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Articles 31 - 53 of 53

Full-Text Articles in Education

Starting From Scratch: Meaningful Integration Of Information Literacy Through Collaborative Course And Assignment Design, Chris Sweet, Meghan Burke Dec 2013

Starting From Scratch: Meaningful Integration Of Information Literacy Through Collaborative Course And Assignment Design, Chris Sweet, Meghan Burke

Meghan A. Burke

Instruction librarians are all too familiar with well-intentioned research papers and assignments that reduce information literacy to a simplistic checklist (must include 4 peer-reviewed sources) or set of skills (use interlibrary loan, cite materials properly). Librarians and classroom faculty should recognize that information literacy cannot just be magically imparted to students through a single assignment or library instruction session. Becoming information literate requires repeated practice in a variety of contexts. How often have you wished for the opportunity to just sit down with a faculty member and start from scratch when designing an assignment –or even better- an entire course? …


Driving Mobility In Your Institution [Powerpoint Slides], Shelley Kinash Nov 2013

Driving Mobility In Your Institution [Powerpoint Slides], Shelley Kinash

Professor Shelley Kinash

Blackboard Webinar
26 November 2013


Demographics Of Undergraduate Students In Game Degree Programs In The Us And Uk, Monica M. Mcgill, Amber Settle, Adrienne Decker Oct 2013

Demographics Of Undergraduate Students In Game Degree Programs In The Us And Uk, Monica M. Mcgill, Amber Settle, Adrienne Decker

Amber Settle

Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at postsecondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate …


Diversity In The Game Industry: Is Outreach The Solution?, Amber Settle, Monica M. Mcgill, Adrienne Decker Oct 2013

Diversity In The Game Industry: Is Outreach The Solution?, Amber Settle, Monica M. Mcgill, Adrienne Decker

Amber Settle

Over the last decade, the International Game Developers Association (IGDA) has considered the lack of diversity in the game industry workforce a quality of life issue. Using the results of our recent study on demographics of undergraduate students in game degree programs, we compare our data against data reported in the 2005 IGDA Quality of Life survey. The most significant result of this study is that gender diversity in the current group of undergraduate students studying games is statistically the same as that reported within the industry seven years ago, with an approximate 8 to 1 ratio of males to …


Steps To Support Student Engagement In An Online Course With Large Enrollments, Paula Jones Sep 2013

Steps To Support Student Engagement In An Online Course With Large Enrollments, Paula Jones

Paula Jones

In online courses with large enrollments, it may be difficult to support students in becoming engaged communications or projects simply because of the sheer number of students involved in the course. In this session, we will look at a summary list of steps to follow that is intended to help faculty developers to plan ways to support student engagement in an online course, specifically related to courses with large enrollments. We will then have an open discussion of methods others use in their courses to support student engagement. Finally, we will explore some specific free or low cost resources used …


Assessing Curriculum For College Success, Oscar T. Mcknight, Rod Lake, Mark Fortner, David Silverberg, Eugene Linton Sep 2013

Assessing Curriculum For College Success, Oscar T. Mcknight, Rod Lake, Mark Fortner, David Silverberg, Eugene Linton

Oscar T McKnight Ph.D.

Massillon City Schools and Ashland University assessed a project designed to strengthen the curriculum and improve student learning potential. Results suggest that assessing student learning potential can predict standardized testing outcomes (i.e., ACT/SAT scores) and college success (Entrance/Graduation). Incorporated are suggestions for implementing a standards-based curriculum and how-to predicting student outcomes using the Student Success Survey. The Student Success Survey can be found online at: http://scientificlegalservices.com/survey_update/index.php


Click & Zoom: The Next Generation Of Information Literacy Tutorials, Audrey Powers, Adonis Amparo Apr 2013

Click & Zoom: The Next Generation Of Information Literacy Tutorials, Audrey Powers, Adonis Amparo

Audrey Powers

Information Literacy presented via tutorials, freeware and video.


Coaching Leaders: Co-Creating Purpose Based Innovation, Connie I. Reimers-Hild Nov 2012

Coaching Leaders: Co-Creating Purpose Based Innovation, Connie I. Reimers-Hild

Connie I Reimers-Hild, PhD, CPC

The purpose of the presentation was to demonstrate the importance and effectiveness of coaching leaders in today's global economy. Leadership coaching has the potential to co-create innovation in organizations of all sizes. Three case studies were shared. In each example, Dr. Connie presented the effectiveness of her coaching program. Each case study demonstrated the power of leadership and innovation on the economy, society and individual.


