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Articles 1 - 18 of 18
Full-Text Articles in Education
Teaching Physics To Deaf College Students In A 3-D Virtual Lab, Vicki Robinson
Teaching Physics To Deaf College Students In A 3-D Virtual Lab, Vicki Robinson
Journal of Science Education for Students with Disabilities
Virtual worlds are used in many educational and business applications. At the National Technical Institute for the Deaf at Rochester Institute of Technology (NTID/RIT), deaf college students are introduced to the virtual world of Second Life, which is a 3-D immersive, interactive environment, accessed through computer software. NTID students use this virtual environment to practice concepts first encountered in the laboratory.
Expanding The Role Of Homework Assignments, Henry Etlinger
Expanding The Role Of Homework Assignments, Henry Etlinger
Articles
Homework offers instructors opportunities to help student develop soft skills. With a little bit of work, we can expand on traditional uses for homework to include opportunities for students to reflect on exams or to evaluate both their own contributions as well as those of other team members on group projects.
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Articles
How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”
Providing The Fuel (And Passing The Flame), Todd Pagano
Providing The Fuel (And Passing The Flame), Todd Pagano
Journal of Science Education for Students with Disabilities
At the risk of opening with a cliché statement- at the heart of the most effective mentor is a burning passion. The fuel for this passion is a desire to convince, not just try to, but actually convince your mentee that you care about their success (be it in the classroom, career, or personal life). I am guilty of believing in, and living by, this cliché. However, despite passion being my primary motivator, I am not unwilling to admit that rationale for mentoring can sometimes transcend this ethically normative line of thinking. I believe that there are also sometimes quantitative, …
Ex Ovo Omnia, Todd Pagano
Ex Ovo Omnia, Todd Pagano
Journal of Science Education for Students with Disabilities
One of history’s most diverse thinkers metaphorically depicted humanity’s dangerous reliance on nonrenewable energy resources as an unborn chick in an egg. American philosopher, poet, scientist, and mathematician, Buckminster Fuller, described the nutrients in an egg as the temporary and extinguishable support required for the development of an unhatched chick. Once the nutrients are depleted, the chick must break from its shell and cultivate its own mechanism for survival. Symbolically, he explained that the human population must view the use of earth’s finite resources as the nutriment in an egg that can be provisionally relied upon in order to provide …
Take Flight, Melody Kelly, Hillary Murray, Olivia Robertson, Erica Jack, Michael Hir, Nicholas Schiefer
Take Flight, Melody Kelly, Hillary Murray, Olivia Robertson, Erica Jack, Michael Hir, Nicholas Schiefer
Journal of Interactive Humanities
Take Flight is an educational game prototype. Players learn about the lives of post World War I pilots, as they take on new tasks and find a new way of life. As the pilot interacts with different citizens, he learns about ways in which he can use his plane to help. Fields need to be crop dusted. Packages need to be delivered. Goods need to be smuggled. The pilot's reputation is affected by the types of tasks he chooses to complete. As the game progresses, users learn about everyday uses for planes in the 1920s and about the dangers of …
Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski
Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski
Journal of Interactive Humanities
This paper details the process we went through to develop an educational video game, which includes: research on implementing video games into the classroom, vendor selection, video game design, and curriculum development. Throughout the video game development process, we faced challenges such as budget, time constraint, and varying areas of expertise. This paper serves as a guideline for similar organizations interested in educational video game development.
Play game on desktop or tablet: www.avma.org/videogame
Play within browser: https://www.avma.org/KB/K12/videogame/index.html
From The Co-Editors
Journal of Science Education for Students with Disabilities
No abstract provided.
From The Co-Editors
Journal of Science Education for Students with Disabilities
No abstract provided.
