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Instructional Media Design

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2018

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Articles 31 - 60 of 129

Full-Text Articles in Education

Using Libguides Or Eportfolio As Hosting Platforms For Ztc Courses., Ellen Sexton, Vee Herrington Oct 2018

Using Libguides Or Eportfolio As Hosting Platforms For Ztc Courses., Ellen Sexton, Vee Herrington

Publications and Research

No abstract provided.


Play And Learn: Teachers’ Perceptions About Classroom Video Games, Mariana Rocha, Brendan Tangney, Pierpaolo Dondio Oct 2018

Play And Learn: Teachers’ Perceptions About Classroom Video Games, Mariana Rocha, Brendan Tangney, Pierpaolo Dondio

Conference papers

The use of video games to support learning in the classroom became popular over the last two decades. Even though games have proved to be successful not only to improve the learning outcomes but also skills such as critical thinking and problem solving, it is still a challenge to adapt them to the classroom routine. Issues such as the lack of video games that cover the school curriculum, limited time to cover curriculum content and lack of technological resources are some of the barriers that influence teachers’ decisions not to adopt video games. In order to look for solutions that …


Examining Student Learning And Perceptions In Social Annotation-Based Translation Activities, Na Zhao, Fei Gao, Dazhi Yang Oct 2018

Examining Student Learning And Perceptions In Social Annotation-Based Translation Activities, Na Zhao, Fei Gao, Dazhi Yang

Educational Technology Faculty Publications and Presentations

Limited research has been conducted on how to incorporate computer-supported collaborative learning into translation instruction despite the potential benefits. A study was conducted with a group of college English majors in China to examine the effects of using a social annotation tool to encourage student interaction during translation activities. The results showed that students made greater improvement when they completed the translation assignments with the support of a social annotation tool than when they completed the assignments in the traditional way. In addition, students had a positive attitude toward the use of the social annotation tool.


Evidence‐Based Survey Design: The Use Of Ascending Or Descending Order Of Likert‐Type Response Options, Seung Youn (Yonnie) Chyung, Megan Kennedy, Ingrid Campbell Oct 2018

Evidence‐Based Survey Design: The Use Of Ascending Or Descending Order Of Likert‐Type Response Options, Seung Youn (Yonnie) Chyung, Megan Kennedy, Ingrid Campbell

Organizational Performance and Workplace Learning Faculty Publications and Presentations

Survey designers should be aware of response order effects associated with left-side selection bias, acquiescence bias, and satisficing. A sufficient amount of research has shown that descending-ordered response scales generate more positive responses from respondents than ascending-ordered scales. A simple solution to the inflated data obtained from descendingordered scales is to present response scales in ascending order. Otherwise, descending-ordered scales should be used with strategies for reducing response order effects.


The Lifecycle Of Sustainable Analytics: From Data Collection To Change Management, Mitchell Colver Oct 2018

The Lifecycle Of Sustainable Analytics: From Data Collection To Change Management, Mitchell Colver

Instructional Technology and Learning Sciences Faculty Publications

In this age of an ever-increasing list of analytics vendors and endlessly forwarded news articles that trumpet the promises of big data in higher education, it can be easy to become distracted by data science and miss out on another opportuni­ty—supporting increased professionalism amongst university staff, faculty, and administrators. Indeed, like many technologies before it, analytics provides us with an opportunity to catalyze institutional effectiveness, but only when we resist the tenden­cy to believe that technology can replace the need for human ingenuity and judgment. This report will argue that such threats to pro­fessional flourishing can be insulated against if …


E-Portfolios, Course Design, And Student Learning: A Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal Oct 2018

E-Portfolios, Course Design, And Student Learning: A Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal

Educational Technology Faculty Publications and Presentations

The purpose of this case study was to investigate faculty perceptions of participating in a Faculty Learning Community (FLC) and how the FLC contributed toward their pedagogical use of e-portfolios. The researchers were also interested in faculty perceptions of the potential impact of e-portfolios on student learning. An online survey and focus group were used to collect data for this study. Results suggest that the FLC, as a professional development experience, enabled faculty at different levels of e-portfolio adoption, to learn from their peers, become more confident instructors, reflect on course design, and plan for changes in the instructional use …


How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan Oct 2018

How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan

Teacher Education and Leadership Faculty Publications

Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …


How Much Work To Assign In Our Courses?, Jesse Fuhrman Sep 2018

How Much Work To Assign In Our Courses?, Jesse Fuhrman

The International Institute for Innovative Instruction Blog

No matter what type of course we are designing, we have to keep in mind how much time we are expecting learners to spend. When thinking about time expectations, there are a number of things to consider, beginning with the expectation set by those who are asking for the course or training module.


