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Full-Text Articles in Education

Take Flight, Melody Kelly, Hillary Murray, Olivia Robertson, Erica Jack, Michael Hir, Nicholas Schiefer Jun 2014

Take Flight, Melody Kelly, Hillary Murray, Olivia Robertson, Erica Jack, Michael Hir, Nicholas Schiefer

Journal of Interactive Humanities

Take Flight is an educational game prototype. Players learn about the lives of post World War I pilots, as they take on new tasks and find a new way of life. As the pilot interacts with different citizens, he learns about ways in which he can use his plane to help. Fields need to be crop dusted. Packages need to be delivered. Goods need to be smuggled. The pilot's reputation is affected by the types of tasks he chooses to complete. As the game progresses, users learn about everyday uses for planes in the 1920s and about the dangers of …


Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski Jun 2014

Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski

Journal of Interactive Humanities

This paper details the process we went through to develop an educational video game, which includes: research on implementing video games into the classroom, vendor selection, video game design, and curriculum development. Throughout the video game development process, we faced challenges such as budget, time constraint, and varying areas of expertise. This paper serves as a guideline for similar organizations interested in educational video game development.

Play game on desktop or tablet: www.avma.org/videogame

Play within browser: https://www.avma.org/KB/K12/videogame/index.html