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Articles 61 - 90 of 289
Full-Text Articles in Education
Teacher Perceptions Of Technology In The Elementary Classroom, Allison Schnell
Teacher Perceptions Of Technology In The Elementary Classroom, Allison Schnell
Journal of Educational Research and Innovation
This qualitative, collective case study examines teacher perceptions surrounding the use of technology within three elementary classrooms. With a focus on student behavior, learning and motivation, Ryan & Deci’s Self-Determination Theory (SDT) is used as a theoretical framework for this research, providing insight into motivation and behavior. Findings suggest that while technology offers an incentive for some students, concerns regarding the overdependence on technology were apparent among all participants. This research sheds light on teacher perceptions surrounding technology and how it impacts children in and out of the classroom.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Informing Online Doctoral Course Development Using Student Feedback, Haydee M. Cuevas, Jan G. Neal
Informing Online Doctoral Course Development Using Student Feedback, Haydee M. Cuevas, Jan G. Neal
Haydee M. Cuevas
This paper describes the initial development and continuous improvement of DAV 715: Human Factors in Aviation, an online post graduate course in the Ph.D. in Aviation program at Embry-Riddle Aeronautical University (ERAU), from the perspectives of the subject matter expert (SME)/course instructor and the instructional designer/course builder as well as with consideration of student feedback. The process was guided by the 3-Phase Design (3PD) model developed by Sims and Jones (2003). The first section of the paper presents a definition of instructional design and development and salient instructional design challenges. This section also includes descriptions of the Ph.D. in Aviation …
Using Libguides Or Eportfolio As Hosting Platforms For Ztc Courses., Ellen Sexton, Vee Herrington
Using Libguides Or Eportfolio As Hosting Platforms For Ztc Courses., Ellen Sexton, Vee Herrington
Publications and Research
No abstract provided.
Who You Calling Racist?: Oer’S Role In Addressing Institutional Discrimination, Laurel Traynowicz, Michael Strickland, Bob Casper, Jasmine Roberts
Who You Calling Racist?: Oer’S Role In Addressing Institutional Discrimination, Laurel Traynowicz, Michael Strickland, Bob Casper, Jasmine Roberts
Bob Casper
Building A Supportive Environment For Subjective And Collaborative Learning By Adopting A Flipped Classroom Method And Relying On Students' Smartphones, Bader Alfelaij, Anwar Alshuaib
Building A Supportive Environment For Subjective And Collaborative Learning By Adopting A Flipped Classroom Method And Relying On Students' Smartphones, Bader Alfelaij, Anwar Alshuaib
International Journal for Research in Education
Recently, new pedagogy entitled "Flipped Classroom" (FC) has emerged. It is a method that depends on flipping the traditional way of learning, by watching the lecture in advance outside the classroom via a video then recording notes and questions by the learner, and finally solving the tasks inside the classroom with colleagues. This study examines the usefulness of the FC in creating a rich learning environment for discussion, exchange of ideas and knowledge building by students individually and collaboratively. It also examines how students can use the smartphone to facilitate the FC. 144 students from the Basic College of Education …
Play And Learn: Teachers’ Perceptions About Classroom Video Games, Mariana Rocha, Brendan Tangney, Pierpaolo Dondio
Play And Learn: Teachers’ Perceptions About Classroom Video Games, Mariana Rocha, Brendan Tangney, Pierpaolo Dondio
Conference papers
The use of video games to support learning in the classroom became popular over the last two decades. Even though games have proved to be successful not only to improve the learning outcomes but also skills such as critical thinking and problem solving, it is still a challenge to adapt them to the classroom routine. Issues such as the lack of video games that cover the school curriculum, limited time to cover curriculum content and lack of technological resources are some of the barriers that influence teachers’ decisions not to adopt video games. In order to look for solutions that …
Gaming In The Social Studies Classroom: Student Perceptions Of Learning History With Mobile Media, Amie Musselman, Michael Edward Hess, Charles L. Lowery
Gaming In The Social Studies Classroom: Student Perceptions Of Learning History With Mobile Media, Amie Musselman, Michael Edward Hess, Charles L. Lowery
Journal of Research Initiatives
Mobile media is the over-arching term for handheld devices with internet capabilities such as smartphones and tablets. This multifaceted, handheld technology is common amongst teens and young adults. Specifically, individuals between ages 18 and 29 are primarily wireless internet users and owners of cell phones, 81%, and 93% respectively. This study addresses the question: what are public high school students' perceptions of mobile media in a social studies classroom? Of particular interest in this work is a better understanding of how mobile devices affect student interest and enjoyment during a World War II lesson. Traditionally, social studies instruction is heavily …
October 2018, Marci Grant
October 2018, Marci Grant
The CETL Correspondent
Help get the word out!
