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Full-Text Articles in Education

Technology Integration In Elementary Classrooms: Teaching Practices Of Student Teachers, Ping Liu Mar 2016

Technology Integration In Elementary Classrooms: Teaching Practices Of Student Teachers, Ping Liu

Australian Journal of Teacher Education

This study examines how and why student teachers integrated technology to enhance instruction in elementary classrooms. The participants were 31 student teachers who completed an assignment of eight weeks. Multiple data sets including observation notes of 347 lessons were obtained from three key groups for data triangulation. Results reveal that the primary technological means used to enhance teaching was to provide visuals for attention, engagement and interaction. All participants chose to integrate technology but varied substantially in their teaching practices. They applied technology for a number of reasons: student engagement, time management, motivation and meeting individual students’ needs. Variables such …


Practising Teaching Using Virtual Classroom Role Plays, Barney Dalgarno, Sue Gregory, Vicki Knox, Torsten Reiners Jan 2016

Practising Teaching Using Virtual Classroom Role Plays, Barney Dalgarno, Sue Gregory, Vicki Knox, Torsten Reiners

Australian Journal of Teacher Education

Practice in the role of the teacher is an essential part of teacher education, however professional experience placements are becoming increasingly difficult to find. Consequently, additional university-based teaching practice, such as classroom role play with student teacher peers is important. Classroom role plays can be effective but there are limits to the realism of the experience and such strategies are not feasible for students studying at a distance. This article reports on a study in which a classroom in the virtual world of Second Life was used to house role plays of student teachers in preparation for their first professional …


Journeys Towards Expertise In Technology-Supported Teaching, Lorraine H. Kershaw Jan 2016

Journeys Towards Expertise In Technology-Supported Teaching, Lorraine H. Kershaw

Theses: Doctorates and Masters

Expertise in technology-supported teaching needs to be understood from multi-dimensional perspectives and influences, if raising teacher quality is a desired goal of education services. This study aimed to uncover the interactive influences of teachers' pedagogical practices, learning experiences and personal characteristics and how their decisions impacted upon their growth in expert technology-supported teaching. A mixed methods approach incorporated case study techniques, use of quantitative and qualitative data and was informed by grounded theory. Five female primary teachers participated in this research which was conducted during one year over two data collection stages in a technology-supportive independent Australian girls' school.

Variations …


Web-Based Training In E-Agriculture For Agricultural College, Prachyanum Nilsook, Leisa Armstrong, Pornchai Taechatanasat, Tirtha Ranjeet Jan 2014

Web-Based Training In E-Agriculture For Agricultural College, Prachyanum Nilsook, Leisa Armstrong, Pornchai Taechatanasat, Tirtha Ranjeet

Research outputs 2014 to 2021

This paper presents a web-based training system in eAgriculture for agricultural college in Thailand. The eAgriculture contents consist of introduction to information and communication technology (ICT) for agriculture, information technology in agriculture, agricultural management information system and precision farming. The research shows that the majority users are highly satisfied with the developed web-based training system. The users favoured four factors of the system including the content of the website; technical media production; the designing and the formatting of the website; and benefits of its uses.


Enhancing Experiential Learning In Planning Education Through An Online Toolkit Of Resources, Christine Slade, Johanna Rosier, Claudia Baldwin, Andrew Harwood, Eddo Coiacetto, Trevor Budge, Timothy J. Perkins Jan 2014

Enhancing Experiential Learning In Planning Education Through An Online Toolkit Of Resources, Christine Slade, Johanna Rosier, Claudia Baldwin, Andrew Harwood, Eddo Coiacetto, Trevor Budge, Timothy J. Perkins

Research outputs 2014 to 2021

This paper reports on the development of an online toolkit of resources to support the use and assessment of experiential learning (EL) across planning programs. Planning graduates face diverse workplace demands with expectations to address the local and regional implications of global trends, integrate technological advances with existing planning processes, as well as interpret and integrate changing legislative and institutional arrangements. Planning education is about educators, practitioners and students coming together. Equipping students for increasing complexity and change requires planning educators to design programs that facilitate the learning of personal and professional skills and both broad and specialised planning knowledge. …


