge.” The exhibit will be on display in Moses-Provine Hall’s Rosemary Gossett Adams Gallery from Nov. 1-15. A reception will be held Saturday, Nov. 5 at 3 p.m.

Teague is a senior graphic design major from Jonesboro, Ark. She describes her work as either bright and full of color or dark and twisted. For her senior show, Teague wanted to portray the two extremes as a spectrum.


Infographics On The Brain, Rachel S. Evans Aug 2016

Infographics On The Brain, Rachel S. Evans

Presentations

Higher Education is often known for a certain type of learning experience in the classroom. Students expect thick books and in many areas of study, the Socratic method, but generally little in the way of visual aids. Students in other areas of study, including K-12, are increasingly benefiting from their educators using infographics in the classroom. The potential uses in higher education range from giving your course syllabus a facelift, to illustrating facts visually, and even to teaching students to create their own infographics as a practice-ready skill. This session will quickly explore why today’s students are drawn to visuals …


Infographics On The Brain: Lightning Talk, Rachel S. Evans Jun 2016

Infographics On The Brain: Lightning Talk, Rachel S. Evans

Presentations

A 5 minute lightning talk discusses the benefits and potential uses for infographics in libraries.


Infographics: A Librarian's Best Friend, Rachel S. Evans Oct 2015

Infographics: A Librarian's Best Friend, Rachel S. Evans

Presentations

Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …


E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm May 2014

E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm

Library Scholarly Publications

Presentation on May 22nd, 2014, at The Workshop for Instruction in Library Use (WILU), at Western University, Ontario, Canada.


Graphic Design Students Contenders In International Competition, Tia Patsavas Feb 2014

Graphic Design Students Contenders In International Competition, Tia Patsavas

News and Events

No abstract provided.


Life By Design: As A Top-Shelf Illustrator And Art Director, Maria Gonzalez ’08 Draws Attention With Her Graphics Magic., Kim Hill Jan 2014

Life By Design: As A Top-Shelf Illustrator And Art Director, Maria Gonzalez ’08 Draws Attention With Her Graphics Magic., Kim Hill

News and Events

No abstract provided.


Art And Symbolism: The Technique Of Applying Hidden Meaning And Communicating Specific Ideas Through Art, Andrea C. Macbean Dec 2013

Art And Symbolism: The Technique Of Applying Hidden Meaning And Communicating Specific Ideas Through Art, Andrea C. Macbean

Senior Honors Theses

Symbolism is an artistic style frequently used in the arts. Through the course of art history, it was its own artistic movement as well. The incorporation of specific symbols, shapes, colors, or identifiable images communicates to the viewer an intended message or statement. Frequently, symbolism appears to be hidden or initially unperceived by the intended audience. In some works, symbolism is so abstract that it needs explanation or clarification to be understood completely by the viewer. This thesis will analyze a few techniques of symbolism that can be incorporated in a work of art to communicate truth, entice thought, point …


Voices Of Hope: Designing Social Change, Donald Tarallo Jan 2013

Voices Of Hope: Designing Social Change, Donald Tarallo

Presidential Fellows Program

Proposal Abstract:

If awarded this fellowship, I will devote my time to employ graphic design toward creating positive social change for youth living in the underprivileged neighborhoods of Providence, Rhode Island. The change my project will embody addresses a paradigm shift taking place in the graphic design community as the focus moves from design as a practice that fuels a market to the awareness that graphic design is a social practice and that it can be vehicle for powerful and sustainable social change. This effort will inform my teaching, resulting in a model for art and design education addressing social …


Study Guide For United In Anger: A History Of Act Up, Matt Brim Jan 2012

Study Guide For United In Anger: A History Of Act Up, Matt Brim

Open Educational Resources

The United in Anger Study Guide facilitates classroom and activist engagement with Jim Hubbard’s 2012 documentary, United in Anger: A History of ACT UP. The Study Guide contains discussion sections, projects and exercises, and resources for further research about the activism of the New York chapter of ACT UP (AIDS Coalition to Unleash Power). The Study Guide is a free, interactive, multimedia resource for understanding the legacy of ACT UP, the film’s role in preserving that legacy, and its meaning for viewers' lives.


Ua68/5/1 Senior Art Show Catalog, Wku Art Apr 2007

Ua68/5/1 Senior Art Show Catalog, Wku Art

WKU Archives Records

Exhibition catalog showcasing the artwork of senior art students in a variety of mediums.


Enterprise Ireland: Student Creativity Day Design Competition, Peter Dee Jan 2002

Enterprise Ireland: Student Creativity Day Design Competition, Peter Dee

Other resources

Peter Dee - Strategic Design & Marketing Consultant, was responsible for the design and development of the brand identity for the Enterprise Ireland Student Creativity Day which was used on business cards, letterhead, appliction forms, information literature, large format posters, t-shirts and website. Competing in multi-disciplinary teams, students provided an innovative & creative solution to an exacting design brief. The design brief reflected the following themes: interface, learning, science, media, communications and fashion. The design jury included representatives of Irish business and IDI members.


A Phenomenological Analysis Of An Instructional Systems Design Creative Project, Daniel M. Benson Jan 1998

A Phenomenological Analysis Of An Instructional Systems Design Creative Project, Daniel M. Benson

Graduate Research Papers

This research paper is a phenomenological analysis of a creative project involving University of Northern Iowa undergraduate art students in the planning and creation of visual illustrations, graphic design concepts, .html documents, and imagery for a world wide web intranet/lnternet virtual space.

This analysis looks at instructional design as a creative process and the phenomenology of the UNI Art/Cat (Art Resources Technology/Computer Assisted Training) computer laboratory. The mission, goals, and objectives of the creative project, experiential and experimental philosophies of education, and the phenomenologies of the instructional design process are the main considerations. The methodology of this thesis is primarily …