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Full-Text Articles in Education

Overview Of Game And Content Design For A Mobile Game That Will Prepare Students In Calculus And Physics Prerequisites To The Engineering Curriculum, Katherine Smith, John Shull, Patrick Sean Heaney, Yuzhong Shen, Anthony W. Dean, Jennifer G. Michaeli Jun 2017

Overview Of Game And Content Design For A Mobile Game That Will Prepare Students In Calculus And Physics Prerequisites To The Engineering Curriculum, Katherine Smith, John Shull, Patrick Sean Heaney, Yuzhong Shen, Anthony W. Dean, Jennifer G. Michaeli

VMASC Publications

As part of a research project which assists veterans as they exit the military, complete engineering degrees, and enter the workforce as engineering professionals, a range of serious games for Science, Technology, Engineering, and Mathematics (STEM) education is under development. The current focus of this development is CAPTIVATE, a serious game to assist student veterans in mastering the calculus and physics skills that are necessary prerequisites to the main engineering curriculum. Building on the development and lessons learned from MAVEN, a game developed previously to help student veterans master precalculus skills, the design and initial implementation for CAPTIVATE involves careful …


Unite 3d Rover Summer Workshop: An Overview And Assessment, Steve C. Hsiung, Walter F. Deal, Francis Tuluri Jan 2017

Unite 3d Rover Summer Workshop: An Overview And Assessment, Steve C. Hsiung, Walter F. Deal, Francis Tuluri

Engineering Technology Faculty Publications

The article offers information about UNITE, a program sponsored by the U.S. Army Educational Outreach Program (AEOP, 2015). It mentions that the STEM Enrichment Activities of AEOP are designed to spark student interest in science, technology, engineering, and mathematics (STEM) especially among the underserved and those in earlier grades and educators by providing exciting, engaging, interactive, hands-on STEM experiences (USAEOP).