Creating Flickr Photo-Narratives With First-Year Teacher Education Students: The Possibilities And Pitfalls Of Designing Emergent Learning Tasks, Marta Kawka, Kevin M. Larkin, Patrick Danaher Nov 2012

Creating Flickr Photo-Narratives With First-Year Teacher Education Students: The Possibilities And Pitfalls Of Designing Emergent Learning Tasks, Marta Kawka, Kevin M. Larkin, Patrick Danaher

Australian Journal of Teacher Education

This paper explores the implementation of a Flickr (Web 2.0 photo sharing software) learning task in a first year primary education course. The context for the task was a Multiliteracies course where students designed digital media activities for later use with primary age students. The Flickr task was constructed to determine how a learning activity might be designed to afford the best opportunities for emergent learning (Kawka, Larkin, & Danaher, 2011). Emergent learning describes learning situations where: the student is self-directed; the content is created and distributed by learners; and the learning destination is open-ended and unpredictable (Williams, Karousou, & …


Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett Jan 2012

Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett

Theses: Doctorates and Masters

Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.

The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …


Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek Jan 2011

Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek

Research outputs 2011

A socio-emotional approach to consider human-computer interaction (HCI) has emerged as a discipline responding to much neglected aspect of interaction design: the social nature and emotions of users. Teaching a socio-emotional design in practice can be challenging due to the newness and multidisciplinary nature. This paper reports a trial of a collaborative socio-emotional design project shared by two faculties and three design disciplines–interface design, software design, and 3D design. Success and challenges encountered during the project are presented to share our experience of teaching and managing a multidisciplinary collaboration project.


Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon Jan 2011

Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon

Research outputs 2011

The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this …


The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung Jan 2011

The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung

Research outputs 2011

Today’s students are referred to as ‘digital natives’. But what does it mean to be digitally native? How does the digital nativeness affect the way student learn and we teach? This paper examines the key characteristics of Millennial students, and outlines teaching and learning strategies. A modular structure was implemented in first year undergraduate unit to trial the new strategies. Challenges and successes of the trial are described.


Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson Jan 2011

Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson

Research outputs 2011

Games are often seen as a means of enhancing motivation in learning. Despite the rhetoric, however, games that provide quality experiences for learners are hard to find. One reasoning is the focus on the game medium without a clear understanding of the strategy behind it. This paper outlines a game designed to raise primary school-aged children’s awareness of nutritional issues using simulation and pervasive gaming strategies. Nute implements ubiquitous mobile technology and QR Code scanning to allow players to engage in virtual shopping. The effects of their dietary choices are manifest in a simulated character, Nute, who has similar dietary …


Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson Jan 2011

Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson

Research outputs 2011

Student engagement is often considered one of the most important determinants of successful learning. An often cited argument for games in learning is their value to be ‘immersive’. Beyond the rhetoric however, a model needs to be developed of immersion to identify the cognitive and affective factors involved and to tie it into existing theories relating to flow and narratology. This paper presents a model of immersion and details findings based upon the development and implementation of a range of levels in a 3D ‘first person shooter’ game which were evaluated according to criteria for immersion. A range of potential …


Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon Jan 2011

Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon

Research outputs 2011

This paper reports on a research consultancy undertaken for the Flexible Learning Framework in reviewing management processes undertaken as part of Series 13 of Flexible Learning Toolboxes. Toolboxes are e-learning products that cover multiple Units of Competency in National Training Packages. In the 13th iteration of the project a number of initiatives were implemented designed to support the development of 7 Toolboxes. The research explores the role of documentation and communication processes and their impact on the development experiences of key stakeholders such as the designers, developers and managers of the products. Findings identified a number of important factors with …


Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson Jan 2011

Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson

Research outputs 2011

The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.


Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering Jan 2011

Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering

Research outputs 2011

Assessing student live performances can be challenging because markers need to make quick and often complex judgements about the learning while at the same time record information and watch the performance. This is further challenged where multiple markers are involved and moderation between markers is required. Maintaining fairness and validity throughout the assessment process can consequently become a significant issue. Moderation of assessment can cause a delay in the turnaround time for student feedback because markers need to meet and review. In addition, the ‘busy type of work’ associated with compiling and sorting individual marks and distributing them to students, …


The Development Of Ucitv (University Campus Interactive Television): Uthm Experience, Mohd Nor Ihkasan, Mohd Noor Fazelah, Hamim Sanusi, Mohamad Bin Mohd Som Jan 2008

The Development Of Ucitv (University Campus Interactive Television): Uthm Experience, Mohd Nor Ihkasan, Mohd Noor Fazelah, Hamim Sanusi, Mohamad Bin Mohd Som

EDU-COM International Conference

In enhancing the process of teaching and learning, many technological devices were created to facilitate these processes. As a new university in the southern of peninsular Malaysia, UTHM had introduced a new method of educational enhancement, which is the use of University Campus Interactive television (UCiTV). The changes in the development of video technology in teaching and learning process had made UCiTV a realization for this new university. The use of online video or Internet protocol television was utilized in the teaching process. Students/users are able to access and watch online video lectures in PowerPoint form. UCiTV can be accessed …


Mathematical Skill Acquisition: Transfer Effects Of A Computer Game Based On The Components Theory Of Skill Acquisition, Jenny Kessell Jan 2008

Mathematical Skill Acquisition: Transfer Effects Of A Computer Game Based On The Components Theory Of Skill Acquisition, Jenny Kessell

Theses : Honours

Research within the field of mathematical learning has often focused on the extent to which knowledge of particular mathematical skills can facilitate the learning of new and unpracticed mathematical skills. Additionally, it has examined the influence of context on learning and the amount of practice necessary for complex skill acquisition to result. This paper provides a review of the research examining mathematical learning, skill acquisition and transfer of skills in a mathematical context. Pertinent theories in the field of cognitive skill acquisition are examined for their ability to explain transfer of skill. The review focuses on factors that influence the …


The Learning Community Development Model: A Lens For Exploring Community Development In Online Learning, Christopher Brook, Ron Oliver Jan 2007

The Learning Community Development Model: A Lens For Exploring Community Development In Online Learning, Christopher Brook, Ron Oliver

Research outputs pre 2011

This paper presents an exploration of the community experience in online settings where the development of a learning community was a key instructional aim. The inquiry used the Learning Community Development Model (Brook & Oliver, 2003) to guide the exploration of the community experience in online settings The paper reports the findings of a multi-case study that sought to investigate instructor actions that support community development in online settings.


Everyday Philosophy, Andrea Monteath Jan 2007

Everyday Philosophy, Andrea Monteath

Theses : Honours

My thesis is a work of creative non-fiction, in the form of an introductory, philosophy workbook. The workbook, tentatively named Everyday Philosophy, is intended to appeal to upper secondary students aged sixteen to seventeen, and contains a broad cross-section of information about the philosophy tradition. The workbook is loosely constructed around the new Western Australian Certificate of Education 'Philosophy and Ethics' curriculum, due to be launched in 2008. The aim of my thesis is to provide an introduction to Philosophy and Ethics that is thought-provoking yet easy to understand, employing examples, analogies and illustrations that are relevant and current …


Bringing Teaching To Life: Using Multimedia To Engage And Empower Students, Nonofo Losike-Sedimo Jan 2006

Bringing Teaching To Life: Using Multimedia To Engage And Empower Students, Nonofo Losike-Sedimo