Best Practices In Teaching Information Technology Development, Amber Settle, Deborah Labelle, Hazem Said, Sheila S. Sicilia Oct 2012

Best Practices In Teaching Information Technology Development, Amber Settle, Deborah Labelle, Hazem Said, Sheila S. Sicilia

Amber Settle

Programming is one of the most fundamental and central topics in the information technology curriculum. Because of its importance it is crucial to understand how to effectively teach development students. In this panel we share best practices for teaching programming to a variety of populations, including freshman, non-majors, and community college students. Various pedagogical approaches including pair programming, studiobased instruction, peer instruction, active learning, cooperative learning, project-based pedagogy, high-impact education practices, and CS Unplugged type activities are included.


Turning The Tables: Learning From Students About Teaching Cs1, Amber Settle Oct 2012

Turning The Tables: Learning From Students About Teaching Cs1, Amber Settle

Amber Settle

Programming has a central role in the computing curriculum, and introductory programming classes have been extensively studied in the computer science education literature. However, most of the studies focus on the effectiveness of various pedagogical approaches on student learning and engagement, and relative little attention is paid to faculty development. The gap in the literature puts CS1 faculty interested in effectively implementing innovative pedagogical approaches in a difficult situation. This article argues that taking a behaviorist approach to the CS1 classroom can provide much-needed feedback. Students provide instructors with one of the best sources of information about effective programming instruction, …


Infusing Computational Thinking Into The Middle- And High-School Curriculum, Amber Settle, Baker Franke, Ruth Hansen, Frances Spaltro, Cynthia Jurisson, Colin Rennert-May, Brian Wildeman Jul 2012

Infusing Computational Thinking Into The Middle- And High-School Curriculum, Amber Settle, Baker Franke, Ruth Hansen, Frances Spaltro, Cynthia Jurisson, Colin Rennert-May, Brian Wildeman

Amber Settle

In recent years there have been significant efforts to revamp undergraduate and K-12 curricula to emphasize computational thinking, a term popularized by Jeannette Wing in 2006. We describe work introducing and enhancing computational thinking activities and assessments in the middle- and high-school curriculum at the University of Chicago Lab Schools. In total six courses were altered as a part of the Computational Thinking across the Curriculum Project: middle-school and high-school computer science, and high-school Latin, graphic arts, English, and history. We detail the modifications to the curriculum and discuss the successes and challenges of the project.


Teaching Question Making To Beginners, Sarah Marie Springsteen Dec 2011

Teaching Question Making To Beginners, Sarah Marie Springsteen

Sarah Marie Springsteen

A best practice method for introducing grammatically accurate question making into a communicative beginners language class.


Rethinking Advising: Developing A Proactive Culture To Improve Retention, Amber Settle, John Glatz Oct 2011

Rethinking Advising: Developing A Proactive Culture To Improve Retention, Amber Settle, John Glatz

Amber Settle

In 2009 DePaul University’s College of Computing and Digital Media (DePaul CDM) discovered a significant lag in undergraduate retention rates as well as four, five and six-year graduation rates as compared to other major colleges at the university. DePaul CDM’s investment in online student service resources had over time caused the unintentional reinvention of the college advising office into one that supported a very limited number of students, focusing primarily on students either in academic distress or students nearing graduation. 
In an effort to modify the advising culture at DePaul CDM into a more proactive one, a strategic student service …


Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle Oct 2011

Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle

Amber Settle

Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent …


Strategies For Teaching 21st Century Skills To Tomorrow's College Students, Ann Marie Smeraldi, Kenneth J. Burhanna, Joanna Mcnally, Jennifer Schwelik Oct 2011

Strategies For Teaching 21st Century Skills To Tomorrow's College Students, Ann Marie Smeraldi, Kenneth J. Burhanna, Joanna Mcnally, Jennifer Schwelik

Ann Marie Smeraldi

Today’s first year college students arrive on campus underprepared for the academic demands that await them. Despite the dedicated efforts of high school librarians, research continues to illustrate that students lack basic information literacy skills crucial to their academic success in higher education. In this session high school and academic librarians will explore this issue with participants to identify key deficits in students’ 21st Century Skills. The presenters will share their insights on college professors’ expectations and offer best practices for educating tomorrow’s college students. Presenters will provide ideas for lesson plans and assessment; actual college assignments will be shared.