Evidence-Based Practices In Mentoring Students With Disabilities: Four Case Studies, Norma J. Stumbo, Jay K. Martin, Dan Nordstrom, Tina Rolfe, Sheryl Burgstahler, Jean Whitney, Samantha Langley - Turnbaugh, Lynn Lovewell, Babette Moeller, Randy Larry, Ed Misquez
Evidence-Based Practices In Mentoring Students With Disabilities: Four Case Studies, Norma J. Stumbo, Jay K. Martin, Dan Nordstrom, Tina Rolfe, Sheryl Burgstahler, Jean Whitney, Samantha Langley - Turnbaugh, Lynn Lovewell, Babette Moeller, Randy Larry, Ed Misquez
Journal of Science Education for Students with Disabilities
Individuals with disabilities are attending postsecondary institutions at higher rates than ever before, although many struggle to adjust in college environments. On one hand, higher education positively correlates with better employment outcomes, while on the other, higher education represents more stringent academic requirements and more diffused disability supports. One intervention used to check the ‘trauma’ of transition from high school to postsecondary education is mentoring. This article describes four successful mentorship programs, in various stages of maturity, which are currently funded by the National Science Foundation. The case studies describe the structure of each program, recruitment strategies, the students involved, …
Increasing Stem Accessibility In Students With Print Disabilities Through Mathspeak, M.D. Isaacson, Dave Schleppenbach, Lyle Lloyd
Increasing Stem Accessibility In Students With Print Disabilities Through Mathspeak, M.D. Isaacson, Dave Schleppenbach, Lyle Lloyd
Journal of Science Education for Students with Disabilities
Individuals with print disabilities have difficulty processing information through visual means and rely heavily on spoken input. Mathematics and fields that have a heavy emphasis on mathematics are difficult for these individuals because of ambiguity inherent in typical everyday spoken renderings of mathematical expressions. MathSpeak is a set of rules for speaking mathematical expressions in a non-ambiguous manner. The present study tested the efficacy of MathSpeak rules for disambiguation of auditory renderings of spoken mathematics. Findings suggest that MathSpeak is efficacious for disambiguating spoken mathematics.
An Exploration Into The Barriers And Facilitators Experienced By University Graduates With Disabilities Requiring Personal Assistance Services, Norma J. Stumbo, Bradley N. Hedrick, Courtney Weisman, Jay K. Martin
An Exploration Into The Barriers And Facilitators Experienced By University Graduates With Disabilities Requiring Personal Assistance Services, Norma J. Stumbo, Bradley N. Hedrick, Courtney Weisman, Jay K. Martin
Journal of Science Education for Students with Disabilities
The purpose of this preliminary study was to explore the residual barriers and facilitators for a selected group of individuals with severe physical disabilities who had been afforded a comprehensive set of strategies and services aimed at meeting their basic personal as well as academic needs. Their perceptions of both barriers and facilitators, experienced while in school and post-graduation, were the focus of this qualitative research study. Due to the funding source, differences between individuals who majored in science, technology, engineering, and mathematics (STEM) and non-STEM fields were also explored. Personal interviews were conducted with a stratified random sample of …
From The Co-Editors
Journal of Science Education for Students with Disabilities
No abstract provided.
Development Of A Curriculum To Teach The “Soft Skills” Necessary For The Future Deaf And Hard-Of-Hearing Laboratory Technician Workforce, Annemarie D. Ross, Todd Pagano
Development Of A Curriculum To Teach The “Soft Skills” Necessary For The Future Deaf And Hard-Of-Hearing Laboratory Technician Workforce, Annemarie D. Ross, Todd Pagano
Journal of Science Education for Students with Disabilities
There is often a particular void in the education of deaf and hard-of-hearing students who intend to become competent working laboratory technicians. Inasmuch as certain basic professional skills (“soft skills”, in this case) are not generally taught in traditional science courses, a new curriculum has been developed in order to enforce these skills. The “soft skills” of focus in this study are safety awareness, technical writing, and teamwork/conflict resolution. The development of the pedagogical tools used to teach these specific “soft skills” are discussed, as well as an assessment of the augmentation in student understanding in each skill area. By …
Teacher Training Workshop For Educators Of Students Who Are Blind Or Low Vision, Cary A. Supalo, Thomas E. Mallouk, Danielle Dwyer, Heather L. Eberhart, Natasha W. Bunnag
Teacher Training Workshop For Educators Of Students Who Are Blind Or Low Vision, Cary A. Supalo, Thomas E. Mallouk, Danielle Dwyer, Heather L. Eberhart, Natasha W. Bunnag
Journal of Science Education for Students with Disabilities
The Independent Laboratory Access for the Blind (ILAB) project has developed a suite of speech accessible tools for students who are blind or low vision to use in secondary and postsecondary science laboratory classes. The following are illustrations of experiments designed to be used by educators to introduce them to the ILAB tools, and to demonstrate how these tools can be incorporated into standard laboratory experiments. Information about the Lawrence Hall of Science’s SAVI/SELPH curriculum is also discussed.
From The Co-Editors
Journal of Science Education for Students with Disabilities
No abstract provided.
From The Co-Editors
Journal of Science Education for Students with Disabilities
No abstract provided.