EDU-COM International Conference

The perspective taken in this paper is that technology is a powerful tool for aiding in university instruction but not as an end in itself. Therefore, institutions can use it to empower and engage students for intellectual, emotional, social and economic development. The paper presents the results of a study on the impact of simulations and virtual reality on university students‘ achievement and their attitude. These are then discussed in the context of specific media characteristics. The researcher used a mixed method design and examined hypotheses for effect as well as analysed qualitative data for stated assumptions. The underlying theory …


Using Interactive Multimedia (Imm) To Help Year Four And Five Students Identified As Experiencing Reading Difficulties: A Formative Approach, Grace Oakley Jan 2004

Using Interactive Multimedia (Imm) To Help Year Four And Five Students Identified As Experiencing Reading Difficulties: A Formative Approach, Grace Oakley

Theses: Doctorates and Masters

This study involved four formative experiments, each of which investigated ways in which IMM (Interactive Multimedia) could be used to help children who experienced reading difficulties. In each of the four contexts, classroom teachers identified a number of students with reading difficulties, selected pedagogical goals for them and worked with the researcher to plan IMM-based activities that targeted the selected goals. The implementations were evaluated formatively and modifications were made accordingly, with the intention of 'fine-tuning' them to facilitate achievement of the pedagogical goals. Facilitative and inhibitive factors were identified during and after each formative experiment, as were unplanned outcomes. …


Development, Implementation And Evaluation Of An Interactive Multimedia Instructional Model : A Teaching And Learning Programming Approach, Kacha Chansilp Jan 2003

Development, Implementation And Evaluation Of An Interactive Multimedia Instructional Model : A Teaching And Learning Programming Approach, Kacha Chansilp

Theses: Doctorates and Masters

This study sought to explore the outcomes from the use of a dynamic interactive visualisation tool among novice programmers in an introductory computer programming course. The proposed model, Dynamic Interactive Visualisation Tool in Teaching C (DIVTIC), was designed to use multimedia and visual imagery to provide learners with a step-by-step representation of program execution in the C language as a means of enhancing their understanding of programming structures and concepts. DIVTIC was designed to support constructivist learning principles and combined collaborative and visualisation learning strategies with use of the Internet and the World Wide Web to support the learning of …


An Evaluation Of A Web-Based Tool To Assist Transition To University, Jack Seddon Jan 2001

An Evaluation Of A Web-Based Tool To Assist Transition To University, Jack Seddon

Theses : Honours

This study sought to evaluate the user experience of the Race Around ECU (NAHCU) Web site (Seddon. Grant, Kosh, White & Hunt, 2000) http://www.ecu.edu.au/pa/raecu, in an attempt to understand the extent that a web-based solution can enhance high school students prior knowledge of the issues that students encounter during transition to university and how effective the site is in raising their aspirations to attend university. It sought to determine the extent to which the provision of Web promoted engagement and to explore the extent to which teaching strategies that support the integration of Web site use within existing class structures …


What Features Of Interactive Multimedia Technology Maximise The Motivation Of Primary School Aged Children Learning Music Theory?, Nick Netis Jan 2001

What Features Of Interactive Multimedia Technology Maximise The Motivation Of Primary School Aged Children Learning Music Theory?, Nick Netis

Theses : Honours

This study was conducted to find out what features of interactive multimedia elements best engage children between the ages of 8 and 12 in the process of learning music theory. Previous research into similar areas has indicated that multimedia technologies, such as CD-ROM, arc advantageous in teaching musical theory. A commercially available software application, Musicolour, that uses multimedia delivery of musical theory lessons, was analysed to identify the elements that the students found motivating. These features included the use of a combination of audio cues, graphical cues and interactivity. The findings were analysed to determine which multimedia elements or combination …


Young Children's Collaborative Interactions In An Educational Computer Environment, Mohamad I. Shahrimin Jan 2001

Young Children's Collaborative Interactions In An Educational Computer Environment, Mohamad I. Shahrimin