De-Stressing At Work, Jeannie Black Sep 2018

De-Stressing At Work, Jeannie Black

The International Institute for Innovative Instruction Blog

As a member of a high-performing, deadline-driven team, it is important to manage everyday workplace stress as well as develop strategies to increase concentration. There are many ways to de-stress, but music is my balm of choice. Some of my other favorites include doing anything artistic (think: painting or photography), along with reading. Some people practice breathing exercises or will walk around a bit as well. Of course, there are many other ways to de-stress, but doing so at work can be tricky.


Improving Caregivers’ Confidence With The Powerful Tools For Caregivers Program, Seung Youn (Yonnie) Chyung, Jordy Lepiane, Jennifer A. Shamsy, Melissa Radloff Sep 2018

Improving Caregivers’ Confidence With The Powerful Tools For Caregivers Program, Seung Youn (Yonnie) Chyung, Jordy Lepiane, Jennifer A. Shamsy, Melissa Radloff

Organizational Performance and Workplace Learning Faculty Publications and Presentations

The Powerful Tools for Caregivers (PTC) program is designed to help caregivers develop skills to improve their self-efficacy in caregiving. To demonstrate the effectiveness of the PTC program in Boise, Idaho, the program’s pre-survey (n = 277), end-of-program survey (n = 131), and 6-month follow-up post-survey data (n = 100) collected between 2011 and 2017 were analyzed in this study. The end-of-program survey data indicated that caregivers viewed the quality of the program to be excellent and that all of them felt more confident as a caregiver. Factor analysis and reliability testing on the pre-survey data confirmed that seven questions …


Despite Predictions Of Their Demise, College Textbooks Aren’T Going Away, Norm Friesen Aug 2018

Despite Predictions Of Their Demise, College Textbooks Aren’T Going Away, Norm Friesen

Educational Technology Faculty Publications and Presentations

While textbooks have been said to be on their way, they are still a mainstay in higher education.


Note-Taking And Science Inquiry In An Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, Jaclyn Ocumpaugh Aug 2018

Note-Taking And Science Inquiry In An Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, Jaclyn Ocumpaugh

Instructional Technology and Learning Sciences Faculty Publications

Note-taking is important for academic success and has been thoroughly studied in traditional classroom contexts. Recent advancements of technology have led to more students taking notes on computers, and in different situations than are common in traditional instructional contexts. However, research on computer-based note-taking is still an emerging area, and findings from these studies are mixed. In this exploratory study, we conducted multilevel analysis to comprehensively investigate the relationship between note-taking measures and subsequent student success at science inquiry among middle school students, using two scenarios of an open-ended learning environment named Virtual Performance Assessments. Analysis revealed an advantage for …


How Mother And Father Support Affect Youths’ Interest In Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, Vicki Allan Aug 2018

How Mother And Father Support Affect Youths’ Interest In Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, Vicki Allan

Instructional Technology and Learning Sciences Faculty Publications

Parental support is a predictor of children’s career interest and aspirations. However, mother and father support affects youth career choices differently. To understand how perceived mothers’ and fathers’ support affect career interest in computer science (CS), we developed two path models using both mother and father support gains to predict youths’ interest in CS. We hypothesized that perceived father’s and mother’s support would relate to youths’ interest in CS via youths’ perception of CS utility value as a mediator. We found that both mother and father support leads to interest in CS. However, father support was found to affect CS …


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Specifying Human Performance Solutions Through Well‐Formed Business Requirements, Peter C. Honebein Aug 2018

Specifying Human Performance Solutions Through Well‐Formed Business Requirements, Peter C. Honebein

Organizational Performance and Workplace Learning Faculty Publications and Presentations

Are you looking for a way to communicate the results of gap and cause analyses to your clients and stakeholders clearly, simply, and quickly? Writing business requirements is a method for documenting key human performance accomplishments. Through well‐formed business requirements, human performance practitioners are more able to discover creative and effective training and non‐training solutions across the six boxes of the behavior engineering model.