The Center for Excellence in Teaching and Learning has scholarships available for faculty to attend any following Online Learning Consortium workshops.
Examining Student Learning And Perceptions In Social Annotation-Based Translation Activities, Na Zhao, Fei Gao, Dazhi Yang
Examining Student Learning And Perceptions In Social Annotation-Based Translation Activities, Na Zhao, Fei Gao, Dazhi Yang
Educational Technology Faculty Publications and Presentations
Limited research has been conducted on how to incorporate computer-supported collaborative learning into translation instruction despite the potential benefits. A study was conducted with a group of college English majors in China to examine the effects of using a social annotation tool to encourage student interaction during translation activities. The results showed that students made greater improvement when they completed the translation assignments with the support of a social annotation tool than when they completed the assignments in the traditional way. In addition, students had a positive attitude toward the use of the social annotation tool.
E-Portfolios, Course Design, And Student Learning: A Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal
E-Portfolios, Course Design, And Student Learning: A Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal
Educational Technology Faculty Publications and Presentations
The purpose of this case study was to investigate faculty perceptions of participating in a Faculty Learning Community (FLC) and how the FLC contributed toward their pedagogical use of e-portfolios. The researchers were also interested in faculty perceptions of the potential impact of e-portfolios on student learning. An online survey and focus group were used to collect data for this study. Results suggest that the FLC, as a professional development experience, enabled faculty at different levels of e-portfolio adoption, to learn from their peers, become more confident instructors, reflect on course design, and plan for changes in the instructional use …
Evidence‐Based Survey Design: The Use Of Ascending Or Descending Order Of Likert‐Type Response Options, Seung Youn (Yonnie) Chyung, Megan Kennedy, Ingrid Campbell
Evidence‐Based Survey Design: The Use Of Ascending Or Descending Order Of Likert‐Type Response Options, Seung Youn (Yonnie) Chyung, Megan Kennedy, Ingrid Campbell
Organizational Performance and Workplace Learning Faculty Publications and Presentations
Survey designers should be aware of response order effects associated with left-side selection bias, acquiescence bias, and satisficing. A sufficient amount of research has shown that descending-ordered response scales generate more positive responses from respondents than ascending-ordered scales. A simple solution to the inflated data obtained from descendingordered scales is to present response scales in ascending order. Otherwise, descending-ordered scales should be used with strategies for reducing response order effects.
The Lifecycle Of Sustainable Analytics: From Data Collection To Change Management, Mitchell Colver
The Lifecycle Of Sustainable Analytics: From Data Collection To Change Management, Mitchell Colver
Instructional Technology and Learning Sciences Faculty Publications
In this age of an ever-increasing list of analytics vendors and endlessly forwarded news articles that trumpet the promises of big data in higher education, it can be easy to become distracted by data science and miss out on another opportunity—supporting increased professionalism amongst university staff, faculty, and administrators. Indeed, like many technologies before it, analytics provides us with an opportunity to catalyze institutional effectiveness, but only when we resist the tendency to believe that technology can replace the need for human ingenuity and judgment. This report will argue that such threats to professional flourishing can be insulated against if …
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
Teacher Education and Leadership Faculty Publications
Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …
Decision Making In The Sciences: Understanding Heuristic Use By Students In Problem Solving, Elizabeth Csikar
Decision Making In The Sciences: Understanding Heuristic Use By Students In Problem Solving, Elizabeth Csikar
STEMPS Theses & Dissertations
The purpose of this study was to examine the use of heuristics by students and gain insight into the thought process behind their problem-solving skills. The study used an adaptive narrative as the information delivery medium. An adaptive narrative was chosen because it could be designed to simulate decision making processes encountered in real world situations. Students enrolled in an introductory biology major class were chosen for the study because their fields of interest all require complex problem solving and decision-making skills. It was of interest to investigate what decisions were made when heuristics were given and how that may …
How Much Work To Assign In Our Courses?, Jesse Fuhrman
How Much Work To Assign In Our Courses?, Jesse Fuhrman
The International Institute for Innovative Instruction Blog
No matter what type of course we are designing, we have to keep in mind how much time we are expecting learners to spend. When thinking about time expectations, there are a number of things to consider, beginning with the expectation set by those who are asking for the course or training module.