Theses: Doctorates and Masters

This study investigated the collaborative interaction patterns exhibited by five-year old pre-primary children in an educational computer environment. The case study method was used in one pre-primary centre in metropolitan Perth, Western Australia, to examine the patterns of collaborative interaction among young children whilst engaged with the computer. The one event case study was of the interactions exhibited by pre-primary children whilst engaged, in dyads, with the computer within a naturalistic classroom environment. This study involved three phases of data collection. Phase I consisted of observations and videotaping sessions, compilation of written observations, narrative descriptions and relevant field notes on …


An Exploration Of Tools, Techniques And Procedures For Evaluating Informational/Educational Multimedia Software, Serge Walberg Jan 2000

An Exploration Of Tools, Techniques And Procedures For Evaluating Informational/Educational Multimedia Software, Serge Walberg

Theses : Honours

This thesis explored the evaluation of informational/educational systems. It investigated the features of the design of an evaluation system needed to conduct the summative evaluation of informational and educational software. In designing this evaluation methodology, several questions were addressed: - What is needed to be achieved from an evaluation? - Which characteristics/features of a system required evaluation? - How was the evaluation going to be conducted? - How can future developers use the information obtained from the evaluation? - What were the scope and the limitations of the proposed evaluation? - How can evaluation tools, techniques and procedures developed by …


Mapcast : Real-Time Collaboration With Concept Maps, Brett Greay Jan 2000

Mapcast : Real-Time Collaboration With Concept Maps, Brett Greay

Theses : Honours

This thesis describes the development of the application mapCAST, a computer-based concept-mapping tool that allows synchronous collaboration via TCP/IP networks, such as the Internet The useability and feasibility of mapCAST as a computer-based tool was examined and analysed in a real world situation. Results indicate that mapCAST is successful as a collaborative tool in a situations involving knowledge organisation, but lacks certain functionality that many Macintosh users are accustomed to.


Developing Performance Support Systems For Complex Tasks: Lessons From A Lesson Planning System, Martyn Wild Jan 1998

Developing Performance Support Systems For Complex Tasks: Lessons From A Lesson Planning System, Martyn Wild

Theses: Doctorates and Masters

There lacks coherent and persuasive rationales for the further development of computer-based, interactive educational materials, for tertiary settings. Indeed, educational software arising out of what might be coined the “multimedia era”, namely the mid and later 19902, has been marked by lacklustre products with an emphasis in development and evaluation placed largely on technological issues (such as the use of video, sound and animations). As such, the rapid increase in commercially available (usually CD based) products has generally met a cool adoption from academics and educationalists, with both these groups often bemoaning the paucity or non-existence of effective instructional design …


The Effect Of Adjunct Illustrations On Year 8 Students' Comprehension Of Scientific Text, Jackie Knapp Jan 1996

The Effect Of Adjunct Illustrations On Year 8 Students' Comprehension Of Scientific Text, Jackie Knapp

Theses : Honours

Illustrations are present in the majority of Secondary Science textbooks. The type of illustration used and its purpose varies from text to text. The four most common forms of illustration are the photograph, hand drawing, line drawing and scientific abstract diagram. Some illustrations such as glossy photographs serve no other purpose than to attract the student to the text and motivate them to read. Others such as the scientific diagram present a lot of information in a condensed form and their purpose is to clarify concepts. Some at these more complex illustrations are often difficult to interpret especially for younger …


Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds Jan 1991

Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds

Theses : Honours

Scitech Discovery Centre is a hands-on science and technology centre located in the city West Complex, West Perth. The centre contains over 160 interactive exhibits including a number of computer-based exhibits that cover topics not easily incorporated in standard interactive exhibits. The problem considered in this study was the observed low percentage of visitors completing the programmes at seven of these computer-based exhibits. The author used unobtrusive observation and survey methods of data collection, for 245 visitors, on sundays over a three month period. The study was to determine two things, firstly the holding power of the exhibits, and secondly, …