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Full-Text Articles in Education

Mathematical Literacy And Video Games, Craig Carrigee Aug 2019

Mathematical Literacy And Video Games, Craig Carrigee

Dissertations

Mathematical literacy refers to the ability of a person to be able to comprehend and conceptualize real-world data and mathematical situations to make informed decisions. Minimal research exists compared to the explosion of video games available to the public over the past two decades. This study investigates the relationships between playing video games and the ability of a person to answer real-world questions about mathematics as well as the person’s attitude toward mathematics, including their self-confidence, perceived value, enjoyment, and motivation. Previous studies have shown mixed results related to the influence of playing video games on cognitive math ability, but …


Not Created Equal: The Effectiveness Of Two Types Of Educational Computer Games, Timothy Brent Dedeaux May 2016

Not Created Equal: The Effectiveness Of Two Types Of Educational Computer Games, Timothy Brent Dedeaux

Dissertations

The purpose of the study is to compare two types of educational video games based on Malone’s (1984) theory of challenge, curiosity, and fantasy. The participants were 136 students from a community college in the southeastern United States. The study used a quantitative approach with participants randomly divided into two groups, one playing each of the two games. Participants were given a brief introduction to a list of French phrases and words, took a pre-test, played the selected game, and then took a post-test to assess content knowledge gain. Brockmyer et al.’s (2009) Game Engagement Questionnaire was used to assess …


The Effect Of Problem-Solving Video Games On The Science Reasoning Skills Of College Students, Tina Marie Fanetti Dec 2011

The Effect Of Problem-Solving Video Games On The Science Reasoning Skills Of College Students, Tina Marie Fanetti

Dissertations

As the world continues to rapidly change, students are faced with the need to develop flexible skills, such as science reasoning that will help them thrive in the new knowledge economy. Prensky (2001), Gee (2003), and Van Eck (2007) have all suggested that the way to engage learners and teach them the necessary skills is through digital games, but empirical studies focusing on popular games are scant. One way digital games, especially video games, could potentially be useful if there were a flexible and inexpensive method a student could use at their convenience to improve selected science reasoning skills. Problem-solving …


Impact Of Golf Video Games On Teaching Golf In Physical Education, Ann Pohira-Vieth May 2010

Impact Of Golf Video Games On Teaching Golf In Physical Education, Ann Pohira-Vieth

Dissertations

Although technology has become an integral part of many classrooms across the country, the incorporation of technology through the use of video games in physical education is also becoming a mainstay in multiple school districts. In West Virginia public schools, Dance Dance Revolution (DDR) has entered the physical education classrooms as a way to help curb obesity (“Study Shows Video,” 2008). Schools in Arkansas, Missouri and Hawaii have also followed suit by adding DDR to the physical education curriculum (Gallaway & Lauson, 2006). Even though the incorporation of video games into educational programs is becoming more prevalent, there is a …