De-Stressing At Work, Jeannie Black
De-Stressing At Work, Jeannie Black
The International Institute for Innovative Instruction Blog
As a member of a high-performing, deadline-driven team, it is important to manage everyday workplace stress as well as develop strategies to increase concentration. There are many ways to de-stress, but music is my balm of choice. Some of my other favorites include doing anything artistic (think: painting or photography), along with reading. Some people practice breathing exercises or will walk around a bit as well. Of course, there are many other ways to de-stress, but doing so at work can be tricky.
Improving Caregivers’ Confidence With The Powerful Tools For Caregivers Program, Seung Youn (Yonnie) Chyung, Jordy Lepiane, Jennifer A. Shamsy, Melissa Radloff
Improving Caregivers’ Confidence With The Powerful Tools For Caregivers Program, Seung Youn (Yonnie) Chyung, Jordy Lepiane, Jennifer A. Shamsy, Melissa Radloff
Organizational Performance and Workplace Learning Faculty Publications and Presentations
The Powerful Tools for Caregivers (PTC) program is designed to help caregivers develop skills to improve their self-efficacy in caregiving. To demonstrate the effectiveness of the PTC program in Boise, Idaho, the program’s pre-survey (n = 277), end-of-program survey (n = 131), and 6-month follow-up post-survey data (n = 100) collected between 2011 and 2017 were analyzed in this study. The end-of-program survey data indicated that caregivers viewed the quality of the program to be excellent and that all of them felt more confident as a caregiver. Factor analysis and reliability testing on the pre-survey data confirmed that seven questions …
Software Of The Oppressed: Reprogramming The Invisible Discipline, Erin R. Glass
Software Of The Oppressed: Reprogramming The Invisible Discipline, Erin R. Glass
Dissertations, Theses, and Capstone Projects
This dissertation offers a critical analysis of software practices within the university and the ways they contribute to a broader status quo of software use, development, and imagination. Through analyzing the history of software practices used in the production and circulation of student and scholarly writing, I argue that this overarching software status quo has oppressive qualities in that it supports the production of passive users, or users who are unable to collectively understand and transform software code for their own interests. I also argue that the university inadvertently normalizes and strengthens the software status quo through what I call …
Despite Predictions Of Their Demise, College Textbooks Aren’T Going Away, Norm Friesen
Despite Predictions Of Their Demise, College Textbooks Aren’T Going Away, Norm Friesen
Educational Technology Faculty Publications and Presentations
While textbooks have been said to be on their way, they are still a mainstay in higher education.
Note-Taking And Science Inquiry In An Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, Jaclyn Ocumpaugh
Note-Taking And Science Inquiry In An Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, Jaclyn Ocumpaugh
Instructional Technology and Learning Sciences Faculty Publications
Note-taking is important for academic success and has been thoroughly studied in traditional classroom contexts. Recent advancements of technology have led to more students taking notes on computers, and in different situations than are common in traditional instructional contexts. However, research on computer-based note-taking is still an emerging area, and findings from these studies are mixed. In this exploratory study, we conducted multilevel analysis to comprehensively investigate the relationship between note-taking measures and subsequent student success at science inquiry among middle school students, using two scenarios of an open-ended learning environment named Virtual Performance Assessments. Analysis revealed an advantage for …
Enhancing Teaching And Learning Through Design Practice, Lori Lockyer
Enhancing Teaching And Learning Through Design Practice, Lori Lockyer
2009 - 2019 ACER Research Conferences
Design is part of a teacher’s practice on a daily basis. Teachers are constantly designing and redesigning learning experiences for their students. However, the notions of the teacher as designer or ‘teacher design practice’ are rarely used as frameworks within teacher education or continuing professional learning. In fact, ‘teacher design thinking’, that is, how school teachers think about and engage in design practice has been an under-researched area. Design thinking has the potential to provide teachers with a scaffold to reflect upon contextual and evidence-based factors when designing learning experiences for their students. However, we need to know how teachers …
Making Online Group-Work Work: Scripts, Group Awareness And Facilitation, Peter Reimann
Making Online Group-Work Work: Scripts, Group Awareness And Facilitation, Peter Reimann
2009 - 2019 ACER Research Conferences
Even though group work for learning is a well-established and extensively researched pedagogy, teachers find it still challenging to engage students in productive collaborative learning that extends over time (e.g. weeks – in the context of project-based learning) and is computer-mediated in addition to being classroom-based. I introduce three practices that have been shown to foster collaborative knowledge production and learning: first, group scripts; second, knowledge building and knowledge awareness; and third, group facilitation. I discuss how teachers can integrate these into their teaching practices to address three challenges to productive group learning: unequal participation, lack of awareness, and stratified …