Strategies For Teaching 21st Century Skills To Tomorrow's College Students, Ann Marie Smeraldi, Kenneth J. Burhanna, Joanna Mcnally, Jennifer Schwelik Oct 2011

Strategies For Teaching 21st Century Skills To Tomorrow's College Students, Ann Marie Smeraldi, Kenneth J. Burhanna, Joanna Mcnally, Jennifer Schwelik

Kenneth Burhanna

Today’s first year college students arrive on campus underprepared for the academic demands that await them. Despite the dedicated efforts of high school librarians, research continues to illustrate that students lack basic information literacy skills crucial to their academic success in higher education. In this session high school and academic librarians will explore this issue with participants to identify key deficits in students’ 21st Century Skills. The presenters will share their insights on college professors’ expectations and offer best practices for educating tomorrow’s college students. Presenters will provide ideas for lesson plans and assessment; actual college assignments will be shared.


Advocating For Green With Video Presence, Anne Merkle Msl, Linda Masselink Sep 2011

Advocating For Green With Video Presence, Anne Merkle Msl, Linda Masselink

Linda Masselink

No abstract provided.


The Impact Of Multiple Computing And Digital Arts Degrees On Undergraduate Recruitment, Amber Settle, Liz Friedman, Mary Jo Davidson Oct 2010

The Impact Of Multiple Computing And Digital Arts Degrees On Undergraduate Recruitment, Amber Settle, Liz Friedman, Mary Jo Davidson

Amber Settle

In this paper, we describe a two-year study of the factors influencing freshman and first-year transfer student enrollment at the College of Computing and Digital Media (CDM) at DePaul University. Our results show that the reputation of the institution, the particular degree programs at DePaul CDM, and to a lesser degree the diversity of degree programs available, were all positive factors for application and enrollment at DePaul. Factors that were not of primary importance included parental influence, the fact that DePaul is a liberal arts institution, and recommendations from relatives and friends. 


Edublogging: Voice And Authority, Richard E. Day Sep 2010

Edublogging: Voice And Authority, Richard E. Day

Richard E. Day

Always thought-provoking and sometimes controversial, Dr Richard Day writes about the news, policy and politics which shape our schools at Kentucky School News and Commentary. (http://theprincipal.blogspot.com) And, he wonders why you're not blogging.


Creating A Culture Of Community-Based Learning, Timothy P. Cross Ph.D. Jul 2009

Creating A Culture Of Community-Based Learning, Timothy P. Cross Ph.D.

Timothy P Cross

No abstract provided.


Making It Click: Using An Audience Response System To Engage Students And Assess Learning, Ann Marie Smeraldi Mar 2009

Making It Click: Using An Audience Response System To Engage Students And Assess Learning, Ann Marie Smeraldi

Ann Marie Smeraldi

As accessibility to technology in the classroom increases and promises to improve student engagement and performance, it is easy to be tempted into using wikis, blogs and clickers without fully understanding the implications of their use. Librarians and other educators continuously experiment with new technologies in an attempt to lure Millennials away from their iPods and cell phones, but without careful consideration of the pedagogy that supports the use of these new technologies, their effectiveness as learning tools is diminished. This session will focus on the use of an audience response system (“clickers”) to engage students in active learning during …


Using Electronic Resources To Enhance Teaching And Learning, Wendy Abbott, Peta J. Hopkins Feb 2009

Using Electronic Resources To Enhance Teaching And Learning, Wendy Abbott, Peta J. Hopkins

Wendy Abbott

This is a powerpoint presentation from a Teaching and Learning Seminar for Bond University academic staff. The presentation covers the use of electronic resources provided by the Library and how to keep up to date using alerting services by email and rss feeds.


Lakeood High School Small Schools, Arthur Lang Feb 2007

Lakeood High School Small Schools, Arthur Lang

Arthur Lang

No abstract provided.