Availability And Use Of Internet-Based Library Services Among Lecturers In Selected Polytechnics In Ogun State Nigeria, Henry Chukwudi John, Abimbola O. Fagbe, Taiwo A. Egbeyemi Jul 2018

Availability And Use Of Internet-Based Library Services Among Lecturers In Selected Polytechnics In Ogun State Nigeria, Henry Chukwudi John, Abimbola O. Fagbe, Taiwo A. Egbeyemi

Library Philosophy and Practice (e-journal)

The Internet has become a vital tool in teaching, research and learning process in Nigeria higher institutions and across the whole world. Research has indicated that most users tend to begin their information searches via the internet, using various search engine such as Google, Wikipedia etc. rather than using WebPAC or Card catalogue in the library. For such users, a visit to their library is unnecessary and a waste of precious time. This has led to a great challenge in the academic libraries. This study investigate the Availability and Use of Internet Base Library Services among Lecturers in Selected …


Teaching Massive, Open, Online, Courses (Moocs): Tales From The Front Line, Patrick R. Lowenthal, Chareen Snelson, Ross Perkins Jul 2018

Teaching Massive, Open, Online, Courses (Moocs): Tales From The Front Line, Patrick R. Lowenthal, Chareen Snelson, Ross Perkins

Educational Technology Faculty Publications and Presentations

Very little research has been conducted about what it is like to teach a MOOC. Given this, a mixed methods study, involving a survey of 186 MOOC instructors and 15 follow-up interviews, was conducted to explore the motivation, experiences, and perceptions of instructors who have taught massive open online courses. Findings indicate that instructors were motivated to teach MOOCs for three main reasons: (1) interest and passion, (2) publicity and marketing, or (3) benefits and incentives. Most instructors had little online teaching experience prior to teaching their first MOOC, but were satisfied with the experience. The majority believed their own …


Designing For Online Computer-Based Clinical Simulations: Evaluation Of Instructional Approaches, Ilana Dubovi Jul 2018

Designing For Online Computer-Based Clinical Simulations: Evaluation Of Instructional Approaches, Ilana Dubovi

Instructional Technology and Learning Sciences Faculty Publications

Background: Online computer-based simulations are becoming more widespread in nursing education. Therefore, an understanding of when and how to implement the variety of instructional strategies related to these simulations is fundamental.

Objectives: This study compares the effectiveness of online computer-based simulations designed using two alternative instructional approaches—Productive Failure and Simple-to-Complex sequencing—on learning of clinical reasoning skills.

Participants: Participants in this study were undergraduate nursing students (n = 103, mean age = 23.4 ± 2.1) enrolled at a university in Israel.

Methods: Participants completed two online simulations designed using Productive Failure approach (emergency medicine, mental health) and two online simulations using …


Finding The Best Types Of Guidance For Constructing Self-Explanations Of Subgoals In Programming, Lauren Margulieux, Richard Catrambone Jun 2018

Finding The Best Types Of Guidance For Constructing Self-Explanations Of Subgoals In Programming, Lauren Margulieux, Richard Catrambone

Learning Sciences Faculty Publications

Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive methods of learning subgoals, learners were prompted to self-explain the subgoals of a problem-solving procedure. Self-explanation asks learners to make sense of new information based on prior knowledge and logical reasoning. Self-explanation by novices is typically more effective when they receive guidance, because it helps them to focus on relevant …


Work In Progress: Integrating Computational Thinking In Stem Education Through A Project-Based Learning Approach, Dazhi Yang, Steve R. Swanson, Bhaskar C. S. Chittoori, Youngkyun Baek Jun 2018

Work In Progress: Integrating Computational Thinking In Stem Education Through A Project-Based Learning Approach, Dazhi Yang, Steve R. Swanson, Bhaskar C. S. Chittoori, Youngkyun Baek

Educational Technology Faculty Publications and Presentations

This work in progress describes the design of a project-based, STEM +C (Computing) curriculum for 4th to 6th grade students in an afterschool setting, which is part of a large NSF-funded STEM+C project. The paper reports the preliminary outcome of the implementation of the first two STEM+C projects that focuses on student attitudes toward STEM and the computational thinking revealed during students’ scientific inquiry and problem solving processes.


Virtual Reality: A Survey Of Use At An Academic Library, Megan Frost, Michael C. Goates, Sarah Cheng Jun 2018

Virtual Reality: A Survey Of Use At An Academic Library, Megan Frost, Michael C. Goates, Sarah Cheng

Faculty Publications

We conducted a survey to inform the expansion of our current Virtual Reality (VR) service in the library. We were primarily interested in user experience, demographics, academic interests in VR, and methods of discovery.


Graduate Assistant Experience At The Institute - An Interview With Amie Tope, Amie Tope Jun 2018

Graduate Assistant Experience At The Institute - An Interview With Amie Tope, Amie Tope

The International Institute for Innovative Instruction Blog

Amie Tope, 2018 graduate of Franklin University’s Master of Science in Instructional Design & Learning Technology (IDLT) program, recently sat down for an interview with the IDLT program chair, Dr. Yi Yang. Amie not only graduated with a 4.0 GPA and gave a speech at the Winter 2018 Commencement—she also accepted a job offer before she graduated from the program! During this interview, she talks about her experience working as a graduate assistant for the International Institute for Innovative Instruction (the Institute), and offers suggestions for future graduate assistants.


Bridging Learners And Clients: Challenges And Strategies, Xiaopeng Ni Jun 2018

Bridging Learners And Clients: Challenges And Strategies, Xiaopeng Ni

The International Institute for Innovative Instruction Blog

As discussed in my previous post, “Clients as an Instructional Resource,” integrating clients into the curriculum is promising and potentially innovative. A client-based course emphasizes a pedagogical orientation to gain real-word experience through meeting the “expressed needs” from the outside of the classroom. Students create impactful work, collaborate with clients, and sense professional culture. During the past several months, by collaborating with other faculty members, I had opportunities to implement some of these ideas in two graduate courses: Marketing Communication Planning and Instructional Design Capstone. The results, based on students’ feedback, are positive and well demonstrate its pedagogical values.


Does Audience Matter? Comparing Teachers' And Non-Teachers' Application And Perception Of Quality Rubrics For Evaluating Open Educational Resources, Min Yuan, Mimi Recker Jun 2018

Does Audience Matter? Comparing Teachers' And Non-Teachers' Application And Perception Of Quality Rubrics For Evaluating Open Educational Resources, Min Yuan, Mimi Recker

Instructional Technology and Learning Sciences Faculty Publications

While many rubrics have been developed to guide people in evaluating the quality of Open Educational Resources (OER), few studies have empirically investigated how different people apply and perceive such rubrics. This study examines how participants (22 teachers and 22 non-teachers) applied three quality rubrics (comprised of a total of 17 quality indicators) to evaluate 20 OER, and how they perceived the utility of these rubrics. Results showed that both teachers and non-teachers found some indicators more difficult to apply, and displayed different response styles on different indicators. In addition, teachers gave higher overall ratings to OER, but non-teachers' ratings …


Interactive Textbooks: What The Future Holds, Natalya Koehler Jun 2018

Interactive Textbooks: What The Future Holds, Natalya Koehler

The International Institute for Innovative Instruction Blog

Many educational publishing companies are creating digital textbooks, and like their traditional print counterparts, e-texts can be expensive. The common complaint about commercial textbooks is their high cost. Between 2006 and 2016, the prices of textbooks used in higher education increased by 73 percent (Senack & Donoghue, 2016).


Public Comment Sentiment On Educational Videos: Understanding The Effects Of Presenter Gender, Video Format, Threading, And Moderation On Youtube Ted Talk Comments, George Veletsianos, Royce Kimmons, Ross Larsen, Tonia A. Dousay, Patrick R. Lowenthal Jun 2018

Public Comment Sentiment On Educational Videos: Understanding The Effects Of Presenter Gender, Video Format, Threading, And Moderation On Youtube Ted Talk Comments, George Veletsianos, Royce Kimmons, Ross Larsen, Tonia A. Dousay, Patrick R. Lowenthal

Educational Technology Faculty Publications and Presentations

Scholars, educators, and students are increasingly encouraged to participate in online spaces. While the current literature highlights the potential positive outcomes of such participation, little research exists on the sentiment that these individuals may face online and on the factors that may lead some people to face different types of sentiment than others. To investigate these issues, we examined the strength of positive and negative sentiment expressed in response to TEDx and TED-Ed talks posted on YouTube (n = 655), the effect of several variables on comment and reply sentiment (n = 774,939), and the projected effects that …


Online Course Design And Development Among College And University Instructors: An Analysis Using Grounded Theory, Sally J. Baldwin, Yu-Hui Ching, Norm Friesen Jun 2018

Online Course Design And Development Among College And University Instructors: An Analysis Using Grounded Theory, Sally J. Baldwin, Yu-Hui Ching, Norm Friesen

Educational Technology Faculty Publications and Presentations

In this study, a grounded theory approach was used to investigate the process college and university instructors undergo to design and develop online courses. Fourteen instructors who created online courses for four-year colleges and universities were interviewed about their experience designing and developing online courses. Results showed that participants begin the process with objectives and/or with existing course outlines, typically taken from online and face-to-face courses. Next, the instructors structure the course and chunk content. The instructors interviewed rarely use formal instructional design principles, but their design tasks show a striking similarity to those formalized in the ADDIE model. Student …


What Leads To Player's Enjoyment And Achievement In A Mobile Learning Game?, Achraf Touati, Youngkyun Baek Jun 2018

What Leads To Player's Enjoyment And Achievement In A Mobile Learning Game?, Achraf Touati, Youngkyun Baek

Educational Technology Faculty Publications and Presentations

This study investigated students’ perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and achievement. The model simultaneously considered other factors such as prior game experience and intensity of use, and final analysis revealed that these two variables were directly related. Another important finding was the strong impact of prior game experience on perceived competence. Results are interpreted with reference to implications for possible means of improving learning …


Effectiveness Of Bite-Sized Lecture On Student Learning Outcomes, Noi Sian Koh, Swapna Gottipati, Venky Shankararaman Jun 2018

Effectiveness Of Bite-Sized Lecture On Student Learning Outcomes, Noi Sian Koh, Swapna Gottipati, Venky Shankararaman

Research Collection School Of Computing and Information Systems

Bite-Sized teaching approach uses relatively small learning units with short term focused activities. The paper presents the effectiveness of Bite-Sized lecture pedagogy on learning outcomes for an analytics course offered by the School of Information Technology at Nanyang Polytechnic. The methodology involves breaking a typical 1 hour lecture into 3 to 4 short lectures followed by related tutorial / practical exercises relevant to each respective short lecture. The results from the exercises shows statistically significant improvements in the assessed learning outcomes for the Bite-Sized lecture over the traditional one hour lecture. 75% of the surveyed respondents agreed that the speed …


Putting Making Into High School Computer Science Classrooms: Promoting Equity In Teaching And Learning With Electronic Textiles In Exploring Computer Science, Deborah A. Fields, Yasmin B. Kafai, Tomoko Nakajima, Joanna Goode, Jane Margolis May 2018

Putting Making Into High School Computer Science Classrooms: Promoting Equity In Teaching And Learning With Electronic Textiles In Exploring Computer Science, Deborah A. Fields, Yasmin B. Kafai, Tomoko Nakajima, Joanna Goode, Jane Margolis

Instructional Technology and Learning Sciences Faculty Publications

Recent discussions of making have focused on developing out-of-school makerspaces and activities to provide more equitable and enriching learning opportunities for youth. Yet school classrooms present a unique opportunity to help broaden access, diversify representation, and deepen participation in making. In turning to classrooms, we want to understand the crucial practices that teachers employ in broadening and deepening access to making. In this paper, we investigate two high school teachers’ approaches in implementing a novel eight-week, electronic textiles unit within the Exploring Computer Science curriculum, where students designed wearable electronic textile projects with microcontrollers, sensors, and LEDs. We share teachers’ …