How Mother And Father Support Affect Youths’ Interest In Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, Vicki Allan
How Mother And Father Support Affect Youths’ Interest In Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, Vicki Allan
Instructional Technology and Learning Sciences Faculty Publications
Parental support is a predictor of children’s career interest and aspirations. However, mother and father support affects youth career choices differently. To understand how perceived mothers’ and fathers’ support affect career interest in computer science (CS), we developed two path models using both mother and father support gains to predict youths’ interest in CS. We hypothesized that perceived father’s and mother’s support would relate to youths’ interest in CS via youths’ perception of CS utility value as a mediator. We found that both mother and father support leads to interest in CS. However, father support was found to affect CS …
From Soliciting Answers To Eliciting Reasoning: Questioning Our Questions In Digital Math Tasks, Heather L. Johnson, Gary Olson, Amber Gardner, Amy Smith
From Soliciting Answers To Eliciting Reasoning: Questioning Our Questions In Digital Math Tasks, Heather L. Johnson, Gary Olson, Amber Gardner, Amy Smith
Colorado Mathematics Teacher
How can classroom teachers and task designers pose questions to promote students’ reasoning? The authors share a Toy Car task, developed in Desmos, then provide three design principles guiding task questions.
Getting On The Online Education Train: The Journey Of A Small Higher Education Institution, Anthony Williams, Maria T. Northcote
Getting On The Online Education Train: The Journey Of A Small Higher Education Institution, Anthony Williams, Maria T. Northcote
Maria Northcote
Many universities have instituted professional learning centres that support academic teaching staff in their capacity to facilitate student-centred learning. Some of these centres also extend their reach to incorporate scholarship and research. This paper reports on one such case, in which a small higher education institution in Australia established what has become known as the Centre for Advancement of the Scholarship of Teaching and Learning (CASTL). From its inception, the CASTL’s intentions have been multi-dimensional, in that its programs, activities and resource development span the following areas of scholarship: 1) learning and teaching; 2) researcher education and support of postgraduate …
Integrating The Scholarship Of Teaching, Learning And Assessment Into One Institution’S Homegrown Professional Learning Resources, Maria Northcote, Anthony Williams, Kevin Petrie, John Seddon, Sherene Hattingh
Integrating The Scholarship Of Teaching, Learning And Assessment Into One Institution’S Homegrown Professional Learning Resources, Maria Northcote, Anthony Williams, Kevin Petrie, John Seddon, Sherene Hattingh
Maria Northcote
Many professional learning (PL) programs in universities aspire to support tertiary educators to perform duties associated with teaching, student learning and assessment. Additionally, because much of a university academic’s work is associated with conducting scholarly research and supervising students’ research, PL programs also need to provide support associated with supervision and research activities. Faced with these multiple PL demands, one small Australian higher education institution developed a suite of resources to support faculty teaching staff and researchers in their professional capacities using a heuristic (self-determined) approach to resource development. The content of the resources drew on the principles of the …
The Effect Of Familiarity On Learning With Video Clips Containing Seductive Details, Jonah Lee Ruddy
The Effect Of Familiarity On Learning With Video Clips Containing Seductive Details, Jonah Lee Ruddy
Doctoral Dissertations
Seductive information included in educational lessons can arouse students’ emotional and situational interest. However, research on seductive details across instructional modalities shows both helpful and harmful effects on learning. The seductive details effect describes the negative influence of interesting, but irrelevant, information on achieving learning goals. Results from studies of videos with relevant and seductive details in multimedia lessons are inconclusive. Prior knowledge of target information has been shown to moderate the seductive details effect. In this study, the moderating effect of prior exposure to, or familiarity with, seductive, rather than target, information was explored using a multifactorial design. The …
August/September 2018, Marci Grant
August/September 2018, Marci Grant
The CETL Correspondent
All SWOSU students have access to Upswing SWOSU’s 24/7 online Academic Help, Tutoring, Paper Reviews (Askup), and Writing lab assistance.
By adding information to course syllabi, regarding all available tutoring opportunities available to students, faculty would be helping students succeed in their courses.
Upswing supplements departmental tutoring hours by being available 24/7.
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …