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Full-Text Articles in Education

Creating Flickr Photo-Narratives With First-Year Teacher Education Students: The Possibilities And Pitfalls Of Designing Emergent Learning Tasks, Marta Kawka, Kevin M. Larkin, Patrick Danaher Nov 2012

Creating Flickr Photo-Narratives With First-Year Teacher Education Students: The Possibilities And Pitfalls Of Designing Emergent Learning Tasks, Marta Kawka, Kevin M. Larkin, Patrick Danaher

Australian Journal of Teacher Education

This paper explores the implementation of a Flickr (Web 2.0 photo sharing software) learning task in a first year primary education course. The context for the task was a Multiliteracies course where students designed digital media activities for later use with primary age students. The Flickr task was constructed to determine how a learning activity might be designed to afford the best opportunities for emergent learning (Kawka, Larkin, & Danaher, 2011). Emergent learning describes learning situations where: the student is self-directed; the content is created and distributed by learners; and the learning destination is open-ended and unpredictable (Williams, Karousou, & …


Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett Jan 2012

Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett

Theses: Doctorates and Masters

Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.

The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …